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authorEric Anholt <eric@anholt.net>2009-06-22 11:00:11 -0700
committerEric Anholt <eric@anholt.net>2009-06-23 19:31:11 -0700
commit8f81a6468fdbc7320800ea497791e3e1b8f782ca (patch)
tree9b976a08dd275c983212b9cd58c227c403a881e1 /src/mesa/drivers/dri/intel/intel_tex_image.c
parent246d59c29e3e5a57dcf2f60ad429eb1606193ef0 (diff)
intel: Avoid trying to do blits to Y tiled regions.
This is somewhat nasty, but we need to do Y-tiled depth for FBO support. May help with corruption and hangs since enabling texture tiling, and since switching depth textures to Y tiled. Fixes piglit depthtex.c on 965.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 03311e58aa..ab9541359d 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -235,12 +235,15 @@ try_pbo_upload(struct intel_context *intel,
INTEL_WRITE_FULL);
- intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_stride, src_buffer, src_offset, GL_FALSE,
- dst_stride, dst_buffer, dst_offset, GL_FALSE,
- 0, 0, 0, 0, width, height,
- GL_COPY);
+ if (!intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_stride, src_buffer, src_offset, GL_FALSE,
+ dst_stride, dst_buffer, dst_offset, GL_FALSE,
+ 0, 0, 0, 0, width, height,
+ GL_COPY)) {
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
}
UNLOCK_HARDWARE(intel);