diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-08 09:41:52 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-08 09:42:19 +0100 |
commit | 8a475cb791a0e66fcdc3fcd12c517fcb98d75957 (patch) | |
tree | f40e33b13dbf708942a9c561884d1c9da3a0a019 /src/mesa/drivers/dri/intel_winsys/intel_tex.h | |
parent | f62b573922dd5274c01250fa941f9b1a151e6c45 (diff) |
Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys.
This is appropriate as this is not a "pipe driver for the i915" as the
old name would suggest, but rather a dri driver that can provide "winsys"
backends to softpipe/i915/i965/etc pipe drivers, running under the
intel DDX, drm, etc.
It also frees up the i915pipe name for something more appropriate, ie
mesa/pipe/i915pipe.
Diffstat (limited to 'src/mesa/drivers/dri/intel_winsys/intel_tex.h')
-rw-r--r-- | src/mesa/drivers/dri/intel_winsys/intel_tex.h | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_tex.h b/src/mesa/drivers/dri/intel_winsys/intel_tex.h new file mode 100644 index 0000000000..7a1cc91974 --- /dev/null +++ b/src/mesa/drivers/dri/intel_winsys/intel_tex.h @@ -0,0 +1,212 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTELTEX_INC +#define INTELTEX_INC + +#include "mtypes.h" +#include "intel_context.h" +#include "texmem.h" + +struct st_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + /* Offset for firstLevel image: + */ + GLuint textureOffset; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct pipe_mipmap_tree *mt; + + GLboolean imageOverride; + GLint depthOverride; + GLuint pitchOverride; +}; + + + +struct st_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If stImage->mt != NULL, image data is stored here. + * Else if stImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct pipe_mipmap_tree *mt; +}; + + +void intelInitTextureFuncs(struct dd_function_table *functions); + +const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type); + + +void intelTexImage3D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage3D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage2D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage1D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage1D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border); + +void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); + +void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + +void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, + GLvoid *pixels, + const struct gl_texture_object *texObj, + const struct gl_texture_image *texImage); + +void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); + +GLuint intel_finalize_mipmap_tree(GLcontext *ctx, + struct pipe_context *pipe, GLuint unit, + GLboolean *needFlush); + + +#if 0 +void intel_tex_map_images(struct pipe_context *pipe, + struct st_texture_object *stObj); + +void intel_tex_unmap_images(struct pipe_context *pipe, + struct st_texture_object *stObj); +#endif + +int intel_compressed_num_bytes(GLuint mesaFormat); + + +static INLINE struct st_texture_object * +st_texture_object(struct gl_texture_object *obj) +{ + return (struct st_texture_object *) obj; +} + +static INLINE struct st_texture_image * +st_texture_image(struct gl_texture_image *img) +{ + return (struct st_texture_image *) img; +} + + +#endif |