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author | Ben Skeggs <darktama@iinet.net.au> | 2007-01-21 09:48:33 +1100 |
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committer | Ben Skeggs <darktama@iinet.net.au> | 2007-01-21 09:48:33 +1100 |
commit | 4f800c5bacb9734d3030fe11144c8003ec4f169a (patch) | |
tree | 0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers/dri/nouveau/nouveau_shader.h | |
parent | 029b81742ad474245e18e0b629d669afe588111c (diff) |
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.h')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 4b94625286..1a971e56bf 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -366,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *); extern void nouveauShaderInitFuncs(GLcontext *ctx); -extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs); +extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); extern GLboolean nouveau_shader_pass1(nvsPtr nvs); extern GLboolean nouveau_shader_pass2(nvsPtr nvs); |