diff options
author | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2006-11-19 20:18:45 +0000 |
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committer | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2006-11-19 20:18:45 +0000 |
commit | 327e2c9220772724173ae7c53f4215400ed94355 (patch) | |
tree | 0eb138d2791dedd95c434b847042418f80444b21 /src/mesa/drivers/dri/nouveau/nv10_swtcl.c | |
parent | a7139168d29e2cb112227ee6f2b5967c34eb91bd (diff) |
New swtcl implementation. It's simpler than the previous one (doesn't use
templates) and it is probably faster as well
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_swtcl.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 572 |
1 files changed, 167 insertions, 405 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 772a5368e9..1afba77966 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -71,7 +71,7 @@ static void nv10ResetLineStipple( GLcontext *ctx ); /* the size above which we fire the ring. this is a performance-tunable */ #define NOUVEAU_FIRE_SIZE (2048/4) -static inline void nv10StartPrimitive(struct nouveau_context* nmesa) +static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size) { if (nmesa->screen->card->type==NV_10) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); @@ -79,14 +79,14 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa) BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); else BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(nmesa->current_primitive); + OUT_RING(primitive); if (nmesa->screen->card->type==NV_10) - BEGIN_RING_PRIM(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA,NOUVEAU_MIN_PRIM_SIZE); + BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA,size); else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_PRIM(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE); + BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA,size); else - BEGIN_RING_PRIM(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE); + BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA,size); } inline void nv10FinishPrimitive(struct nouveau_context *nmesa) @@ -105,15 +105,8 @@ inline void nv10FinishPrimitive(struct nouveau_context *nmesa) static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) { - /* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */ - if ((RING_AHEAD()>=NOUVEAU_FIRE_SIZE)||(RING_AVAILABLE()<size/4)) - { - nv10FinishPrimitive(nmesa); - nv10StartPrimitive(nmesa); - } - /* make sure there's enough room. if not, wait */ - if (RING_AVAILABLE()<size/4) + if (RING_AVAILABLE()<size) { WAIT_RING(nmesa,size); } @@ -165,379 +158,185 @@ static inline void nv10_draw_point(nouveauContextPtr nmesa, OUT_RINGp(v0,vertsize); } +/**********************************************************************/ +/* Render unclipped begin/end objects */ +/**********************************************************************/ +static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize*(count-start); -#define CTX_ARG nouveauContextPtr nmesa -#define GET_VERTEX_DWORDS() nmesa->vertex_size -#define LOCAL_VARS \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - const char *nouveauverts = (char *)nmesa->verts; -#define VERT(x) (nouveauVertex *)(nouveauverts + ((x) * vertsize * sizeof(int))) -#define VERTEX nouveauVertex - -#undef TAG -#define TAG(x) nouveau_##x -#include "tnl_dd/t_dd_triemit.h" - -/*********************************************************************** - * Macros for nouveau_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI(a, b, c) \ - do { \ - if (DO_FALLBACK) \ - nmesa->draw_tri(nmesa, a, b, c); \ - else \ - nv10_draw_triangle(nmesa, a, b, c); \ - } while (0) - -#define QUAD(a, b, c, d) \ - do { \ - if (DO_FALLBACK) { \ - nmesa->draw_tri(nmesa, a, b, d); \ - nmesa->draw_tri(nmesa, b, c, d); \ - } \ - else \ - nv10_draw_quad(nmesa, a, b, c, d); \ - } while (0) - -#define LINE(v0, v1) \ - do { \ - if (DO_FALLBACK) \ - nmesa->draw_line(nmesa, v0, v1); \ - else \ - nv10_draw_line(nmesa, v0, v1); \ - } while (0) + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,prim+1,size_dword); + OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize*4)),size_dword); + nv10FinishPrimitive(nmesa); +} -#define POINT(v0) \ - do { \ - if (DO_FALLBACK) \ - nmesa->draw_point(nmesa, v0); \ - else \ - nv10_draw_point(nmesa, v0); \ - } while (0) +static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS); +} -#undef TAG +static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES); +} -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ +static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP); +} -#define NOUVEAU_OFFSET_BIT 0x01 -#define NOUVEAU_TWOSIDE_BIT 0x02 -#define NOUVEAU_UNFILLED_BIT 0x04 -#define NOUVEAU_FALLBACK_BIT 0x08 -#define NOUVEAU_MAX_TRIFUNC 0x10 - - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[NOUVEAU_MAX_TRIFUNC + 1]; - - -#define DO_FALLBACK (IND & NOUVEAU_FALLBACK_BIT) -#define DO_OFFSET (IND & NOUVEAU_OFFSET_BIT) -#define DO_UNFILLED (IND & NOUVEAU_UNFILLED_BIT) -#define DO_TWOSIDE (IND & NOUVEAU_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX nouveauVertex -#define TAB rast_tab - - -#define DEPTH_SCALE 1.0 -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW(a) (a > 0) -#define GET_VERTEX(e) (nmesa->verts + (e * nmesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ - do { \ - nouveau_color_t *color = (nouveau_color_t *)&((v)->f[coloroffset]); \ - color->red=(c)[0]; \ - color->green=(c)[1]; \ - color->blue=(c)[2]; \ - color->alpha=(c)[3]; \ - } while (0) +static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP); +} -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] +static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES); +} -#define VERT_SET_SPEC( v, c ) \ - do { \ - if (specoffset) { \ - nouveau_color_t *color = (nouveau_color_t *)&((v)->f[specoffset]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ - } \ - } while (0) -#define VERT_COPY_SPEC( v0, v1 ) \ - do { \ - if (specoffset) { \ - nouveau_color_t *spec0 = (nouveau_color_t *)&((v0)->ui[specoffset]); \ - nouveau_color_t *spec1 = (nouveau_color_t *)&((v1)->ui[specoffset]); \ - spec0->red = spec1->red; \ - spec0->green = spec1->green; \ - spec0->blue = spec1->blue; \ - } \ - } while (0) +static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP); +} +static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN); +} -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->f[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->f[coloroffset] = color[idx] -#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->f[specoffset] -#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->f[specoffset] = spec[idx] +static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS); +} +static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP); +} -#undef LOCAL_VARS -#define LOCAL_VARS(n) \ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \ -GLuint color[n], spec[n]; \ -GLuint coloroffset = nmesa->color_offset; \ -GLuint specoffset = nmesa->specular_offset; \ -(void)color; (void)spec; (void)coloroffset; (void)specoffset; +static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON); +} +static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ +} -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ +static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) +{ + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize*(count-start); + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; + GLuint j; + + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,prim+1,size_dword); + for (j=start; j<count; j++ ) { + OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize*4)),vertsize); + } + nv10FinishPrimitive(nmesa); +} -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINES+1, - GL_LINES+1, - GL_TRIANGLES+1, - GL_TRIANGLES+1, - GL_TRIANGLES+1, - GL_QUADS+1, - GL_QUADS+1, - GL_TRIANGLES+1 +static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, + GLuint, + GLuint, + GLuint) = +{ + nv10_render_points_verts, + nv10_render_lines_verts, + nv10_render_line_loop_verts, + nv10_render_line_strip_verts, + nv10_render_triangles_verts, + nv10_render_tri_strip_verts, + nv10_render_tri_fan_verts, + nv10_render_quads_verts, + nv10_render_quad_strip_verts, + nv10_render_poly_verts, + nv10_render_noop_verts, }; -#define RASTERIZE(x) nv10RasterPrimitive( ctx, x, hw_prim[x] ) -#define RENDER_PRIMITIVE nmesa->current_primitive -#define TAG(x) x -#define IND NOUVEAU_FALLBACK_BIT -#include "tnl_dd/t_dd_unfilled.h" -#undef IND -#undef RASTERIZE -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ -#define RASTERIZE(x) - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT| \ - NOUVEAU_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -/* Catchall case for flat, separate specular triangles */ -#undef DO_FALLBACK -#undef DO_OFFSET -#undef DO_UNFILLED -#undef DO_TWOSIDE -#undef DO_FLAT -#define DO_FALLBACK (0) -#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET) -#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) -#define DO_FLAT 1 -#define TAG(x) x##_flat_specular -#define IND NOUVEAU_MAX_TRIFUNC -#include "tnl_dd/t_dd_tritmp.h" - - -static void init_rast_tab(void) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); - - init_flat_specular(); /* special! */ +static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS); } +static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES); +} -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ -#define IND 0 -#define V(x) (nouveauVertex *)(vertptr + ((x) * vertsize * sizeof(int))) -#define RENDER_POINTS(start, count) \ - for (; start < count; start++) POINT(V(ELT(start))); -#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1)) -#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2)) -#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3)) -#define INIT(x) nv10RasterPrimitive(ctx, x, hw_prim[x]) -#undef LOCAL_VARS -#define LOCAL_VARS \ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \ -GLubyte *vertptr = (GLubyte *)nmesa->verts; \ -const GLuint vertsize = nmesa->vertex_size; \ -const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ -const GLboolean stipple = ctx->Line.StippleFlag; \ -(void) elt; (void) stipple; -#define RESET_STIPPLE if ( stipple ) nv10ResetLineStipple( ctx ); -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) x -#define TAG(x) nouveau_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) nouveau_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#undef NEED_EDGEFLAG_SETUP -#undef EDGEFLAG_GET -#undef EDGEFLAG_SET -#undef RESET_OCCLUSION +static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP); +} +static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP); +} -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ +static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES); +} +static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP); +} +static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN); +} -static void nouveauRenderClippedPoly(GLcontext *ctx, const GLuint *elts, - GLuint n) +static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLuint prim = NOUVEAU_CONTEXT(ctx)->current_primitive; + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS); +} - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, - PRIM_BEGIN|PRIM_END); - VB->Elts = tmp; - } +static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP); +} - /* Restore the render primitive - */ - if (prim != GL_POLYGON && - prim != GL_POLYGON + 1) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); +static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) +{ + nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON); } -static void nouveauRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj) +static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line(ctx, ii, jj); } -static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts, - GLuint n) +static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *, + GLuint, + GLuint, + GLuint) = { - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLuint vertsize = nmesa->vertex_size; - nv10ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - const GLuint *start = (const GLuint *)V(elts[0]); - int i; + nv10_render_points_elts, + nv10_render_lines_elts, + nv10_render_line_loop_elts, + nv10_render_line_strip_elts, + nv10_render_triangles_elts, + nv10_render_tri_strip_elts, + nv10_render_tri_fan_elts, + nv10_render_quads_elts, + nv10_render_quad_strip_elts, + nv10_render_poly_elts, + nv10_render_noop_elts, +}; - for (i = 2; i < n; i++) { - OUT_RINGp(V(elts[i-1]),vertsize); - OUT_RINGp(V(elts[i]),vertsize); - OUT_RINGp(start,vertsize); - } -} /**********************************************************************/ /* Choose render functions */ @@ -571,58 +370,15 @@ static void nv10ChooseRenderState(GLcontext *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; nmesa->draw_point = nv10_draw_point; nmesa->draw_line = nv10_draw_line; nmesa->draw_tri = nv10_draw_triangle; - if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= NOUVEAU_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= NOUVEAU_UNFILLED_BIT; - if (flags & ANY_FALLBACK_FLAGS) index |= NOUVEAU_FALLBACK_BIT; - - /* Hook in fallbacks for specific primitives. - */ - if (flags & POINT_FALLBACK) - nmesa->draw_point = nouveau_fallback_point; - - if (flags & LINE_FALLBACK) - nmesa->draw_line = nouveau_fallback_line; - - if (flags & TRI_FALLBACK) - nmesa->draw_tri = nouveau_fallback_tri; - } - - - if ((flags & DD_SEPARATE_SPECULAR) && - ctx->Light.ShadeModel == GL_FLAT) { - index = NOUVEAU_MAX_TRIFUNC; /* flat specular */ - } - - if (nmesa->render_index != index) { - nmesa->render_index = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = nouveau_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nouveau_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = nouveauFastRenderClippedPoly; - } - else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = nouveauRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = nouveauRenderClippedPoly; - } - } + tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; + tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; + tnl->Driver.Render.ClippedLine = NULL; + tnl->Driver.Render.ClippedPolygon = NULL; } @@ -817,6 +573,19 @@ void nv10RasterPrimitive(GLcontext *ctx, } } +static const GLuint hw_prim[GL_POLYGON+1] = { + GL_POINTS+1, + GL_LINES+1, + GL_LINE_STRIP+1, + GL_LINE_LOOP+1, + GL_TRIANGLES+1, + GL_TRIANGLE_STRIP+1, + GL_TRIANGLE_FAN+1, + GL_QUADS+1, + GL_QUAD_STRIP+1, + GL_POLYGON+1 +}; + /* Callback for mesa: */ static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim ) @@ -839,12 +608,6 @@ void nv10TriInitFunctions(GLcontext *ctx) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } tnl->Driver.RunPipeline = nouveauRunPipeline; tnl->Driver.Render.Start = nv10RenderStart; @@ -856,10 +619,9 @@ void nv10TriInitFunctions(GLcontext *ctx) tnl->Driver.Render.Interp = _tnl_interp; _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) ); + 16 * sizeof(GLfloat) ); nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; - } |