diff options
author | Ben Skeggs <darktama@iinet.net.au> | 2007-01-23 16:07:12 +1100 |
---|---|---|
committer | Ben Skeggs <darktama@iinet.net.au> | 2007-01-23 16:07:12 +1100 |
commit | cf33bcf0b246f75094673beaa989034fa27c4b9f (patch) | |
tree | 6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nv10_swtcl.c | |
parent | a8b9d13f745405e370353cfb4aca680314a42d46 (diff) |
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_swtcl.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index f916912c7e..c9bfac8c4a 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -476,9 +476,6 @@ static void nv10ChooseVertexState( GLcontext *ctx ) * is up to date */ nvsUpdateShader(ctx, nmesa->passthrough_vp); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); - OUT_RING_CACHE (0xff09); /*IN : POS, COL, TC0-7 */ - OUT_RING_CACHE (0x3fc001); /*OUT: COL, TC0-7, POS implied */ /* Update texenv shader / user fragprog */ nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current); |