diff options
author | Ben Skeggs <darktama@iinet.net.au> | 2005-03-15 17:00:44 +0000 |
---|---|---|
committer | Ben Skeggs <darktama@iinet.net.au> | 2005-03-15 17:00:44 +0000 |
commit | 34dd4843d7b86eee8e0d18de275dd963ac2e3ffd (patch) | |
tree | 67a8195172d48168425360d0ba4f8034c3d2c422 /src/mesa/drivers/dri/r300/r300_texprog.c | |
parent | 7457a648d28a49a58d2f626dcbd82d30506c7679 (diff) |
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texprog.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_texprog.c | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texprog.c b/src/mesa/drivers/dri/r300/r300_texprog.c new file mode 100644 index 0000000000..bcc101e837 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_texprog.c @@ -0,0 +1,264 @@ +#include "glheader.h" +#include "state.h" +#include "imports.h" +#include "enums.h" +#include "macros.h" +#include "context.h" +#include "dd.h" +#include "simple_list.h" + +#include "api_arrayelt.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "array_cache/acache.h" +#include "tnl/tnl.h" +#include "texformat.h" + +#include "radeon_ioctl.h" +#include "radeon_state.h" +#include "r300_context.h" +#include "r300_ioctl.h" +#include "r300_state.h" +#include "r300_reg.h" +#include "r300_program.h" +#include "r300_emit.h" +#include "r300_fixed_pipelines.h" +#include "r300_tex.h" +#include "pixel_shader.h" +#include "r300_texprog.h" + +/* TODO: we probably should have a better way to emit alu instructions */ +#define INST0 p->alu.inst[p->alu.length].inst0 = +#define INST1 p->alu.inst[p->alu.length].inst1 = +#define INST2 p->alu.inst[p->alu.length].inst2 = +#define INST3 p->alu.inst[p->alu.length].inst3 = +#define EMIT_INST p->alu.length++ + +void emit_tex(struct r300_pixel_shader_program *p, GLuint dest, GLuint unit, GLuint src) +{ + p->tex.inst[p->tex.length++] = 0 + | (src << R300_FPITX_SRC_SHIFT) + | (dest << R300_FPITX_DST_SHIFT) + | (unit << R300_FPITX_IMAGE_SHIFT) + /* I don't know if this is needed, but the hardcoded 0x18000 set it, so I will too */ + | (3 << 15); +// fprintf(stderr, "emit texinst: 0x%x\n", p->tex.inst[p->tex.length-1]); +} + +GLuint get_source(struct r300_pixel_shader_state *ps, GLenum src, GLuint unit, GLuint tc_reg) { + switch (src) { + case GL_TEXTURE: + if (!ps->have_sample) { + emit_tex(&ps->program, tc_reg, unit, tc_reg); + ps->have_sample = 1; + } + return tc_reg; + case GL_CONSTANT: + WARN_ONCE("TODO: Implement envcolor\n"); + return ps->color_reg; + case GL_PRIMARY_COLOR: + return ps->color_reg; + case GL_PREVIOUS: + return ps->src_previous; + default: + WARN_ONCE("Unknown source enum\n"); + return ps->src_previous; + } +} + +GLuint get_temp(struct r300_pixel_shader_program *p) +{ + return p->temp_register_count++; +} + +inline void emit_texenv_color(r300ContextPtr r300, struct r300_pixel_shader_state *ps, + GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) { + struct r300_pixel_shader_program *p = &ps->program; + + const GLuint Cp = get_source(ps, GL_PREVIOUS, unit, tc_reg); + const GLuint Cs = get_source(ps, GL_TEXTURE, unit, tc_reg); + + switch(envmode) { + case GL_DECAL: /* TODO */ + case GL_BLEND: /* TODO */ + case GL_REPLACE: + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); + switch (format) { + case GL_ALPHA: + // Cv = Cp + INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); + break; + default: + // Cv = Cs + INST1 EASY_PFS_INSTR1(out, Cs, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); + break; + } + break; + case GL_MODULATE: + switch (format) { + case GL_ALPHA: + // Cv = Cp + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); + INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); + break; + default: + // Cv = CpCs + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO); + INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE); + break; + } + break; + case GL_ADD: + switch (format) { + case GL_ALPHA: + // Cv = Cp + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); + INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); + break; + default: + // Cv = Cp + Cs + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, SRC1C_XYZ); + INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE); + break; + } + break; + default: + fprintf(stderr, "%s: should never get here!\n", __func__); + break; + } + + return; +} + +inline void emit_texenv_alpha(r300ContextPtr r300, struct r300_pixel_shader_state *ps, + GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) { + struct r300_pixel_shader_program *p = &ps->program; + + const GLuint Ap = get_source(ps, GL_PREVIOUS, unit, tc_reg); + const GLuint As = get_source(ps, GL_TEXTURE, unit, tc_reg); + + switch(envmode) { + case GL_DECAL: /* TODO */ + case GL_BLEND: /* TODO */ + case GL_REPLACE: + INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); + switch (format) { + case GL_LUMINANCE: + case GL_RGB: + // Av = Ap + INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); + break; + default: + INST3 EASY_PFS_INSTR3(out, As, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); + break; + } + break; + case GL_MODULATE: + case GL_ADD: + switch (format) { + case GL_LUMINANCE: + case GL_RGB: + // Av = Ap + INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); + INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); + break; + default: + // Av = ApAs + INST2 EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO); + INST3 EASY_PFS_INSTR3(out, Ap, As, PFS_FLAG_CONST, REG); + break; + } + break; + default: + fprintf(stderr, "%s: should never get here!\n", __func__); + break; + } + + return; +} + +GLuint emit_texenv(r300ContextPtr r300, GLuint tc_reg, GLuint unit) +{ + struct r300_pixel_shader_state *ps = &r300->state.pixel_shader; + struct r300_pixel_shader_program *p = &ps->program; + GLcontext *ctx = r300->radeon.glCtx; + struct gl_texture_object *texobj = ctx->Texture.Unit[unit]._Current; + GLenum envmode = ctx->Texture.Unit[unit].EnvMode; + GLenum format = texobj->Image[0][texobj->BaseLevel]->Format; + + const GLuint out = tc_reg; + const GLuint Cf = get_source(ps, GL_PRIMARY_COLOR, unit, tc_reg); + + WARN_ONCE("Texture environments are currently incomplete / wrong! Help me!\n"); +// fprintf(stderr, "EnvMode = %s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[unit].EnvMode)); + + switch (envmode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_DECAL: + case GL_BLEND: + case GL_ADD: + /* Maybe these should be combined? I thought it'd be messy */ + emit_texenv_color(r300, ps, out, envmode, format, unit, tc_reg); + emit_texenv_alpha(r300, ps, out, envmode, format, unit, tc_reg); + EMIT_INST; + return out; + break; + case GL_COMBINE: + WARN_ONCE("EnvMode == GL_COMBINE unsupported! Help Me!!\n"); + return Cf; + break; + default: + WARN_ONCE("Unknown EnvMode == %d, name=%d\n", envmode, + _mesa_lookup_enum_by_nr(envmode)); + return Cf; + break; + } + +} + +void r300GenerateTextureFragmentShader(r300ContextPtr r300) +{ + struct r300_pixel_shader_state *ps = &r300->state.pixel_shader; + struct r300_pixel_shader_program *p = &ps->program; + GLcontext *ctx = r300->radeon.glCtx; + int i, tc_reg; + + p->tex.length = 0; + p->alu.length = 0; + p->active_nodes = 1; + p->first_node_has_tex = 1; + p->temp_register_count = r300->state.texture.tc_count + 1; /* texcoords and colour reg */ + + ps->color_reg = r300->state.texture.tc_count; + ps->src_previous = ps->color_reg; + + tc_reg = 0; + for (i=0;i<ctx->Const.MaxTextureUnits;i++) { + if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + ps->have_sample = 0; + ps->src_previous = emit_texenv(r300, tc_reg, i); + tc_reg++; + } + } + +/* Do a MOV from last output, to destination reg.. This won't be needed when we + * have a better way of emitting alu instructions + */ + INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); + INST1 EASY_PFS_INSTR1(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, NONE, ALL); + INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); + INST3 EASY_PFS_INSTR3(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, OUTPUT); + EMIT_INST; + + p->node[3].tex_end = ps->program.tex.length - 1; + p->node[3].tex_offset = 0; + p->node[3].alu_end = ps->program.alu.length - 1; + p->node[3].alu_offset = 0; + + p->tex_end = ps->program.tex.length - 1; + p->tex_offset = 0; + p->alu_end = ps->program.alu.length - 1; + p->alu_offset = 0; +} + |