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authorBrian Paul <brianp@vmware.com>2009-10-22 19:49:21 -0600
committerBrian Paul <brianp@vmware.com>2009-10-22 19:57:32 -0600
commit1160acbfea986a821761d18f5f14d5d2cb0dea8c (patch)
tree81e14117fc5b73e2f53b2cc6deb35e416036f3bb /src/mesa/drivers/dri/unichrome/via_span.c
parentcf0e25d4c89b62f37ff8d1f11c50efcab6557c7f (diff)
dri/drivers: update driNewRenderbuffer() to take a gl_format
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_span.c')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index b908f0fb23..e847164cd0 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -23,6 +23,7 @@
*/
#include "main/glheader.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
@@ -177,24 +178,22 @@ void viaInitSpanFuncs(GLcontext *ctx)
void
viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
{
- if (vrb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- viaInitPointers_565(&vrb->Base);
- }
- else {
- viaInitPointers_8888(&vrb->Base);
- }
+ if (vrb->Base.Format == MESA_FORMAT_RGB565) {
+ viaInitPointers_565(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (vrb->Base.Format == MESA_FORMAT_ARGB8888) {
+ viaInitPointers_8888(&vrb->Base);
+ }
+ else if (vrb->Base.Format == MESA_FORMAT_Z16) {
viaInitDepthPointers_z16(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (vrb->Base.Format == MESA_FORMAT_Z24_S8) {
viaInitDepthPointers_z24_s8(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ else if (vrb->Base.Format == MESA_FORMAT_Z32) {
viaInitDepthPointers_z32(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (vrb->Base.Format == MESA_FORMAT_S8) {
viaInitStencilPointers_z24_s8(&vrb->Base);
}
}