diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-24 10:25:05 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-24 10:25:05 +0000 |
commit | ad2ac216fa0cbebc36530bf9e5256e902710b892 (patch) | |
tree | 2b44b0129679558d0a1760bf94d75bcdbfe145ad /src/mesa/drivers/glide/fxdd.c | |
parent | 00608a79dce1ea5e274f35b0a1883f7b623b9d7a (diff) |
Support for swappable t&l modules, including an example one in the FX
driver (enable with FX_ALLOW_VTXFMT=t).
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 106 |
1 files changed, 70 insertions, 36 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index fc375f054f..c7229561d7 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -710,13 +710,11 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->currentFB=GR_BUFFER_FRONTBUFFER; FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); } - - fxMesa->state = NULL; - fxMesa->fogTable = NULL; - - fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE)); - fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t)); - + + fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE)); + fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) * + sizeof(GrFog_t)); + if (!fxMesa->state || !fxMesa->fogTable) { if (fxMesa->state) free(fxMesa->state); if (fxMesa->fogTable) free(fxMesa->fogTable); @@ -756,7 +754,8 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE ); _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); - fxDDInitExtensions(fxMesa->glCtx); + fxDDInitExtensions(fxMesa->glCtx); + fxDDInitVtxfmt(fxMesa->glCtx); FX_grGlideGetState((GrState*)fxMesa->state); @@ -902,41 +901,75 @@ static GLboolean fxIsInHardware(GLcontext *ctx) return GL_TRUE; } +static void update_texture_scales( GLcontext *ctx ) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; + struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; + + if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) { + fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; + fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; + fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; + fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; + } + + if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) { + fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; + fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; + fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; + fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; + } +} static void fxDDUpdateDDPointers(GLcontext *ctx) { - GLuint new_state = ctx->NewState; + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLuint new_state = ctx->NewState; - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); - /* Recalculate fog table on projection matrix changes. This used to - * be triggered by the NearFar callback. - */ - if (new_state & _NEW_PROJECTION) { - FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG; - ctx->Driver.RenderStart = fxSetupFXUnits; - } - - if (new_state & (_FX_NEW_IS_IN_HARDWARE | - _FX_NEW_RENDERSTATE | - _FX_NEW_SETUP_FUNCTION)) - { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - - if (new_state & _FX_NEW_IS_IN_HARDWARE) - fxMesa->is_in_hardware = fxIsInHardware(ctx); + /* Recalculate fog table on projection matrix changes. This used to + * be triggered by the NearFar callback. + */ + if (new_state & _NEW_PROJECTION) + fxMesa->new_state |= FX_NEW_FOG; + + if (new_state & (_FX_NEW_IS_IN_HARDWARE | + _FX_NEW_RENDERSTATE | + _FX_NEW_SETUP_FUNCTION | + _NEW_TEXTURE)) + { + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + + if (new_state & _FX_NEW_IS_IN_HARDWARE) + fxMesa->is_in_hardware = fxIsInHardware(ctx); + + if (fxMesa->new_state) + fxSetupFXUnits(ctx); + + if (new_state & _FX_NEW_RENDERSTATE) + fxDDChooseRenderState( ctx ); + + if (new_state & _FX_NEW_SETUP_FUNCTION) + ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx); + + if (new_state & _NEW_TEXTURE) + update_texture_scales( ctx ); - if (fxMesa->new_state) - fxSetupFXUnits(ctx); + } - if (new_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState( ctx ); + if (fxMesa->allow_vfmt) { + if (new_state & _NEW_LIGHT) + fx_update_lighting( ctx ); - if (new_state & _FX_NEW_SETUP_FUNCTION) - ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx); - } + if (new_state & _FX_NEW_VTXFMT) + fxDDCheckVtxfmt( ctx ); + else if (fxMesa->vtxfmt_fallback_count > 1) + fxMesa->vtxfmt_fallback_count--; + } } @@ -971,7 +1004,7 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.Finish=fxDDFinish; ctx->Driver.Flush=NULL; - ctx->Driver.RenderStart=NULL; + ctx->Driver.RenderStart=fxSetupFXUnits; ctx->Driver.RenderFinish=_swrast_flush; ctx->Driver.TexImage2D = fxDDTexImage2D; @@ -1013,6 +1046,7 @@ void fxSetupDDPointers(GLcontext *ctx) * Need this to provide at least one external definition. */ +extern int gl_fx_dummy_function_dd(void); int gl_fx_dummy_function_dd(void) { return 0; |