summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/glide/fxdd.c
diff options
context:
space:
mode:
authorKeith Whitwell <keith@tungstengraphics.com>2001-01-16 05:29:42 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-01-16 05:29:42 +0000
commitd43a5943d8952367d9292653800b47a85f905343 (patch)
treea33ce0af1f3396c6921643f4662df2ad719a0a34 /src/mesa/drivers/glide/fxdd.c
parent230928ad5f325614288bc481d7135388c052f3ab (diff)
Fix several conformance problems. Hack solution to line stipple problem.
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 08285f67e8..fe918a7eac 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -1028,10 +1028,40 @@ static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
{
- (void) ctx; (void) mode;
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (!fxMesa->is_in_hardware) {
+ _swsetup_RenderPrimitive( ctx, mode );
+ }
+ else {
+ fxMesa->render_prim = mode;
+ }
+}
+
+
+static void fxDDRenderStart( GLcontext *ctx )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (!fxMesa->is_in_hardware) {
+ _swsetup_RenderStart( ctx );
+ }
+ else if (fxMesa->new_state) {
+ fxSetupFXUnits( ctx );
+ }
+}
+
+static void fxDDRenderFinish( GLcontext *ctx )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+
+ if (!fxMesa->is_in_hardware) {
+ _swsetup_RenderFinish( ctx );
+ }
}
+
void fxSetupDDPointers(GLcontext *ctx)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
@@ -1062,8 +1092,8 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.Finish=fxDDFinish;
ctx->Driver.Flush=NULL;
- ctx->Driver.RenderStart=fxSetupFXUnits;
- ctx->Driver.RenderFinish=_swrast_flush;
+ ctx->Driver.RenderStart=fxDDRenderStart;
+ ctx->Driver.RenderFinish=fxDDRenderFinish;
ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;