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author | Oliver McFadden <z3ro.geek@gmail.com> | 2007-06-07 13:20:27 +0000 |
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committer | Oliver McFadden <z3ro.geek@gmail.com> | 2007-06-07 13:20:27 +0000 |
commit | 65b45d6d583cce20c8e025643f8e042b2ae6e778 (patch) | |
tree | dc641fd64d3597409fb0be0e89130ff507bf52e4 /src/mesa/drivers/glslcompiler | |
parent | 9c50d8477506dacc7b4f6b96ee92e0801e0e2153 (diff) |
r300: Removed a "don't think this is needed" comment, it actually is needed.
According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
Diffstat (limited to 'src/mesa/drivers/glslcompiler')
0 files changed, 0 insertions, 0 deletions