diff options
author | Ben Crossman <bencrossman@freedesktop.org> | 2005-04-15 17:17:47 +0000 |
---|---|---|
committer | Ben Crossman <bencrossman@freedesktop.org> | 2005-04-15 17:17:47 +0000 |
commit | 509710cfd7c45a21bf03c3746d78c0f155b8418b (patch) | |
tree | 618864f593ea22be9fad277507a440aa7bbf4e9e /src/mesa/drivers/windows/gldirect/dx7 | |
parent | efb41b07ff213735e8ea08f38a7799f9d80459fc (diff) |
more gldirect compile fixes. Getting near the linking stage now. No build file yet.
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx7')
3 files changed, 165 insertions, 56 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c index 6e9de16b8f..bbe673516d 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c @@ -69,10 +69,10 @@ D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(IDirectDrawSurface7 *pSurface); static void gld_fetch_1d_texel_X8R8G8B8( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *) texel; + GLchan *rgba = (GLchan *)texel; rgba[RCOMP] = src[2]; rgba[GCOMP] = src[1]; rgba[BCOMP] = src[0]; @@ -81,9 +81,22 @@ static void gld_fetch_1d_texel_X8R8G8B8( //--------------------------------------------------------------------------- +static void gld_fetch_1d_texel_f_X8R8G8B8( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); + texel[RCOMP] = CHAN_TO_FLOAT(src[0]); + texel[GCOMP] = CHAN_TO_FLOAT(src[1]); + texel[BCOMP] = CHAN_TO_FLOAT(src[2]); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_1d_texel_X1R5G5B5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -95,9 +108,23 @@ static void gld_fetch_1d_texel_X1R5G5B5( //--------------------------------------------------------------------------- +static void gld_fetch_1d_texel_f_X1R5G5B5( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_1d_texel_X4R4G4B4( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -109,6 +136,20 @@ static void gld_fetch_1d_texel_X4R4G4B4( //--------------------------------------------------------------------------- +static void gld_fetch_1d_texel_f_X4R4G4B4( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC @@ -131,10 +172,10 @@ static void gld_fetch_1d_texel_X4R4G4B4( static void gld_fetch_2d_texel_X8R8G8B8( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *) texel; + GLchan *rgba = (GLchan *)texel; rgba[RCOMP] = src[2]; rgba[GCOMP] = src[1]; rgba[BCOMP] = src[0]; @@ -143,9 +184,22 @@ static void gld_fetch_2d_texel_X8R8G8B8( //--------------------------------------------------------------------------- +static void gld_fetch_2d_texel_f_X8R8G8B8( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); + texel[RCOMP] = CHAN_TO_FLOAT(src[0]); + texel[GCOMP] = CHAN_TO_FLOAT(src[1]); + texel[BCOMP] = CHAN_TO_FLOAT(src[2]); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_2d_texel_X1R5G5B5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -157,9 +211,23 @@ static void gld_fetch_2d_texel_X1R5G5B5( //--------------------------------------------------------------------------- +static void gld_fetch_2d_texel_f_X1R5G5B5( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_2d_texel_X4R4G4B4( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -171,6 +239,20 @@ static void gld_fetch_2d_texel_X4R4G4B4( //--------------------------------------------------------------------------- +static void gld_fetch_2d_texel_f_X4R4G4B4( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC @@ -197,10 +279,10 @@ static void gld_fetch_2d_texel_X4R4G4B4( static void gld_fetch_3d_texel_X8R8G8B8( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *) texel; + GLchan *rgba = (GLchan *)texel; rgba[RCOMP] = src[2]; rgba[GCOMP] = src[1]; rgba[BCOMP] = src[0]; @@ -209,9 +291,22 @@ static void gld_fetch_3d_texel_X8R8G8B8( //--------------------------------------------------------------------------- +static void gld_fetch_3d_texel_f_X8R8G8B8( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); + texel[RCOMP] = CHAN_TO_FLOAT(src[0]); + texel[GCOMP] = CHAN_TO_FLOAT(src[1]); + texel[BCOMP] = CHAN_TO_FLOAT(src[2]); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_3d_texel_X1R5G5B5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -223,9 +318,23 @@ static void gld_fetch_3d_texel_X1R5G5B5( //--------------------------------------------------------------------------- +static void gld_fetch_3d_texel_f_X1R5G5B5( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + static void gld_fetch_3d_texel_X4R4G4B4( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLvoid *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { const GLushort *src = USHORT_SRC( texImage, i, j, k ); GLchan *rgba = (GLchan *) texel; GLushort s = *src; @@ -237,6 +346,20 @@ static void gld_fetch_3d_texel_X4R4G4B4( //--------------------------------------------------------------------------- +static void gld_fetch_3d_texel_f_X4R4G4B4( + const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + GLushort s = *src; + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); + texel[ACOMP] = 1.f; +} + +//--------------------------------------------------------------------------- + #undef CHAN_SRC #undef UBYTE_SRC #undef USHORT_SRC @@ -249,6 +372,7 @@ static void gld_fetch_3d_texel_X4R4G4B4( const struct gl_texture_format _gld_texformat_X8R8G8B8 = { MESA_FORMAT_ARGB8888, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 8, /* RedBits */ 8, /* GreenBits */ 8, /* BlueBits */ @@ -258,14 +382,19 @@ const struct gl_texture_format _gld_texformat_X8R8G8B8 = { 0, /* IndexBits */ 0, /* DepthBits */ 4, /* TexelBytes */ + _mesa_texstore_argb8888, /* StoreTexImageFunc */ gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */ gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */ gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */ + gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */ + gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */ + gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */ }; const struct gl_texture_format _gld_texformat_X1R5G5B5 = { MESA_FORMAT_ARGB1555, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 5, /* RedBits */ 5, /* GreenBits */ 5, /* BlueBits */ @@ -275,14 +404,19 @@ const struct gl_texture_format _gld_texformat_X1R5G5B5 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_argb1555, /* StoreTexImageFunc */ gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */ gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */ gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */ + gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */ + gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */ + gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */ }; const struct gl_texture_format _gld_texformat_X4R4G4B4 = { MESA_FORMAT_ARGB4444, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /* RedBits */ 4, /* GreenBits */ 4, /* BlueBits */ @@ -292,9 +426,13 @@ const struct gl_texture_format _gld_texformat_X4R4G4B4 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_argb4444, /* StoreTexImageFunc */ gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */ gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */ gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */ + gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */ + gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */ + gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */ }; //--------------------------------------------------------------------------- @@ -887,6 +1025,10 @@ void gld_DrawPixels_DX7( D3DX_SURFACEFORMAT sf; DWORD dwMipmaps; + const struct gl_texture_format *MesaFormat; + + MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); + gldCtx = GLD_GET_CONTEXT(ctx); gld = GLD_GET_DX7_DRIVER(gldCtx); @@ -923,7 +1065,7 @@ void gld_DrawPixels_DX7( } // unpack image, apply transfer ops and store directly in texture - _mesa_transfer_teximage( + MesaFormat->StoreImage( ctx, 2, GL_RGBA, @@ -1070,9 +1212,9 @@ void gld_ReadPixels_DX7( // We need to flip the data. Yuck. // Perhaps Mesa has a span packer we can use in future... for (i=0; i<height; i++) { - BYTE *pDestRow = (BYTE*)_mesa_image_address2d(pack, dest, width, height, format, type, 0, i, 0); + BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0); BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1)); - _mesa_transfer_teximage( + texImage->TexFormat->StoreImage( ctx, 2, GL_RGBA, // base format @@ -1295,7 +1437,7 @@ void gld_Bitmap_DX7( for (i=0; i<height; i++) { GLubyte byte; pBits = (D3DCOLOR*)((BYTE*)ddsd.lpSurface + (i*ddsd.lPitch)); - src = (const GLubyte *) _mesa_image_address2d( + src = (const GLubyte *) _mesa_image_address(2, &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0); for (j=0; j<(width>>3); j++) { @@ -1527,7 +1669,7 @@ void gld_TexImage2D_DX7( return; } // unpack image, apply transfer ops and store in tempImage - _mesa_transfer_teximage(ctx, 2, texImage->Format, + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, &_mesa_texformat_argb8888, // dest format tempImage, width, height, 1, 0, 0, 0, @@ -1633,7 +1775,7 @@ void gld_TexImage2D_DX7( } // unpack image, apply transfer ops and store directly in texture - _mesa_transfer_teximage( + texImage->TexFormat->StoreImage( ctx, 2, texImage->Format, @@ -1705,7 +1847,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, } // unpack image, apply transfer ops and store in tempImage - _mesa_transfer_teximage(ctx, 2, texImage->Format, + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, &_mesa_texformat_argb8888, // dest format tempImage, width, height, 1, 0, 0, 0, @@ -1802,7 +1944,7 @@ void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level, } // unpack image, apply transfer ops and store directly in texture - _mesa_transfer_teximage(ctx, 2, texImage->Format, + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)), ddsd.lpSurface, width, height, 1, diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c index fe342498dd..9035574045 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c @@ -1,4 +1,4 @@ -/* $Id: gld_vb_mesa_render_dx7.c,v 1.3 2005/04/14 16:58:25 bencrossman Exp $ */ +/* $Id: gld_vb_mesa_render_dx7.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */ /* * Mesa 3-D graphics library @@ -420,40 +420,7 @@ static void _gld_mesa_render_stage_check( GLcontext *ctx, struct tnl_pipeline_stage *stage) { - GLuint inputs = VERT_BIT_CLIP; - GLuint i; - - if (ctx->Visual.rgbMode) { - inputs |= VERT_BIT_COLOR0; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - inputs |= VERT_BIT_COLOR1; //VERT_BIT_SPEC_RGB; - - //if (ctx->Texture._ReallyEnabled) { - for (i=0; i<ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) - inputs |= VERT_BIT_TEX(i); - } - //} - } else { - inputs |= VERT_BIT_INDEX; - } - - if (ctx->Point._Attenuated) - inputs |= VERT_BIT_POINT_SIZE; - - /* How do drivers turn this off? - */ - if (ctx->Fog.Enabled) - inputs |= VERT_BIT_FOG; // VERT_FOG_COORD; - - if (ctx->_TriangleCaps & DD_TRI_UNFILLED) - inputs |= VERT_BIT_EDGEFLAG; - - if (ctx->RenderMode==GL_FEEDBACK) - inputs |= VERT_BITS_TEX_ANY; - - stage->inputs = inputs; + stage->inputs = TNL_CONTEXT(ctx)->render_inputs; } //--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c index 8039513080..0f8fe33eb1 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c @@ -256,7 +256,7 @@ HRESULT _gldCreatePrimitiveBuffer( // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. // We'll use IMM_SIZE if it's larger (which it should not be). - dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE; + dwMaxVertices = MAX_ARRAY_LOCK_SIZE; // Max vertex buffer size limited in DX7. (DaveM) if (dwMaxVertices*9 > D3DMAXNUMVERTICES) |