diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2001-02-17 00:17:31 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2001-02-17 00:17:31 +0000 |
commit | 8f9a594ac8116ed5cab7f8eca14c17ec3e250dad (patch) | |
tree | e9fb70f4c2d91fd45d6712e388972a3f4436810f /src/mesa/drivers/x11 | |
parent | f7e1dfeaefda8865252513bc4d880ea8640efe4d (diff) |
added MESA_GLX_FORCE_CI env var (useful for conformance testing)
Diffstat (limited to 'src/mesa/drivers/x11')
-rw-r--r-- | src/mesa/drivers/x11/fakeglx.c | 52 |
1 files changed, 35 insertions, 17 deletions
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index cd49940305..4e5d5acd49 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -1,4 +1,4 @@ -/* $Id: fakeglx.c,v 1.45 2001/01/23 23:39:37 brianp Exp $ */ +/* $Id: fakeglx.c,v 1.46 2001/02/17 00:17:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -337,22 +337,40 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo ) ); } else if (is_usable_visual( visinfo )) { - /* Configure this visual as RGB, double-buffered, depth-buffered. */ - /* This is surely wrong for some people's needs but what else */ - /* can be done? They should use glXChooseVisual(). */ - return save_glx_visual( dpy, visinfo, - GL_TRUE, /* rgb */ - GL_FALSE, /* alpha */ - GL_TRUE, /* double */ - GL_FALSE, /* stereo */ - DEFAULT_SOFTWARE_DEPTH_BITS, - 8 * sizeof(GLstencil), - 8 * sizeof(GLaccum), /* r */ - 8 * sizeof(GLaccum), /* g */ - 8 * sizeof(GLaccum), /* b */ - 8 * sizeof(GLaccum), /* a */ - 0 /* level */ - ); + if (getenv("MESA_GLX_FORCE_CI")) { + /* Configure this visual as a COLOR INDEX visual. */ + return save_glx_visual( dpy, visinfo, + GL_FALSE, /* rgb */ + GL_FALSE, /* alpha */ + GL_TRUE, /* double */ + GL_FALSE, /* stereo */ + DEFAULT_SOFTWARE_DEPTH_BITS, + 8 * sizeof(GLstencil), + 0 * sizeof(GLaccum), /* r */ + 0 * sizeof(GLaccum), /* g */ + 0 * sizeof(GLaccum), /* b */ + 0 * sizeof(GLaccum), /* a */ + 0 /* level */ + ); + } + else { + /* Configure this visual as RGB, double-buffered, depth-buffered. */ + /* This is surely wrong for some people's needs but what else */ + /* can be done? They should use glXChooseVisual(). */ + return save_glx_visual( dpy, visinfo, + GL_TRUE, /* rgb */ + GL_FALSE, /* alpha */ + GL_TRUE, /* double */ + GL_FALSE, /* stereo */ + DEFAULT_SOFTWARE_DEPTH_BITS, + 8 * sizeof(GLstencil), + 8 * sizeof(GLaccum), /* r */ + 8 * sizeof(GLaccum), /* g */ + 8 * sizeof(GLaccum), /* b */ + 8 * sizeof(GLaccum), /* a */ + 0 /* level */ + ); + } } else { fprintf(stderr,"Mesa: error in glXCreateContext: bad visual\n"); |