diff options
author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2008-06-15 23:54:32 -0700 |
---|---|---|
committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2008-06-15 23:54:32 -0700 |
commit | 776580a6afff9c6403140737ea50f36e9323528a (patch) | |
tree | dbc1ba9cbab2433271180903063d269e218947ee /src/mesa/drivers | |
parent | f7b8a13d65e97b8a9812f813cc670e6b712d583d (diff) |
r300: Enable LOD bias state emission.
Properly set t->filter_1 for r300_state to emit.
Expect buggies as people see LOD bias enabled for the first time...
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_tex.c | 65 |
1 files changed, 49 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 317b961898..85a6628e40 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -185,7 +185,6 @@ static GLuint aniso_filter(GLfloat anisotropy) */ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy) { - fprintf(stderr, "Here I am!\n"); t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK); t->filter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY; @@ -243,6 +242,19 @@ static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4]) t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]); } +static void r300SetTexLodBias(r300TexObjPtr t, GLfloat bias) +{ + GLuint b; + b = (unsigned int)fabsf(ceilf(bias*31)); + if (signbit(bias)) { + b ^= 0x3ff; /* 10 bits */ + } + b <<= 3; + b &= R300_LOD_BIAS_MASK; + + t->filter_1 |= b; +} + /** * Allocate space for and load the mesa images into the texture memory block. * This will happen before drawing with a new texture, or drawing with a @@ -271,6 +283,7 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj) r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR); r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy); r300SetTexBorderColor(t, texObj->_BorderChan); + r300SetTexLodBias(t, texObj->LodBias); } return t; @@ -966,6 +979,33 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level, t->dirty_images[0] |= (1 << level); } +/* This feels like a prime target for code reuse, so I'm putting it here + * instead of inlining it in TexEnv. */ +static GLenum r300TexUnitTarget(struct gl_texture_unit *unit) { + if (unit->_ReallyEnabled & (TEXTURE_RECT_BIT)) { + return GL_TEXTURE_RECTANGLE_NV; + } else if (unit->_ReallyEnabled & (TEXTURE_1D_BIT)) { + return GL_TEXTURE_1D; + } else if (unit->_ReallyEnabled & (TEXTURE_2D_BIT)) { + return GL_TEXTURE_2D; + } else if (unit->_ReallyEnabled & (TEXTURE_3D_BIT)) { + return GL_TEXTURE_3D; + } else if (unit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) { + return GL_TEXTURE_CUBE_MAP; + } + if (unit->Enabled & (TEXTURE_RECT_BIT)) { + return GL_TEXTURE_RECTANGLE_NV; + } else if (unit->Enabled & (TEXTURE_1D_BIT)) { + return GL_TEXTURE_1D; + } else if (unit->Enabled & (TEXTURE_2D_BIT)) { + return GL_TEXTURE_2D; + } else if (unit->Enabled & (TEXTURE_3D_BIT)) { + return GL_TEXTURE_3D; + } else if (unit->Enabled & (TEXTURE_CUBE_BIT)) { + return GL_TEXTURE_CUBE_MAP; + } +} + static void r300TexEnv(GLcontext * ctx, GLenum target, GLenum pname, const GLfloat * param) { @@ -981,10 +1021,8 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, */ switch (pname) { case GL_TEXTURE_LOD_BIAS_EXT: { - fprintf(stderr, "LOD Bias: %f\n", *param); /* Needs to be relocated in order to make sure we got the right tmu */ GLfloat bias, min; - GLuint b; /* The R300's LOD bias is a signed 2's complement value with a * range of -16.0 <= bias < 16.0. @@ -996,21 +1034,16 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, "no_neg_lod_bias") ? 0.0 : -16.0; bias = CLAMP(bias, min, 16.0); - b = (unsigned int)fabsf(ceilf(bias*31)); - if (signbit(bias)) { - b ^= 0x3ff; /* 10 bits */ - } - fprintf(stderr, "LOD Bias (hex): 0x%x\n", b); - b <<= 3; - b &= R300_LOD_BIAS_MASK; + /* This next part feels quite hackish; + * is there a cleaner way? */ + struct gl_texture_object *texObj; + GLenum target = r300TexUnitTarget(&ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texObj = _mesa_select_tex_object(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], target); + r300TexObjPtr t = (r300TexObjPtr) texObj->DriverData; + texObj->LodBias = bias; - int unit = 1; + r300SetTexLodBias(t, texObj->LodBias); - if (b != (rmesa->hw.tex.filter_1.cmd[R300_TEX_CMD_0 + unit] & R300_LOD_BIAS_MASK)) { - rmesa->hw.tex.filter_1.cmd[R300_TEX_CMD_0 + unit] &= ~R300_LOD_BIAS_MASK; - rmesa->hw.tex.filter_1.cmd[R300_TEX_CMD_0 + unit] |= b; - R300_STATECHANGE(rmesa, tex.filter_1); - } break; } |