diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-21 17:05:03 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-21 17:05:03 +0000 |
commit | 894844a8d956a0ee5f95836331dc318f49fdb845 (patch) | |
tree | 92aab765e7c82edf310ce1a5d3f1b25cfabc5156 /src/mesa/main/buffers.c | |
parent | 009501642533c7378fc4f061f1abe2ed4473a3f6 (diff) |
Implemented support for software-based AUX color buffers.
Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 30fa433280..488125c4db 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.0.1 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -192,9 +192,9 @@ _mesa_DrawBuffer( GLenum mode ) case GL_FRONT: /* never an error */ if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_BACK: if (!ctx->Visual.doubleBufferMode) { @@ -202,9 +202,9 @@ _mesa_DrawBuffer( GLenum mode ) return; } if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT; break; case GL_NONE: /* never an error */ @@ -216,30 +216,30 @@ _mesa_DrawBuffer( GLenum mode ) _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)"); return;} if (ctx->Visual.doubleBufferMode) - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT; break; case GL_FRONT_RIGHT: if (!ctx->Visual.stereoMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)"); return; } - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)"); return; } - ctx->Color._DrawDestMask = BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT; break; case GL_BACK_LEFT: if (!ctx->Visual.doubleBufferMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)"); return; } - ctx->Color._DrawDestMask = BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT; break; case GL_FRONT_AND_BACK: if (!ctx->Visual.doubleBufferMode) { @@ -247,25 +247,25 @@ _mesa_DrawBuffer( GLenum mode ) return; } if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT - | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT + | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT; break; case GL_LEFT: /* never an error */ if (ctx->Visual.doubleBufferMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_FRONT_LEFT: /* never an error */ - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_AUX0: - if (ctx->Const.NumAuxBuffers >= 1) { - ctx->Color._DrawDestMask = AUX0_BIT; + if (ctx->Visual.numAuxBuffers >= 1) { + ctx->Color._DrawDestMask = DD_AUX0_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" ); @@ -273,8 +273,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX1: - if (ctx->Const.NumAuxBuffers >= 2) { - ctx->Color._DrawDestMask = AUX1_BIT; + if (ctx->Visual.numAuxBuffers >= 2) { + ctx->Color._DrawDestMask = DD_AUX1_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" ); @@ -282,8 +282,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX2: - if (ctx->Const.NumAuxBuffers >= 3) { - ctx->Color._DrawDestMask = AUX2_BIT; + if (ctx->Visual.numAuxBuffers >= 3) { + ctx->Color._DrawDestMask = DD_AUX2_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" ); @@ -291,8 +291,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX3: - if (ctx->Const.NumAuxBuffers >= 4) { - ctx->Color._DrawDestMask = AUX3_BIT; + if (ctx->Visual.numAuxBuffers >= 4) { + ctx->Color._DrawDestMask = DD_AUX3_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" ); @@ -344,7 +344,7 @@ _mesa_ReadBuffer( GLenum mode ) case GL_FRONT: case GL_FRONT_LEFT: /* Front-Left buffer, always exists */ - ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT; break; case GL_BACK: case GL_BACK_LEFT: @@ -353,7 +353,7 @@ _mesa_ReadBuffer( GLenum mode ) _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT; break; #if _HAVE_FULL_GL case GL_FRONT_RIGHT: @@ -362,18 +362,18 @@ _mesa_ReadBuffer( GLenum mode ) _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT; + ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT; + ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT; break; case GL_AUX0: - if (ctx->Const.NumAuxBuffers >= 1) { - ctx->Pixel._ReadSrcMask = AUX0_BIT; + if (ctx->Visual.numAuxBuffers >= 1) { + ctx->Pixel._ReadSrcMask = DD_AUX0_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" ); @@ -381,8 +381,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX1: - if (ctx->Const.NumAuxBuffers >= 2) { - ctx->Pixel._ReadSrcMask = AUX1_BIT; + if (ctx->Visual.numAuxBuffers >= 2) { + ctx->Pixel._ReadSrcMask = DD_AUX1_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" ); @@ -390,8 +390,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX2: - if (ctx->Const.NumAuxBuffers >= 3) { - ctx->Pixel._ReadSrcMask = AUX2_BIT; + if (ctx->Visual.numAuxBuffers >= 3) { + ctx->Pixel._ReadSrcMask = DD_AUX2_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" ); @@ -399,8 +399,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX3: - if (ctx->Const.NumAuxBuffers >= 4) { - ctx->Pixel._ReadSrcMask = AUX3_BIT; + if (ctx->Visual.numAuxBuffers >= 4) { + ctx->Pixel._ReadSrcMask = DD_AUX3_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" ); |