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authorBrian Paul <brian.paul@tungstengraphics.com>2003-06-04 17:18:09 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-06-04 17:18:09 +0000
commitb9e1411660d80612ec9706c443eacb0f46caefad (patch)
treee6306dd1b3117d2426096b46c135da9dd8b75b4a /src/mesa/main/buffers.c
parent3c28d1e2a9d758583efd8e51c42992987e6be982 (diff)
comments regarding window sizing
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 2232ed0606..92379a2335 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -371,11 +371,14 @@ _mesa_ReadBuffer( GLenum mode )
}
-/*
- * GL_MESA_resize_buffers extension
+/**
* When this function is called, we'll ask the window system how large
- * the current window is. If it's not what we expect, we'll have to
- * resize/reallocate the software accum/stencil/depth/alpha buffers.
+ * the current window is. If it's a new size, we'll call the driver's
+ * ResizeBuffers function. The driver will then resize its color buffers
+ * as needed, and maybe call the swrast's routine for reallocating
+ * swrast-managed depth/stencil/accum/etc buffers.
+ * \note This function may be called from within Mesa or called by the
+ * user directly (see the GL_MESA_resize_buffers extension).
*/
void
_mesa_ResizeBuffersMESA( void )