diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-03-27 18:56:26 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-03-27 18:56:26 +0000 |
commit | de5c19d139f010cf08c05af440ee3c7e5241cead (patch) | |
tree | dc6510d9107b2b9d55f6681fc79dca9719a31a7c /src/mesa/main/texutil.c | |
parent | 021a525616bef2bafc8f60edc193b975ed2b0efa (diff) |
added _mesa_unconvert_teximage()
Diffstat (limited to 'src/mesa/main/texutil.c')
-rw-r--r-- | src/mesa/main/texutil.c | 285 |
1 files changed, 284 insertions, 1 deletions
diff --git a/src/mesa/main/texutil.c b/src/mesa/main/texutil.c index 3023113c17..a9c1f365ea 100644 --- a/src/mesa/main/texutil.c +++ b/src/mesa/main/texutil.c @@ -1,4 +1,4 @@ -/* $Id: texutil.c,v 1.1 2000/03/24 20:54:21 brianp Exp $ */ +/* $Id: texutil.c,v 1.2 2000/03/27 18:56:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -29,6 +29,7 @@ #include "all.h" #else #include "glheader.h" +#include "context.h" #include "image.h" #include "mem.h" #include "texutil.h" @@ -535,3 +536,285 @@ _mesa_convert_teximage(MesaIntTexFormat dstFormat, } return GL_TRUE; } + + +/* + * Used to convert 16-bit texels into GLubyte color components. + */ +static GLubyte R5G6B5toRed[0xffff]; +static GLubyte R5G6B5toGreen[0xffff]; +static GLubyte R5G6B5toBlue[0xffff]; + +static GLubyte A4R4G4B4toRed[0xffff]; +static GLubyte A4R4G4B4toGreen[0xffff]; +static GLubyte A4R4G4B4toBlue[0xffff]; +static GLubyte A4R4G4B4toAlpha[0xffff]; + +static GLubyte A1R5G5B5toRed[0xffff]; +static GLubyte A1R5G5B5toGreen[0xffff]; +static GLubyte A1R5G5B5toBlue[0xffff]; +static GLubyte A1R5G5B5toAlpha[0xffff]; + +static void +generate_lookup_tables(void) +{ + GLint i; + for (i = 0; i <= 0xffff; i++) { + GLint r = (i >> 8) & 0xf8; + GLint g = (i >> 3) & 0xfc; + GLint b = (i << 3) & 0xf8; + r = r * 255 / 0xf8; + g = g * 255 / 0xfc; + b = b * 255 / 0xf8; + R5G6B5toRed[i] = r; + R5G6B5toGreen[i] = g; + R5G6B5toBlue[i] = b; + } + + for (i = 0; i <= 0xffff; i++) { + GLint r = (i >> 8) & 0xf; + GLint g = (i >> 4) & 0xf; + GLint b = (i ) & 0xf; + GLint a = (i >> 12) & 0xf; + r = r * 255 / 0xf; + g = g * 255 / 0xf; + b = b * 255 / 0xf; + a = a * 255 / 0xf; + A4R4G4B4toRed[i] = r; + A4R4G4B4toGreen[i] = g; + A4R4G4B4toBlue[i] = b; + A4R4G4B4toAlpha[i] = b; + } + + for (i = 0; i <= 0xffff; i++) { + GLint r = (i >> 10) & 0xf8; + GLint g = (i >> 5) & 0xf8; + GLint b = (i ) & 0xf8; + GLint a = (i >> 15) & 0x1; + r = r * 255 / 0xf8; + g = g * 255 / 0xf8; + b = b * 255 / 0xf8; + a = a * 255; + A1R5G5B5toRed[i] = r; + A1R5G5B5toGreen[i] = g; + A1R5G5B5toBlue[i] = b; + A1R5G5B5toAlpha[i] = b; + } +} + + + +/* + * Convert a texture image from an internal format to one of Mesa's + * core internal formats. This is likely to be used by glGetTexImage + * and for fetching texture images when falling back to software rendering. + * + * Notes: + * This function will do power of two image down-scaling to accomodate + * drivers with limited texture image aspect ratios. + * The implicit dest data type is GL_UNSIGNED_BYTE. + */ +void +_mesa_unconvert_teximage(MesaIntTexFormat srcFormat, + GLint srcWidth, GLint srcHeight, + const GLvoid *srcImage, + GLsizei dstWidth, GLsizei dstHeight, + GLenum dstFormat, GLubyte *dstImage) +{ + static GLboolean firstCall = GL_TRUE; + const GLint wScale = srcWidth / dstWidth; /* must be power of two */ + const GLint hScale = srcHeight / dstHeight; /* must be power of two */ + ASSERT(srcWidth >= dstWidth); + ASSERT(srcHeight >= dstHeight); + ASSERT(dstImage); + ASSERT(srcImage); + + if (firstCall) { + generate_lookup_tables(); + firstCall = GL_FALSE; + } + + switch (srcFormat) { + case MESA_I8: + case MESA_L8: + case MESA_A8: + case MESA_C8: +#ifdef DEBUG + if (srcFormat == MESA_I8) { + ASSERT(dstFormat == GL_INTENSITY); + } + else if (srcFormat == MESA_L8) { + ASSERT(dstFormat == GL_LUMINANCE); + } + else if (srcFormat == MESA_A8) { + ASSERT(dstFormat == GL_ALPHA); + } + else if (srcFormat == MESA_C8) { + ASSERT(dstFormat == GL_COLOR_INDEX); + } +#endif + if (wScale == 1 && hScale == 1) { + /* easy! */ + MEMCPY(dstImage, srcImage, dstWidth * dstHeight * sizeof(GLubyte)); + } + else { + /* rescale */ + const GLubyte *src8 = (const GLubyte *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + *dstImage++ = src8[srcRow * srcWidth + srcCol]; + } + } + } + break; + case MESA_L8_A8: + ASSERT(dstFormat == GL_LUMINANCE_ALPHA); + if (wScale == 1 && hScale == 1) { + GLint i, n = dstWidth * dstHeight; + const GLushort *texel = (const GLushort *) srcImage; + for (i = 0; i < n; i++) { + const GLushort tex = *texel++; + *dstImage++ = (tex >> 8); /* luminance */ + *dstImage++ = (tex & 0xff); /* alpha */ + } + } + else { + /* rescale */ + const GLushort *src16 = (const GLushort *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + const GLushort tex = src16[srcRow * srcWidth + srcCol]; + *dstImage++ = (tex >> 8); /* luminance */ + *dstImage++ = (tex & 0xff); /* alpha */ + } + } + } + break; + case MESA_R5_G6_B5: + ASSERT(dstFormat == GL_RGB); + if (wScale == 1 && hScale == 1) { + GLint i, n = dstWidth * dstHeight; + const GLushort *texel = (const GLushort *) srcImage; + for (i = 0; i < n; i++) { + const GLushort tex = *texel++; + *dstImage++ = R5G6B5toRed[tex]; + *dstImage++ = R5G6B5toGreen[tex]; + *dstImage++ = R5G6B5toBlue[tex]; + } + } + else { + /* rescale */ + const GLushort *src16 = (const GLushort *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + const GLushort tex = src16[srcRow * srcWidth + srcCol]; + *dstImage++ = R5G6B5toRed[tex]; + *dstImage++ = R5G6B5toGreen[tex]; + *dstImage++ = R5G6B5toBlue[tex]; + } + } + } + break; + case MESA_A4_R4_G4_B4: + ASSERT(dstFormat == GL_RGBA); + if (wScale == 1 && hScale == 1) { + GLint i, n = dstWidth * dstHeight; + const GLushort *texel = (const GLushort *) srcImage; + for (i = 0; i < n; i++) { + const GLushort tex = *texel++; + *dstImage++ = A4R4G4B4toRed[tex]; + *dstImage++ = A4R4G4B4toGreen[tex]; + *dstImage++ = A4R4G4B4toBlue[tex]; + *dstImage++ = A4R4G4B4toAlpha[tex]; + } + } + else { + /* rescale */ + const GLushort *src16 = (const GLushort *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + const GLushort tex = src16[srcRow * srcWidth + srcCol]; + *dstImage++ = A4R4G4B4toRed[tex]; + *dstImage++ = A4R4G4B4toGreen[tex]; + *dstImage++ = A4R4G4B4toBlue[tex]; + *dstImage++ = A4R4G4B4toAlpha[tex]; + } + } + } + break; + case MESA_A1_R5_G5_B5: + ASSERT(dstFormat == GL_RGBA); + if (wScale == 1 && hScale == 1) { + GLint i, n = dstWidth * dstHeight; + const GLushort *texel = (const GLushort *) srcImage; + for (i = 0; i < n; i++) { + const GLushort tex = *texel++; + *dstImage++ = A1R5G5B5toRed[tex]; + *dstImage++ = A1R5G5B5toGreen[tex]; + *dstImage++ = A1R5G5B5toBlue[tex]; + *dstImage++ = A1R5G5B5toAlpha[tex]; + } + } + else { + /* rescale */ + const GLushort *src16 = (const GLushort *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + const GLushort tex = src16[srcRow * srcWidth + srcCol]; + *dstImage++ = A1R5G5B5toRed[tex]; + *dstImage++ = A1R5G5B5toGreen[tex]; + *dstImage++ = A1R5G5B5toBlue[tex]; + *dstImage++ = A1R5G5B5toAlpha[tex]; + } + } + } + break; + case MESA_A8_R8_G8_B8: + ASSERT(dstFormat == GL_RGBA); + if (wScale == 1 && hScale == 1) { + GLint i, n = dstWidth * dstHeight; + const GLushort *texel = (const GLushort *) srcImage; + for (i = 0; i < n; i++) { + const GLuint tex = *texel++; + *dstImage++ = (tex >> 16) & 0xff; /* R */ + *dstImage++ = (tex >> 8) & 0xff; /* G */ + *dstImage++ = (tex ) & 0xff; /* B */ + *dstImage++ = (tex >> 24) & 0xff; /* A */ + } + } + else { + /* rescale */ + const GLushort *src16 = (const GLushort *) srcImage; + GLint row, col; + for (row = 0; row < dstHeight; row++) { + GLint srcRow = row * hScale; + for (col = 0; col < dstWidth; col++) { + GLint srcCol = col * wScale; + const GLuint tex = src16[srcRow * srcWidth + srcCol]; + *dstImage++ = (tex >> 16) & 0xff; /* R */ + *dstImage++ = (tex >> 8) & 0xff; /* G */ + *dstImage++ = (tex ) & 0xff; /* B */ + *dstImage++ = (tex >> 24) & 0xff; /* A */ + } + } + } + break; + default: + gl_problem(NULL, "bad srcFormat in _mesa_uncovert_teximage()"); + } +} |