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authorIan Romanick <idr@us.ibm.com>2004-05-27 00:03:53 +0000
committerIan Romanick <idr@us.ibm.com>2004-05-27 00:03:53 +0000
commitc1d455f5827e7044dcb316dadc755a6f91299906 (patch)
treeb2963dd582acd88e45226e618d386eb8712ce997 /src/mesa/main/vtxfmt_tmp.h
parent77bbbb3759c83e66f0391651597c400fea2d95e4 (diff)
Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.
Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
-rw-r--r--src/mesa/main/vtxfmt_tmp.h124
1 files changed, 62 insertions, 62 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 044ec1bbaf..22a4b3587a 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -33,310 +33,310 @@
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
- _glapi_Dispatch->ArrayElement( i );
+ GL_CALL(ArrayElement)( i );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
- _glapi_Dispatch->Color3f( r, g, b );
+ GL_CALL(Color3f)( r, g, b );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
- _glapi_Dispatch->Color3fv( v );
+ GL_CALL(Color3fv)( v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
- _glapi_Dispatch->Color4f( r, g, b, a );
+ GL_CALL(Color4f)( r, g, b, a );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
- _glapi_Dispatch->Color4fv( v );
+ GL_CALL(Color4fv)( v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
- _glapi_Dispatch->EdgeFlag( e );
+ GL_CALL(EdgeFlag)( e );
}
static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
- _glapi_Dispatch->EdgeFlagv( v );
+ GL_CALL(EdgeFlagv)( v );
}
static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
- _glapi_Dispatch->EvalCoord1f( s );
+ GL_CALL(EvalCoord1f)( s );
}
static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
- _glapi_Dispatch->EvalCoord1fv( v );
+ GL_CALL(EvalCoord1fv)( v );
}
static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
- _glapi_Dispatch->EvalCoord2f( s, t );
+ GL_CALL(EvalCoord2f)( s, t );
}
static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
- _glapi_Dispatch->EvalCoord2fv( v );
+ GL_CALL(EvalCoord2fv)( v );
}
static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
- _glapi_Dispatch->EvalPoint1( i );
+ GL_CALL(EvalPoint1)( i );
}
static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
- _glapi_Dispatch->EvalPoint2( i, j );
+ GL_CALL(EvalPoint2)( i, j );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
- _glapi_Dispatch->FogCoordfEXT( f );
+ GL_CALL(FogCoordfEXT)( f );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
- _glapi_Dispatch->FogCoordfvEXT( v );
+ GL_CALL(FogCoordfvEXT)( v );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
PRE_LOOPBACK( Indexf );
- _glapi_Dispatch->Indexf( f );
+ GL_CALL(Indexf)( f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
{
PRE_LOOPBACK( Indexfv );
- _glapi_Dispatch->Indexfv( v );
+ GL_CALL(Indexfv)( v );
}
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
- _glapi_Dispatch->Materialfv( face, pname, v );
+ GL_CALL(Materialfv)( face, pname, v );
}
static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
- _glapi_Dispatch->MultiTexCoord1fARB( target, a );
+ GL_CALL(MultiTexCoord1fARB)( target, a );
}
static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
- _glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
+ GL_CALL(MultiTexCoord1fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
- _glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
+ GL_CALL(MultiTexCoord2fARB)( target, s, t );
}
static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
- _glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
+ GL_CALL(MultiTexCoord2fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
- _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
+ GL_CALL(MultiTexCoord3fARB)( target, s, t, r );
}
static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
- _glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
+ GL_CALL(MultiTexCoord3fvARB)( target, tc );
}
static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
- _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
+ GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q );
}
static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
- _glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
+ GL_CALL(MultiTexCoord4fvARB)( target, tc );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
- _glapi_Dispatch->Normal3f( x, y, z );
+ GL_CALL(Normal3f)( x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
- _glapi_Dispatch->Normal3fv( v );
+ GL_CALL(Normal3fv)( v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
- _glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
+ GL_CALL(SecondaryColor3fEXT)( r, g, b );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
- _glapi_Dispatch->SecondaryColor3fvEXT( v );
+ GL_CALL(SecondaryColor3fvEXT)( v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
- _glapi_Dispatch->TexCoord1f( s );
+ GL_CALL(TexCoord1f)( s );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
- _glapi_Dispatch->TexCoord1fv( tc );
+ GL_CALL(TexCoord1fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
- _glapi_Dispatch->TexCoord2f( s, t );
+ GL_CALL(TexCoord2f)( s, t );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
- _glapi_Dispatch->TexCoord2fv( tc );
+ GL_CALL(TexCoord2fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
- _glapi_Dispatch->TexCoord3f( s, t, r );
+ GL_CALL(TexCoord3f)( s, t, r );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
- _glapi_Dispatch->TexCoord3fv( tc );
+ GL_CALL(TexCoord3fv)( tc );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
- _glapi_Dispatch->TexCoord4f( s, t, r, q );
+ GL_CALL(TexCoord4f)( s, t, r, q );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
- _glapi_Dispatch->TexCoord4fv( tc );
+ GL_CALL(TexCoord4fv)( tc );
}
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
- _glapi_Dispatch->Vertex2f( x, y );
+ GL_CALL(Vertex2f)( x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
- _glapi_Dispatch->Vertex2fv( v );
+ GL_CALL(Vertex2fv)( v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
- _glapi_Dispatch->Vertex3f( x, y, z );
+ GL_CALL(Vertex3f)( x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
- _glapi_Dispatch->Vertex3fv( v );
+ GL_CALL(Vertex3fv)( v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
- _glapi_Dispatch->Vertex4f( x, y, z, w );
+ GL_CALL(Vertex4f)( x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
- _glapi_Dispatch->Vertex4fv( v );
+ GL_CALL(Vertex4fv)( v );
}
static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
- _glapi_Dispatch->CallList( i );
+ GL_CALL(CallList)( i );
}
static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
{
PRE_LOOPBACK( CallLists );
- _glapi_Dispatch->CallLists( sz, type, v );
+ GL_CALL(CallLists)( sz, type, v );
}
static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
- _glapi_Dispatch->Begin( mode );
+ GL_CALL(Begin)( mode );
}
static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
- _glapi_Dispatch->End();
+ GL_CALL(End)();
}
static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
- _glapi_Dispatch->Rectf( x1, y1, x2, y2 );
+ GL_CALL(Rectf)( x1, y1, x2, y2 );
}
static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
- _glapi_Dispatch->DrawArrays( mode, start, count );
+ GL_CALL(DrawArrays)( mode, start, count );
}
static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
- _glapi_Dispatch->DrawElements( mode, count, type, indices );
+ GL_CALL(DrawElements)( mode, count, type, indices );
}
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
@@ -344,68 +344,68 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLenum type, const GLvoid *indices )
{
PRE_LOOPBACK( DrawRangeElements );
- _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
+ GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices );
}
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
- _glapi_Dispatch->EvalMesh1( mode, i1, i2 );
+ GL_CALL(EvalMesh1)( mode, i1, i2 );
}
static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
- _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
+ GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 );
}
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fNV );
- _glapi_Dispatch->VertexAttrib1fNV( index, x );
+ GL_CALL(VertexAttrib1fNV)( index, x );
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvNV );
- _glapi_Dispatch->VertexAttrib1fvNV( index, v );
+ GL_CALL(VertexAttrib1fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fNV );
- _glapi_Dispatch->VertexAttrib2fNV( index, x, y );
+ GL_CALL(VertexAttrib2fNV)( index, x, y );
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvNV );
- _glapi_Dispatch->VertexAttrib2fvNV( index, v );
+ GL_CALL(VertexAttrib2fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fNV );
- _glapi_Dispatch->VertexAttrib3fNV( index, x, y, z );
+ GL_CALL(VertexAttrib3fNV)( index, x, y, z );
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvNV );
- _glapi_Dispatch->VertexAttrib3fvNV( index, v );
+ GL_CALL(VertexAttrib3fvNV)( index, v );
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
- _glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w );
+ GL_CALL(VertexAttrib4fNV)( index, x, y, z, w );
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
- _glapi_Dispatch->VertexAttrib4fvNV( index, v );
+ GL_CALL(VertexAttrib4fvNV)( index, v );
}