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authorIan Romanick <idr@us.ibm.com>2008-01-30 19:25:47 -0800
committerIan Romanick <idr@us.ibm.com>2008-01-30 20:14:52 -0800
commitfb348c2cb16d0bc216d29889474972d5c14d0980 (patch)
treeef0af1ad854fa5e2b8d81d851b863e90b8935cc1 /src/mesa/pipe/cell/spu/spu_vertex_shader.c
parent137cb72284a115d8f5ffadf2154b6f5eb5323a7d (diff)
Set machine->Processor
The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct for a vertex shader!
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_vertex_shader.c')
-rw-r--r--src/mesa/pipe/cell/spu/spu_vertex_shader.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_vertex_shader.c b/src/mesa/pipe/cell/spu/spu_vertex_shader.c
index 82165501c5..125b2c3a43 100644
--- a/src/mesa/pipe/cell/spu/spu_vertex_shader.c
+++ b/src/mesa/pipe/cell/spu/spu_vertex_shader.c
@@ -93,7 +93,8 @@ run_vertex_program(struct spu_vs_context *draw,
assert(count <= 4);
- /* Consts does not require 16 byte alignment. */
+ machine->Processor = TGSI_PROCESSOR_VERTEX;
+
ASSERT_ALIGN16(draw->constants);
machine->Consts = (float (*)[4]) draw->constants;