diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-12-10 17:32:08 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-12-10 17:32:43 -0700 |
commit | 7d1894c6558c5cc7f503142cda11b8a12ea24e65 (patch) | |
tree | 0e6bdb0417a0f444f527d2559cc809cab4228703 /src/mesa/pipe/cell | |
parent | aef25b1994cf93aaf64baf24a2ec4e29ee086a08 (diff) |
Cell: first triangle.
This is a feeble first step, but it works.
The cell_clear_surface() function has been hijacked to set up a "draw triangle"
command and send it to all the SPUs.
The Gallium softpipe triangle code was copied to the SPU module and modified.
Only the progs/trivial/clear.c program runs.
Diffstat (limited to 'src/mesa/pipe/cell')
-rw-r--r-- | src/mesa/pipe/cell/common.h | 12 | ||||
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_spu.c | 14 | ||||
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_surface.c | 29 | ||||
-rw-r--r-- | src/mesa/pipe/cell/spu/main.c | 66 | ||||
-rw-r--r-- | src/mesa/pipe/cell/spu/tri.c | 818 | ||||
-rw-r--r-- | src/mesa/pipe/cell/spu/tri.h | 50 |
6 files changed, 932 insertions, 57 deletions
diff --git a/src/mesa/pipe/cell/common.h b/src/mesa/pipe/cell/common.h index da7de78803..5e5abad8c4 100644 --- a/src/mesa/pipe/cell/common.h +++ b/src/mesa/pipe/cell/common.h @@ -49,7 +49,7 @@ #define CELL_CMD_EXIT 1 #define CELL_CMD_FRAMEBUFFER 2 #define CELL_CMD_CLEAR_TILES 3 -#define CELL_CMD_INVERT_TILES 4 +#define CELL_CMD_TRIANGLE 4 #define CELL_CMD_FINISH 5 @@ -73,11 +73,21 @@ struct cell_command_clear_tiles } ALIGN16; +struct cell_command_triangle +{ + float x0, y0; + float x1, y1; + float x2, y2; + uint color; +} ALIGN16; + + /** XXX unions don't seem to work */ struct cell_command { struct cell_command_framebuffer fb; struct cell_command_clear_tiles clear; + struct cell_command_triangle tri; } ALIGN16; diff --git a/src/mesa/pipe/cell/ppu/cell_spu.c b/src/mesa/pipe/cell/ppu/cell_spu.c index ed56250ff1..4f111cd219 100644 --- a/src/mesa/pipe/cell/ppu/cell_spu.c +++ b/src/mesa/pipe/cell/ppu/cell_spu.c @@ -171,20 +171,6 @@ test_spus(struct cell_context *cell) } for (i = 0; i < cell->num_spus; i++) { - send_mbox_message(control_ps_area[i], CELL_CMD_INVERT_TILES); - } - - finish_all(cell->num_spus); - - { - uint *b = (uint*) surf->map; - printf("PPU: Inverted results: 0x%x 0x%x 0x%x 0x%x\n", - b[0], b[1000], b[2000], b[3000]); - } - - - - for (i = 0; i < cell->num_spus; i++) { send_mbox_message(control_ps_area[i], CELL_CMD_EXIT); } } diff --git a/src/mesa/pipe/cell/ppu/cell_surface.c b/src/mesa/pipe/cell/ppu/cell_surface.c index 1692960244..66e4b5108b 100644 --- a/src/mesa/pipe/cell/ppu/cell_surface.c +++ b/src/mesa/pipe/cell/ppu/cell_surface.c @@ -70,14 +70,6 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps, struct cell_context *cell = cell_context(pipe); uint i; - printf("%s 0x%08x\n", __FUNCTION__, clearValue); - - { - char s[100]; - pf_sprint_name(s, ps->format); - printf("format = %s\n", s); - } - if (!ps->map) pipe_surface_map(ps); @@ -90,9 +82,30 @@ cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps, } for (i = 0; i < cell->num_spus; i++) { + /* XXX clear color varies per-SPU for debugging */ command[i].clear.value = clearValue | (i << 21); send_mbox_message(control_ps_area[i], CELL_CMD_CLEAR_TILES); } + +#if 1 + /* XXX Draw a test triangle over the cleared surface */ + for (i = 0; i < cell->num_spus; i++) { + /* Same triangle data for all SPUs, of course: */ + command[i].tri.x0 = 20.0; + command[i].tri.y0 = ps->height - 20; + + command[i].tri.x1 = ps->width - 20.0; + command[i].tri.y1 = ps->height - 20; + + command[i].tri.x2 = ps->width / 2; + command[i].tri.y2 = 20.0; + + /* XXX color varies per SPU */ + command[i].tri.color = 0xffff00 | ((i*40)<<24); /* yellow */ + + send_mbox_message(control_ps_area[i], CELL_CMD_TRIANGLE); + } +#endif } diff --git a/src/mesa/pipe/cell/spu/main.c b/src/mesa/pipe/cell/spu/main.c index 226d81b4ca..f2c6d31d3c 100644 --- a/src/mesa/pipe/cell/spu/main.c +++ b/src/mesa/pipe/cell/spu/main.c @@ -34,6 +34,7 @@ #include <libmisc.h> #include <spu_mfcio.h> +#include "main.h" #include "tri.h" #include "pipe/cell/common.h" @@ -43,21 +44,15 @@ helpful headers: /opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h */ -static struct cell_init_info init; +struct cell_init_info init; -struct framebuffer { - void *start; - uint width, height; - uint width_tiles, height_tiles; /**< width and height in tiles */ -}; -static struct framebuffer fb; +struct framebuffer fb; +int DefaultTag; -static int DefaultTag = 1; - -static inline void +void wait_on_mask(unsigned tag) { mfc_write_tag_mask( tag ); @@ -66,7 +61,7 @@ wait_on_mask(unsigned tag) -static void +void get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile) { uint offset = ty * fb->width_tiles + tx; @@ -89,7 +84,7 @@ get_tile(const struct framebuffer *fb, uint tx, uint ty, uint *tile) 0 /* rid */); } -static void +void put_tile(const struct framebuffer *fb, uint tx, uint ty, const uint *tile) { uint offset = ty * fb->width_tiles + tx; @@ -136,32 +131,29 @@ clear_tiles(const struct cell_command_clear_tiles *clear) } -/** Invert all pixels in all tiles */ static void -invert_tiles(void) +triangle(const struct cell_command_triangle *tri) { uint num_tiles = fb.width_tiles * fb.height_tiles; - uint i, j; - uint tile[TILE_SIZE * TILE_SIZE] ALIGN16; + struct prim_header prim; + uint i; + + prim.v[0].data[0][0] = tri->x0; + prim.v[0].data[0][1] = tri->y0; + prim.v[1].data[0][0] = tri->x1; + prim.v[1].data[0][1] = tri->y1; + prim.v[2].data[0][0] = tri->x2; + prim.v[2].data[0][1] = tri->y2; + prim.color = tri->color; for (i = init.id; i < num_tiles; i += init.num_spus) { uint tx = i % fb.width_tiles; uint ty = i / fb.width_tiles; - - get_tile(&fb, tx, ty, tile); - wait_on_mask(1 << DefaultTag); - - for (j = 0; j < TILE_SIZE * TILE_SIZE; j++) { - tile[j] = ~tile[j]; - } - - put_tile(&fb, tx, ty, tile); + draw_triangle(&prim, tx, ty); } } -struct cell_command cmd ALIGN16; - /** * Temporary/simple main loop for SPEs: Get a command, execute it, repeat. @@ -169,7 +161,9 @@ struct cell_command cmd ALIGN16; static void main_loop(void) { + struct cell_command cmd ALIGN16; int exitFlag = 0; + printf("SPU %u: Enter main loop\n", init.id); assert((sizeof(struct cell_command) & 0xf) == 0); @@ -207,17 +201,23 @@ main_loop(void) cmd.fb.start); fb.width = cmd.fb.width; fb.height = cmd.fb.height; - fb.width_tiles = fb.width / TILE_SIZE; - fb.height_tiles = fb.height / TILE_SIZE; + fb.width_tiles = (fb.width + TILE_SIZE - 1) / TILE_SIZE; + fb.height_tiles = (fb.height + TILE_SIZE - 1) / TILE_SIZE; + printf("SPU %u: %u x %u tiles\n", + init.id, fb.width_tiles, fb.height_tiles); fb.start = cmd.fb.start; break; case CELL_CMD_CLEAR_TILES: printf("SPU %u: CLEAR to 0x%08x\n", init.id, cmd.clear.value); clear_tiles(&cmd.clear); break; - case CELL_CMD_INVERT_TILES: - printf("SPU %u: INVERT_TILES\n", init.id); - invert_tiles(); + case CELL_CMD_TRIANGLE: + printf("SPU %u: TRIANGLE (%g,%g) (%g,%g) (%g,%g)\n", + init.id, + cmd.tri.x0, cmd.tri.y0, + cmd.tri.x1, cmd.tri.y1, + cmd.tri.x2, cmd.tri.y2); + triangle(&cmd.tri); break; case CELL_CMD_FINISH: printf("SPU %u: FINISH\n", init.id); @@ -245,6 +245,8 @@ main(unsigned long long speid, { int tag = 0; + DefaultTag = 1; + (void) speid; (void) envp; diff --git a/src/mesa/pipe/cell/spu/tri.c b/src/mesa/pipe/cell/spu/tri.c index 949c3b4c8e..793bf55743 100644 --- a/src/mesa/pipe/cell/spu/tri.c +++ b/src/mesa/pipe/cell/spu/tri.c @@ -1,9 +1,825 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ +/** + * Triangle rendering within a tile. + */ + + +#if 0 +#include "sp_context.h" +#include "sp_headers.h" +#include "sp_quad.h" +#include "sp_prim_setup.h" +#include "pipe/draw/draw_private.h" +#include "pipe/draw/draw_vertex.h" +#include "pipe/p_util.h" +#endif + + +#include "pipe/p_compiler.h" +#include "pipe/p_util.h" +#include "main.h" #include "tri.h" + +#if 1 + +/* XXX fix this */ +#undef CEILF +#define CEILF(X) ((float) (int) ((X) + 0.99999)) + + +#define QUAD_TOP_LEFT 0 +#define QUAD_TOP_RIGHT 1 +#define QUAD_BOTTOM_LEFT 2 +#define QUAD_BOTTOM_RIGHT 3 +#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT) +#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT) +#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT) +#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT) +#define MASK_ALL 0xf + +static int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy; + +static uint tile[TILE_SIZE][TILE_SIZE] ALIGN16; + +#endif + + +#define DEBUG_VERTS 0 + +/** + * Triangle edge info + */ +struct edge { + float dx; /**< X(v1) - X(v0), used only during setup */ + float dy; /**< Y(v1) - Y(v0), used only during setup */ + float dxdy; /**< dx/dy */ + float sx, sy; /**< first sample point coord */ + int lines; /**< number of lines on this edge */ +}; + + +/** + * Triangle setup info (derived from draw_stage). + * Also used for line drawing (taking some liberties). + */ +struct setup_stage { +#if 0 + struct draw_stage stage; /**< This must be first (base class) */ + + struct softpipe_context *softpipe; +#endif + + /* Vertices are just an array of floats making up each attribute in + * turn. Currently fixed at 4 floats, but should change in time. + * Codegen will help cope with this. + */ + const struct vertex_header *vmax; + const struct vertex_header *vmid; + const struct vertex_header *vmin; + const struct vertex_header *vprovoke; + + struct edge ebot; + struct edge etop; + struct edge emaj; + + float oneoverarea; + +#if 0 + struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; +#endif +#if 0 + struct quad_header quad; +#endif +#if 1 + uint color; +#endif + + struct { + int left[2]; /**< [0] = row0, [1] = row1 */ + int right[2]; + int y; + unsigned y_flags; + unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ + } span; +}; + + +#if 0 +/** + * Basically a cast wrapper. + */ +static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) +{ + return (struct setup_stage *)stage; +} +#endif + +#if 0 +/** + * Clip setup->quad against the scissor/surface bounds. + */ +static INLINE void +quad_clip(struct setup_stage *setup) +{ + const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; + const int minx = (int) cliprect->minx; + const int maxx = (int) cliprect->maxx; + const int miny = (int) cliprect->miny; + const int maxy = (int) cliprect->maxy; + + if (setup->quad.x0 >= maxx || + setup->quad.y0 >= maxy || + setup->quad.x0 + 1 < minx || + setup->quad.y0 + 1 < miny) { + /* totally clipped */ + setup->quad.mask = 0x0; + return; + } + if (setup->quad.x0 < minx) + setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); + if (setup->quad.y0 < miny) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); + if (setup->quad.x0 == maxx - 1) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); + if (setup->quad.y0 == maxy - 1) + setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); +} +#endif + +#if 0 +/** + * Emit a quad (pass to next stage) with clipping. + */ +static INLINE void +clip_emit_quad(struct setup_stage *setup) +{ + quad_clip(setup); + if (setup->quad.mask) { + struct softpipe_context *sp = setup->softpipe; + sp->quad.first->run(sp->quad.first, &setup->quad); + } +} +#endif + +/** + * Emit a quad (pass to next stage). No clipping is done. + */ +static INLINE void +emit_quad( struct setup_stage *setup, int x, int y, unsigned mask ) +{ +#if 0 + struct softpipe_context *sp = setup->softpipe; + setup->quad.x0 = x; + setup->quad.y0 = y; + setup->quad.mask = mask; + sp->quad.first->run(sp->quad.first, &setup->quad); +#else + /* Cell: "write" quad fragments to the tile by setting prim color */ + int ix = x - cliprect_minx; + int iy = y - cliprect_miny; + if (mask & MASK_TOP_LEFT) + tile[iy][ix] = setup->color; + if (mask & MASK_TOP_RIGHT) + tile[iy][ix+1] = setup->color; + if (mask & MASK_BOTTOM_LEFT) + tile[iy+1][ix] = setup->color; + if (mask & MASK_BOTTOM_RIGHT) + tile[iy+1][ix+1] = setup->color; +#endif +} + + +/** + * Given an X or Y coordinate, return the block/quad coordinate that it + * belongs to. + */ +static INLINE int block( int x ) +{ + return x & ~1; +} + + +/** + * Compute mask which indicates which pixels in the 2x2 quad are actually inside + * the triangle's bounds. + * + * this is pretty nasty... may need to rework flush_spans again to + * fix it, if possible. + */ +static unsigned calculate_mask( struct setup_stage *setup, int x ) +{ + unsigned mask = 0x0; + + if (x >= setup->span.left[0] && x < setup->span.right[0]) + mask |= MASK_TOP_LEFT; + + if (x >= setup->span.left[1] && x < setup->span.right[1]) + mask |= MASK_BOTTOM_LEFT; + + if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0]) + mask |= MASK_TOP_RIGHT; + + if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1]) + mask |= MASK_BOTTOM_RIGHT; + + return mask; +} + + +/** + * Render a horizontal span of quads + */ +static void flush_spans( struct setup_stage *setup ) +{ + int minleft, maxright; + int x; + + switch (setup->span.y_flags) { + case 0x3: + /* both odd and even lines written (both quad rows) */ + minleft = MIN2(setup->span.left[0], setup->span.left[1]); + maxright = MAX2(setup->span.right[0], setup->span.right[1]); + break; + + case 0x1: + /* only even line written (quad top row) */ + minleft = setup->span.left[0]; + maxright = setup->span.right[0]; + break; + + case 0x2: + /* only odd line written (quad bottom row) */ + minleft = setup->span.left[1]; + maxright = setup->span.right[1]; + break; + + default: + return; + } + + /* XXX this loop could be moved into the above switch cases and + * calculate_mask() could be simplified a bit... + */ + for (x = block(minleft); x <= block(maxright); x += 2) { + emit_quad( setup, x, setup->span.y, + calculate_mask( setup, x ) ); + } + + setup->span.y = 0; + setup->span.y_flags = 0; + setup->span.right[0] = 0; + setup->span.right[1] = 0; +} + +#if DEBUG_VERTS +static void print_vertex(const struct setup_stage *setup, + const struct vertex_header *v) +{ + int i; + fprintf(stderr, "Vertex: (%p)\n", v); + for (i = 0; i < setup->quad.nr_attrs; i++) { + fprintf(stderr, " %d: %f %f %f %f\n", i, + v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]); + } +} +#endif + +static boolean setup_sort_vertices( struct setup_stage *setup, + const struct prim_header *prim ) +{ +#if 0 + const struct vertex_header *v0 = prim->v[0]; + const struct vertex_header *v1 = prim->v[1]; + const struct vertex_header *v2 = prim->v[2]; +#else + const struct vertex_header *v0 = &prim->v[0]; + const struct vertex_header *v1 = &prim->v[1]; + const struct vertex_header *v2 = &prim->v[2]; +#endif + +#if DEBUG_VERTS + fprintf(stderr, "Triangle:\n"); + print_vertex(setup, v0); + print_vertex(setup, v1); + print_vertex(setup, v2); +#endif + + setup->vprovoke = v2; + + /* determine bottom to top order of vertices */ + { + float y0 = v0->data[0][1]; + float y1 = v1->data[0][1]; + float y2 = v2->data[0][1]; + if (y0 <= y1) { + if (y1 <= y2) { + /* y0<=y1<=y2 */ + setup->vmin = v0; + setup->vmid = v1; + setup->vmax = v2; + } + else if (y2 <= y0) { + /* y2<=y0<=y1 */ + setup->vmin = v2; + setup->vmid = v0; + setup->vmax = v1; + } + else { + /* y0<=y2<=y1 */ + setup->vmin = v0; + setup->vmid = v2; + setup->vmax = v1; + } + } + else { + if (y0 <= y2) { + /* y1<=y0<=y2 */ + setup->vmin = v1; + setup->vmid = v0; + setup->vmax = v2; + } + else if (y2 <= y1) { + /* y2<=y1<=y0 */ + setup->vmin = v2; + setup->vmid = v1; + setup->vmax = v0; + } + else { + /* y1<=y2<=y0 */ + setup->vmin = v1; + setup->vmid = v2; + setup->vmax = v0; + } + } + } + + setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0]; + setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1]; + setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0]; + setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1]; + setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0]; + setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1]; + + /* + * Compute triangle's area. Use 1/area to compute partial + * derivatives of attributes later. + * + * The area will be the same as prim->det, but the sign may be + * different depending on how the vertices get sorted above. + * + * To determine whether the primitive is front or back facing we + * use the prim->det value because its sign is correct. + */ + { + const float area = (setup->emaj.dx * setup->ebot.dy - + setup->ebot.dx * setup->emaj.dy); + + setup->oneoverarea = 1.0f / area; + /* + _mesa_printf("%s one-over-area %f area %f det %f\n", + __FUNCTION__, setup->oneoverarea, area, prim->det ); + */ + } + +#if 0 + /* We need to know if this is a front or back-facing triangle for: + * - the GLSL gl_FrontFacing fragment attribute (bool) + * - two-sided stencil test + */ + setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW); +#endif + + return TRUE; +} + + +#if 0 +/** + * Compute a0 for a constant-valued coefficient (GL_FLAT shading). + * The value value comes from vertex->data[slot][i]. + * The result will be put into setup->coef[slot].a0[i]. + * \param slot which attribute slot + * \param i which component of the slot (0..3) + */ +static void const_coeff( struct setup_stage *setup, + unsigned slot, + unsigned i ) +{ + assert(slot < PIPE_MAX_SHADER_INPUTS); + assert(i <= 3); + + setup->coef[slot].dadx[i] = 0; + setup->coef[slot].dady[i] = 0; + + /* need provoking vertex info! + */ + setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i]; +} +#endif + + +#if 0 +/** + * Compute a0, dadx and dady for a linearly interpolated coefficient, + * for a triangle. + */ +static void tri_linear_coeff( struct setup_stage *setup, + unsigned slot, + unsigned i) +{ + float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i]; + float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i]; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; + + assert(slot < PIPE_MAX_SHADER_INPUTS); + assert(i <= 3); + + setup->coef[slot].dadx[i] = a * setup->oneoverarea; + setup->coef[slot].dady[i] = b * setup->oneoverarea; + + /* calculate a0 as the value which would be sampled for the + * fragment at (0,0), taking into account that we want to sample at + * pixel centers, in other words (0.5, 0.5). + * + * this is neat but unfortunately not a good way to do things for + * triangles with very large values of dadx or dady as it will + * result in the subtraction and re-addition from a0 of a very + * large number, which means we'll end up loosing a lot of the + * fractional bits and precision from a0. the way to fix this is + * to define a0 as the sample at a pixel center somewhere near vmin + * instead - i'll switch to this later. + */ + setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] - + (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) + + setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f))); + + /* + _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n", + slot, "xyzw"[i], + setup->coef[slot].a0[i], + setup->coef[slot].dadx[i], + setup->coef[slot].dady[i]); + */ +} +#endif + + +#if 0 +/** + * Compute a0, dadx and dady for a perspective-corrected interpolant, + * for a triangle. + * We basically multiply the vertex value by 1/w before computing + * the plane coefficients (a0, dadx, dady). + * Later, when we compute the value at a particular fragment position we'll + * divide the interpolated value by the interpolated W at that fragment. + */ +static void tri_persp_coeff( struct setup_stage *setup, + unsigned slot, + unsigned i ) +{ + /* premultiply by 1/w: + */ + float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3]; + float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3]; + float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3]; + + float botda = mida - mina; + float majda = maxa - mina; + float a = setup->ebot.dy * majda - botda * setup->emaj.dy; + float b = setup->emaj.dx * botda - majda * setup->ebot.dx; + + /* + printf("tri persp %d,%d: %f %f %f\n", slot, i, + setup->vmin->data[slot][i], + setup->vmid->data[slot][i], + setup->vmax->data[slot][i] + ); + */ + + assert(slot < PIPE_MAX_SHADER_INPUTS); + assert(i <= 3); + + setup->coef[slot].dadx[i] = a * setup->oneoverarea; + setup->coef[slot].dady[i] = b * setup->oneoverarea; + setup->coef[slot].a0[i] = (mina - + (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) + + setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f))); +} +#endif + + +#if 0 +/** + * Compute the setup->coef[] array dadx, dady, a0 values. + * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized. + */ +static void setup_tri_coefficients( struct setup_stage *setup ) +{ + const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode; + unsigned slot, j; + + /* z and w are done by linear interpolation: + */ + tri_linear_coeff(setup, 0, 2); + tri_linear_coeff(setup, 0, 3); + + /* setup interpolation for all the remaining attributes: + */ + for (slot = 1; slot < setup->quad.nr_attrs; slot++) { + switch (interp[slot]) { + case INTERP_CONSTANT: + for (j = 0; j < NUM_CHANNELS; j++) + const_coeff(setup, slot, j); + break; + + case INTERP_LINEAR: + for (j = 0; j < NUM_CHANNELS; j++) + tri_linear_coeff(setup, slot, j); + break; + + case INTERP_PERSPECTIVE: + for (j = 0; j < NUM_CHANNELS; j++) + tri_persp_coeff(setup, slot, j); + break; + + default: + /* invalid interp mode */ + assert(0); + } + } +} +#endif + + +static void setup_tri_edges( struct setup_stage *setup ) +{ + float vmin_x = setup->vmin->data[0][0] + 0.5f; + float vmid_x = setup->vmid->data[0][0] + 0.5f; + + float vmin_y = setup->vmin->data[0][1] - 0.5f; + float vmid_y = setup->vmid->data[0][1] - 0.5f; + float vmax_y = setup->vmax->data[0][1] - 0.5f; + + setup->emaj.sy = CEILF(vmin_y); + setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy); + setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy; + setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy; + + setup->etop.sy = CEILF(vmid_y); + setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy); + setup->etop.dxdy = setup->etop.dx / setup->etop.dy; + setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy; + + setup->ebot.sy = CEILF(vmin_y); + setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy); + setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy; + setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy; +} + + +/** + * Render the upper or lower half of a triangle. + * Scissoring/cliprect is applied here too. + */ +static void subtriangle( struct setup_stage *setup, + struct edge *eleft, + struct edge *eright, + unsigned lines ) +{ +#if 0 + const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect; + const int minx = (int) cliprect->minx; + const int maxx = (int) cliprect->maxx; + const int miny = (int) cliprect->miny; + const int maxy = (int) cliprect->maxy; +#else + const int minx = cliprect_minx; + const int maxx = cliprect_maxx; + const int miny = cliprect_miny; + const int maxy = cliprect_maxy; +#endif + int y, start_y, finish_y; + int sy = (int)eleft->sy; + + assert((int)eleft->sy == (int) eright->sy); + + /* clip top/bottom */ + start_y = sy; + finish_y = sy + lines; + + if (start_y < miny) + start_y = miny; + + if (finish_y > maxy) + finish_y = maxy; + + start_y -= sy; + finish_y -= sy; + + /* + _mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y); + */ + + for (y = start_y; y < finish_y; y++) { + + /* avoid accumulating adds as floats don't have the precision to + * accurately iterate large triangle edges that way. luckily we + * can just multiply these days. + * + * this is all drowned out by the attribute interpolation anyway. + */ + int left = (int)(eleft->sx + y * eleft->dxdy); + int right = (int)(eright->sx + y * eright->dxdy); + + /* clip left/right */ + if (left < minx) + left = minx; + if (right > maxx) + right = maxx; + + if (left < right) { + int _y = sy + y; + if (block(_y) != setup->span.y) { + flush_spans(setup); + setup->span.y = block(_y); + } + + setup->span.left[_y&1] = left; + setup->span.right[_y&1] = right; + setup->span.y_flags |= 1<<(_y&1); + } + } + + + /* save the values so that emaj can be restarted: + */ + eleft->sx += lines * eleft->dxdy; + eright->sx += lines * eright->dxdy; + eleft->sy += lines; + eright->sy += lines; +} + + +/** + * Do setup for triangle rasterization, then render the triangle. + */ +static void setup_tri( +#if 0 + struct draw_stage *stage, +#endif + struct prim_header *prim ) +{ +#if 0 + struct setup_stage *setup = setup_stage( stage ); +#else + struct setup_stage ss; + struct setup_stage *setup = &ss; + ss.color = prim->color; +#endif + + /* + _mesa_printf("%s\n", __FUNCTION__ ); + */ + + setup_sort_vertices( setup, prim ); +#if 0 + setup_tri_coefficients( setup ); +#endif + setup_tri_edges( setup ); + +#if 0 + setup->quad.prim = PRIM_TRI; +#endif + + setup->span.y = 0; + setup->span.y_flags = 0; + setup->span.right[0] = 0; + setup->span.right[1] = 0; + /* setup->span.z_mode = tri_z_mode( setup->ctx ); */ + + /* init_constant_attribs( setup ); */ + + if (setup->oneoverarea < 0.0) { + /* emaj on left: + */ + subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines ); + subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines ); + } + else { + /* emaj on right: + */ + subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines ); + subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines ); + } + + flush_spans( setup ); +} + + + + +#if 0 +static void setup_begin( struct draw_stage *stage ) +{ + struct setup_stage *setup = setup_stage(stage); + struct softpipe_context *sp = setup->softpipe; + + setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs; + + sp->quad.first->begin(sp->quad.first); +} +#endif + +#if 0 +static void setup_end( struct draw_stage *stage ) +{ +} +#endif + + +#if 0 +static void reset_stipple_counter( struct draw_stage *stage ) +{ + struct setup_stage *setup = setup_stage(stage); + setup->softpipe->line_stipple_counter = 0; +} +#endif + +#if 0 +static void render_destroy( struct draw_stage *stage ) +{ + FREE( stage ); +} +#endif + + +#if 0 +/** + * Create a new primitive setup/render stage. + */ +struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ) +{ + struct setup_stage *setup = CALLOC_STRUCT(setup_stage); + + setup->softpipe = softpipe; + setup->stage.draw = softpipe->draw; + setup->stage.begin = setup_begin; + setup->stage.point = setup_point; + setup->stage.line = setup_line; + setup->stage.tri = setup_tri; + setup->stage.end = setup_end; + setup->stage.reset_stipple_counter = reset_stipple_counter; + setup->stage.destroy = render_destroy; + + setup->quad.coef = setup->coef; + + return &setup->stage; +} +#endif + + void -draw_triangle(int v1, int v2, int v3) +draw_triangle(struct prim_header *tri, uint tx, uint ty) { + /* set clipping bounds to tile bounds */ + cliprect_minx = tx * TILE_SIZE; + cliprect_miny = ty * TILE_SIZE; + cliprect_maxx = (tx + 1) * TILE_SIZE; + cliprect_maxy = (ty + 1) * TILE_SIZE; + + get_tile(&fb, tx, ty, (uint *) tile); + wait_on_mask(1 << DefaultTag); + setup_tri(tri); + put_tile(&fb, tx, ty, (uint *) tile); + wait_on_mask(1 << DefaultTag); } diff --git a/src/mesa/pipe/cell/spu/tri.h b/src/mesa/pipe/cell/spu/tri.h index 6a915de60d..dc66ad0f47 100644 --- a/src/mesa/pipe/cell/spu/tri.h +++ b/src/mesa/pipe/cell/spu/tri.h @@ -1,4 +1,52 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef TRI_H +#define TRI_H + + +/** + * Simplified types taken from other parts of Gallium + */ + +struct vertex_header { + float data[2][4]; /* pos and color */ +}; + + +struct prim_header { + struct vertex_header v[3]; + uint color; +}; extern void -draw_triangle(int v1, int v2, int v3); +draw_triangle(struct prim_header *tri, uint tx, uint ty); + + +#endif /* TRI_H */ |