diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-09-25 14:29:11 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-09-25 14:29:11 -0600 |
commit | 40c543eb71368c646259afb87d5c76551f6b45b7 (patch) | |
tree | 1e0c89610cc347607580fb4044e08bb0a060739e /src/mesa/pipe/draw/draw_feedback.c | |
parent | f9ed2fdaace0d4d7f091a4423a8638945e920b0d (diff) |
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
Previously, programs were translated independently during validation.
The problem is the translation to TGSI format, which packs shader
input/outputs into continuous slots, depends on which vertex program is
being paired with which fragment shader. Now, we look at the outputs
of the vertex program in conjunction with the inputs of the fragment shader
to be sure the attributes match up correctly.
The new 'linked_program_pair' class keeps track of the associations
between vertex and fragment shaders. It's also the place where the TGSI
tokens are kept since they're no longer per-program state but per-linkage.
Still a few loose ends, like implementing some kind of hash/lookup table
for linked_program_pairs.
Diffstat (limited to 'src/mesa/pipe/draw/draw_feedback.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_feedback.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/pipe/draw/draw_feedback.c b/src/mesa/pipe/draw/draw_feedback.c index 3b8400233e..ee54db0ad5 100644 --- a/src/mesa/pipe/draw/draw_feedback.c +++ b/src/mesa/pipe/draw/draw_feedback.c @@ -78,11 +78,9 @@ feedback_vertex(struct draw_stage *stage, const struct vertex_header *vertex) * we can either address output buffer 0 (for interleaving) or * output buffer i (for non-interleaved). */ -#if 0 for (i = 0; i < feedback->num_attribs; i++) { - const uint attr = feedback->attrib[i]; - const uint slot = stage->draw->vertex_info.attrib_to_slot[attr]; - const float *src = attr ? vertex->data[slot] : vertex->clip; + const uint slot = feedback->attrib[i]; + const float *src = slot ? vertex->data[slot] : vertex->clip; const uint size = feedback->size[i]; float *dest = fs->dest[i * select]; @@ -104,7 +102,6 @@ feedback_vertex(struct draw_stage *stage, const struct vertex_header *vertex) } fs->dest[i * select] += size; } -#endif fs->num_vert_emitted++; } |