diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-22 12:10:30 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-22 12:10:30 -0600 |
commit | 1b4852345954af9b582b03a91a3d8399b8fb0e92 (patch) | |
tree | ac81b602940c3b854bf1a0b511cc3218da3a9c7a /src/mesa/pipe/draw/draw_wide_prims.c | |
parent | 22e5c4f0f09cff64039b171c5cee6def07395e1f (diff) |
add support for sprite texcoord modes
Diffstat (limited to 'src/mesa/pipe/draw/draw_wide_prims.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_wide_prims.c | 27 |
1 files changed, 20 insertions, 7 deletions
diff --git a/src/mesa/pipe/draw/draw_wide_prims.c b/src/mesa/pipe/draw/draw_wide_prims.c index 0d02e70814..917944a611 100644 --- a/src/mesa/pipe/draw/draw_wide_prims.c +++ b/src/mesa/pipe/draw/draw_wide_prims.c @@ -40,7 +40,8 @@ struct wide_stage { float half_line_width; float half_point_size; - uint texcoord[PIPE_MAX_SHADER_OUTPUTS]; + uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS]; + uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS]; uint num_texcoords; }; @@ -123,16 +124,26 @@ static void wide_line( struct draw_stage *stage, } +/** + * Set the vertex texcoords for sprite mode. + * Coords may be left untouched or set to a right-side-up or upside-down + * orientation. + */ static void set_texcoords(const struct wide_stage *wide, struct vertex_header *v, const float tc[4]) { uint i; for (i = 0; i < wide->num_texcoords; i++) { - uint j = wide->texcoord[i]; - v->data[j][0] = tc[0]; - v->data[j][1] = tc[1]; - v->data[j][2] = tc[2]; - v->data[j][3] = tc[3]; + if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) { + uint j = wide->texcoord_slot[i]; + v->data[j][0] = tc[0]; + if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT) + v->data[j][1] = 1.0 - tc[1]; + else + v->data[j][1] = tc[1]; + v->data[j][2] = tc[2]; + v->data[j][3] = tc[3]; + } } } @@ -230,7 +241,9 @@ static void wide_begin( struct draw_stage *stage ) uint i, j = 0; for (i = 0; i < vs->state->num_outputs; i++) { if (vs->state->output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) { - wide->texcoord[j++] = i; + wide->texcoord_slot[j] = i; + wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j]; + j++; } } wide->num_texcoords = j; |