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authorZack Rusin <zack@tungstengraphics.com>2008-01-24 07:49:36 -0500
committerZack Rusin <zack@tungstengraphics.com>2008-01-24 07:49:36 -0500
commitbac991d6452a12a9c6cb85293a17448540761ca7 (patch)
tree5e4065da16cada4f2020218b69cf130611347975 /src/mesa/pipe/draw
parent11349b6a5f648bbad8765bf744a8e42b0f5e5f50 (diff)
change the name of the shaders to reflect what they do.
remove stale code and do some general cleanups.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
index 08be1b83f8..4228c4f388 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -172,7 +172,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.
*/
- for (slot = 1; slot < draw->vs_num_outputs; slot++) {
+ for (slot = 1; slot < draw->num_vs_outputs; slot++) {
vOut->data[slot][0] = dests[slot][0];
vOut->data[slot][1] = dests[slot][1];
vOut->data[slot][2] = dests[slot][2];