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authorZack Rusin <zack@tungstengraphics.com>2007-09-28 12:28:16 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-28 12:28:16 -0400
commit901577e07fcab0cf90a272fee900cb0831ae84c3 (patch)
tree9e8674230a3e584c674d0683de5d40321bd51fc1 /src/mesa/pipe/i915simple
parentf2a33a63f1f41681375baa2a9ad261cb60db2a85 (diff)
Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
Diffstat (limited to 'src/mesa/pipe/i915simple')
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c44
1 files changed, 16 insertions, 28 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 19ca5e575f..5c6d37a466 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -443,13 +443,16 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
{
}
-static void * i915_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+
+static void *
+i915_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
return 0;
}
-static void i915_bind_fs_state(struct pipe_context *pipe, void *fs)
+static void i915_bind_fs_state( struct pipe_context *pipe,
+ void *fs )
{
struct i915_context *i915 = i915_context(pipe);
@@ -458,35 +461,20 @@ static void i915_bind_fs_state(struct pipe_context *pipe, void *fs)
i915->dirty |= I915_NEW_FS;
}
-static void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
-{
- /*do nothing*/
-}
-
-static void *
-i915_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct i915_context *i915 = i915_context(pipe);
-
- /* just pass-through to draw module */
- return draw_create_vertex_shader(i915->draw, templ);
-}
-static void i915_bind_vs_state(struct pipe_context *pipe, void *vs)
+static void i915_bind_vs_state(struct pipe_context *pipe,
+ void *vs)
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
- draw_bind_vertex_shader(i915->draw, vs);
+ draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs);
}
-static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
+static void i915_delete_shader_state(struct pipe_context *pipe,
+ void *shader)
{
- struct i915_context *i915 = i915_context(pipe);
-
- /* just pass-through to draw module */
- draw_delete_vertex_shader(i915->draw, shader);
+ /*do nothing*/
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
@@ -719,12 +707,12 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
- i915->pipe.create_fs_state = i915_create_fs_state;
+ i915->pipe.create_fs_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
- i915->pipe.delete_fs_state = i915_delete_fs_state;
- i915->pipe.create_vs_state = i915_create_vs_state;
+ i915->pipe.delete_fs_state = i915_delete_shader_state;
+ i915->pipe.create_vs_state = i915_create_shader_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
- i915->pipe.delete_vs_state = i915_delete_vs_state;
+ i915->pipe.delete_vs_state = i915_delete_shader_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;