diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-13 17:02:27 +0100 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-14 15:57:30 +0100 |
commit | 70af238b494ed1b6da4841c2065c33ee0f0f37c9 (patch) | |
tree | eef1943724488fb620802718c21cfc6ae7c48d13 /src/mesa/pipe/p_util.h | |
parent | d16b4bc32a731cb6ae320e8c187af3bc751d4138 (diff) |
Continue reducing dependencies on core mesa include files.
Mainly down to the support for legacy TNL processing now.
Diffstat (limited to 'src/mesa/pipe/p_util.h')
-rw-r--r-- | src/mesa/pipe/p_util.h | 83 |
1 files changed, 71 insertions, 12 deletions
diff --git a/src/mesa/pipe/p_util.h b/src/mesa/pipe/p_util.h index 979befb194..50d57a2ed0 100644 --- a/src/mesa/pipe/p_util.h +++ b/src/mesa/pipe/p_util.h @@ -28,25 +28,14 @@ #define P_UTIL_H #include "p_compiler.h" +#include <math.h> #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) - - -/** Clamp X to [MIN,MAX] */ #define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) - -/** Assign X to CLAMP(X, MIN, MAX) */ -#define CLAMP_SELF(x, mn, mx) \ - ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) ) - -/** Minimum of two values: */ #define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) - -/** Maximum of two values: */ #define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) - #define Elements(x) sizeof(x)/sizeof(*(x)) union fi { @@ -114,4 +103,74 @@ static INLINE unsigned pack_ui32_float4( float a, float_to_ubyte(d) ); } +#define COPY_4V( DST, SRC ) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ + (DST)[3] = (SRC)[3]; \ +} while (0) + + +static INLINE int ifloor(float f) +{ + int ai, bi; + double af, bf; + union fi u; + + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi) >> 1; +} + + +#if defined(__GNUC__) && defined(__i386__) +static INLINE int iround(float f) +{ + int r; + __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); + return r; +} +#elif defined(__MSC__) && defined(__WIN32__) +static INLINE int iround(float f) +{ + int r; + _asm { + fld f + fistp r + } + return r; +} +#else +#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) +#endif + + +/* Could maybe have an inline version of this? + */ +#if defined(__GNUC__) +#define FABSF(x) fabsf(x) +#else +#define FABSF(x) ((GLfloat) fabs(x)) +#endif + +/* Pretty fast, and accurate. + * Based on code from http://www.flipcode.com/totd/ + */ +static INLINE float LOG2(float val) +{ + union fi num; + int log_2; + + num.f = val; + log_2 = ((num.i >> 23) & 255) - 128; + num.i &= ~(255 << 23); + num.i += 127 << 23; + num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; + return num.f + log_2; +} + + #endif |