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author | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 10:45:42 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 10:45:42 -0600 |
commit | e4f6f0ec02133e9297c3f2db787dee14bf0ae6e1 (patch) | |
tree | a5706d83a96964b2cf63cd66ca25ed63641b4a56 /src/mesa/pipe/p_winsys.h | |
parent | f7be1b419aab80c4e011183611964eb4d7c023c2 (diff) |
surface_alloc() is now a winsys function.
This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
Diffstat (limited to 'src/mesa/pipe/p_winsys.h')
-rw-r--r-- | src/mesa/pipe/p_winsys.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/pipe/p_winsys.h b/src/mesa/pipe/p_winsys.h index 3b04c44733..10a2caf1a2 100644 --- a/src/mesa/pipe/p_winsys.h +++ b/src/mesa/pipe/p_winsys.h @@ -77,6 +77,10 @@ struct pipe_winsys void (*region_release)(struct pipe_winsys *ws, struct pipe_region **r); + /** allocate a new surface (no context dependency) */ + struct pipe_surface *(*surface_alloc)(struct pipe_winsys *ws, + unsigned format); + /** * The buffer manager is modeled after the dri_bufmgr interface, which * in turn is modeled after the ARB_vertex_buffer_object extension, |