diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-08-20 10:23:28 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-20 10:23:28 -0600 |
commit | df1df82f1660996d09fa272e6129c194afde3ece (patch) | |
tree | a28e21bb697f637707ca95cdf20e09a8d3a94b9a /src/mesa/pipe/softpipe/sp_draw_arrays.c | |
parent | 8339ca7d1e9a3fe90f46e6e81f7ec8574d121072 (diff) | |
parent | 14327705fd53e984b74f8e9adb053df03fba7aff (diff) |
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_draw_arrays.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_draw_arrays.c | 224 |
1 files changed, 97 insertions, 127 deletions
diff --git a/src/mesa/pipe/softpipe/sp_draw_arrays.c b/src/mesa/pipe/softpipe/sp_draw_arrays.c index 8f684ba00a..a7fb39ca09 100644 --- a/src/mesa/pipe/softpipe/sp_draw_arrays.c +++ b/src/mesa/pipe/softpipe/sp_draw_arrays.c @@ -87,6 +87,36 @@ compute_clipmask(float cx, float cy, float cz, float cw) } +/** + * Fetch a float[4] vertex attribute from memory, doing format/type + * conversion as needed. + * XXX this might be a temporary thing. + */ +static void +fetch_attrib4(const void *ptr, unsigned format, float attrib[4]) +{ + /* defaults */ + attrib[1] = 0.0; + attrib[2] = 0.0; + attrib[3] = 1.0; + switch (format) { + case PIPE_FORMAT_R32G32B32A32_FLOAT: + attrib[3] = ((float *) ptr)[3]; + /* fall-through */ + case PIPE_FORMAT_R32G32B32_FLOAT: + attrib[2] = ((float *) ptr)[2]; + /* fall-through */ + case PIPE_FORMAT_R32G32_FLOAT: + attrib[1] = ((float *) ptr)[1]; + /* fall-through */ + case PIPE_FORMAT_R32_FLOAT: + attrib[0] = ((float *) ptr)[0]; + break; + default: + assert(0); + } +} + /** * Transform vertices with the current vertex program/shader @@ -97,18 +127,17 @@ compute_clipmask(float cx, float cy, float cz, float cw) * \param vOut array of pointers to four output vertices */ static void -run_vertex_program(struct draw_context *draw, - const void *vbuffer, unsigned elts[4], unsigned count, +run_vertex_program(struct softpipe_context *sp, + unsigned elts[4], unsigned count, struct vertex_header *vOut[]) { - struct softpipe_context *sp = softpipe_context(draw->pipe); struct tgsi_exec_machine machine; unsigned int j; ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX); ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX); - const float *scale = draw->viewport.scale; - const float *trans = draw->viewport.translate; + const float *scale = sp->viewport.scale; + const float *trans = sp->viewport.translate; assert(count <= 4); @@ -129,21 +158,45 @@ run_vertex_program(struct draw_context *draw, machine.Inputs = ALIGN16_ASSIGN(inputs); machine.Outputs = ALIGN16_ASSIGN(outputs); + + if (0) + { + unsigned attr; + for (attr = 0; attr < 16; attr++) { + if (sp->vs.inputs_read & (1 << attr)) { + printf("attr %d: buf_off %d src_off %d pitch %d\n", + attr, + sp->vertex_buffer[attr].buffer_offset, + sp->vertex_element[attr].src_offset, + sp->vertex_buffer[attr].pitch); + } + } + } + /* load machine inputs */ for (j = 0; j < count; j++) { unsigned attr; for (attr = 0; attr < 16; attr++) { if (sp->vs.inputs_read & (1 << attr)) { - const float *p - = (const float *) ((const ubyte *) vbuffer - + draw->vertex_buffer[attr].buffer_offset - + draw->vertex_element[attr].src_offset - + elts[j] * draw->vertex_buffer[attr].pitch); + const void *src + = (const void *) ((const ubyte *) sp->mapped_vbuffer[attr] + + sp->vertex_buffer[attr].buffer_offset + + sp->vertex_element[attr].src_offset + + elts[j] * sp->vertex_buffer[attr].pitch); + float p[4]; + + fetch_attrib4(src, sp->vertex_element[attr].src_format, p); machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/ machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/ machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/ - machine.Inputs[attr].xyzw[3].f[j] = 1.0; /*W*/ + machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/ +#if 0 + if (attr == 0) { + printf("Input vertex %d: %f %f %f\n", + j, p[0], p[1], p[2]); + } +#endif } } } @@ -173,7 +226,7 @@ run_vertex_program(struct draw_context *draw, /* store machine results */ assert(sp->vs.outputs_written & (1 << VERT_RESULT_HPOS)); for (j = 0; j < count; j++) { - unsigned attr; + unsigned attr, slot; float x, y, z, w; /* Handle attr[0] (position) specially: */ @@ -183,7 +236,7 @@ run_vertex_program(struct draw_context *draw, w = vOut[j]->clip[3] = outputs[0].xyzw[3].f[j]; vOut[j]->clipmask = compute_clipmask(x, y, z, w); - vOut[j]->edgeflag = 0; + vOut[j]->edgeflag = 1; /* divide by w */ w = 1.0 / w; @@ -204,12 +257,16 @@ run_vertex_program(struct draw_context *draw, #endif /* remaining attributes: */ + /* pack into sequential post-transform attrib slots */ + slot = 1; for (attr = 1; attr < VERT_RESULT_MAX; attr++) { if (sp->vs.outputs_written & (1 << attr)) { - vOut[j]->data[attr][0] = outputs[attr].xyzw[0].f[j]; - vOut[j]->data[attr][1] = outputs[attr].xyzw[1].f[j]; - vOut[j]->data[attr][2] = outputs[attr].xyzw[2].f[j]; - vOut[j]->data[attr][3] = outputs[attr].xyzw[3].f[j]; + assert(slot < sp->nr_attrs); + vOut[j]->data[slot][0] = outputs[attr].xyzw[0].f[j]; + vOut[j]->data[slot][1] = outputs[attr].xyzw[1].f[j]; + vOut[j]->data[slot][2] = outputs[attr].xyzw[2].f[j]; + vOut[j]->data[slot][3] = outputs[attr].xyzw[3].f[j]; + slot++; } } } @@ -224,114 +281,16 @@ run_vertex_program(struct draw_context *draw, /** - * Stand-in for actual vertex program execution - * XXX this will probably live in a new file, like "sp_vs.c" - * \param draw the drawing context - * \param vbuffer the mapped vertex buffer pointer - * \param elem which element of the vertex buffer to use as input - * \param vOut the output vertex - */ -#if 0 -static void -run_vertex_program(struct draw_context *draw, - const void *vbuffer, unsigned elem, - struct vertex_header *vOut) -{ - const float *vIn, *cIn; - const float *scale = draw->viewport.scale; - const float *trans = draw->viewport.translate; - const void *mapped = vbuffer; - - /* XXX temporary hack: */ - GET_CURRENT_CONTEXT(ctx); - const float *m = ctx->_ModelProjectMatrix.m; - - vIn = (const float *) ((const ubyte *) mapped - + draw->vertex_buffer[0].buffer_offset - + draw->vertex_element[0].src_offset - + elem * draw->vertex_buffer[0].pitch); - - cIn = (const float *) ((const ubyte *) mapped - + draw->vertex_buffer[3].buffer_offset - + draw->vertex_element[3].src_offset - + elem * draw->vertex_buffer[3].pitch); - - { - float x = vIn[0]; - float y = vIn[1]; - float z = vIn[2]; - float w = 1.0; - - vOut->clipmask = 0x0; - vOut->edgeflag = 0; - /* MVP */ - vOut->clip[0] = m[0] * x + m[4] * y + m[ 8] * z + m[12] * w; - vOut->clip[1] = m[1] * x + m[5] * y + m[ 9] * z + m[13] * w; - vOut->clip[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w; - vOut->clip[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w; - - /* divide by w */ - x = vOut->clip[0] / vOut->clip[3]; - y = vOut->clip[1] / vOut->clip[3]; - z = vOut->clip[2] / vOut->clip[3]; - w = 1.0 / vOut->clip[3]; - - /* Viewport */ - vOut->data[0][0] = scale[0] * x + trans[0]; - vOut->data[0][1] = scale[1] * y + trans[1]; - vOut->data[0][2] = scale[2] * z + trans[2]; - vOut->data[0][3] = w; - - /* color */ - vOut->data[1][0] = cIn[0]; - vOut->data[1][1] = cIn[1]; - vOut->data[1][2] = cIn[2]; - vOut->data[1][3] = 1.0; - } -} -#endif - - -/** * Called by the draw module when the vertx cache needs to be flushed. * This involves running the vertex shader. */ static void vs_flush( struct draw_context *draw ) { + struct softpipe_context *sp = (struct softpipe_context *) draw->pipe; unsigned i, j; - /* We're not really running a vertex shader yet, so flushing the vs - * queue is just a matter of building the vertices and returning. - */ - /* Actually, I'm cheating even more and pre-building them still - * with the mesa/vf module. So it's very easy... - */ -#if 0 - for (i = 0; i < draw->vs.queue_nr; i++) { -#else - for (i = 0; i < draw->vs.queue_nr; i+=4) { -#endif - /* Would do the following steps here: - * - * 1) Loop over vertex element descriptors, fetch data from each - * to build the pre-tnl vertex. This might require a new struct - * to represent the pre-tnl vertex. - * - * 2) Bundle groups of upto 4 pre-tnl vertices together and pass - * to vertex shader. - * - * 3) Do any necessary unswizzling, make sure vertex headers are - * correctly populated, store resulting post-transformed - * vertices in vcache. - * - * In this version, just do the last step: - */ -#if 0 - const unsigned elt = draw->vs.queue[i].elt; - struct vertex_header *dest = draw->vs.queue[i].dest; - - run_vertex_program(draw, draw->mapped_vbuffer, elt, dest); -#else + /* run vertex shader on vertex cache entries, four per invokation */ + for (i = 0; i < draw->vs.queue_nr; i += 4) { struct vertex_header *dests[4]; unsigned elts[4]; int n; @@ -345,9 +304,9 @@ static void vs_flush( struct draw_context *draw ) assert(n > 0); assert(n <= 4); - run_vertex_program(draw, draw->mapped_vbuffer, elts, n, dests); -#endif + run_vertex_program(sp, elts, n, dests); } + draw->vs.queue_nr = 0; } @@ -359,17 +318,24 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, { struct softpipe_context *sp = softpipe_context(pipe); struct draw_context *draw = sp->draw; - struct pipe_buffer_handle *buf; + unsigned int i; + + if (sp->dirty) + softpipe_update_derived( sp ); softpipe_map_surfaces(sp); /* * Map vertex buffers */ - buf = sp->vertex_buffer[0].buffer; - draw->mapped_vbuffer - = pipe->winsys->buffer_map(pipe->winsys, buf, PIPE_BUFFER_FLAG_READ); - + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (sp->vertex_buffer[i].buffer) { + sp->mapped_vbuffer[i] + = pipe->winsys->buffer_map(pipe->winsys, + sp->vertex_buffer[i].buffer, + PIPE_BUFFER_FLAG_READ); + } + } /* tell drawing pipeline we're beginning drawing */ draw->pipeline.first->begin( draw->pipeline.first ); @@ -392,9 +358,13 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, draw->pipeline.first->end( draw->pipeline.first ); /* - * unmap vertex buffer + * unmap vertex buffers */ - pipe->winsys->buffer_unmap(pipe->winsys, buf); + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (sp->vertex_buffer[i].buffer) { + pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer); + } + } softpipe_unmap_surfaces(sp); } |