diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-19 10:10:08 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-19 10:10:08 -0600 |
commit | 2b2f761e2b0dc160793be2f48e811d2d455e1e22 (patch) | |
tree | 390bd4395ff8f92a84c586142e3703bf32fad006 /src/mesa/pipe/softpipe/sp_quad_depth_test.c | |
parent | 46c3cf18315345effd15a69987294c1195843e2a (diff) |
Initial implementation of surface tile caching.
Instead of using read/write_quad() functions, do framebuffer accesses via
get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls.
Only implemented for color buffers right now.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_depth_test.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_depth_test.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_depth_test.c b/src/mesa/pipe/softpipe/sp_quad_depth_test.c index ff1d84a02d..efd08b981c 100644 --- a/src/mesa/pipe/softpipe/sp_quad_depth_test.c +++ b/src/mesa/pipe/softpipe/sp_quad_depth_test.c @@ -32,6 +32,7 @@ #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" +#include "sp_tile_cache.h" /** @@ -48,6 +49,9 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) unsigned zmask = 0; unsigned j; float scale; +#if 0 + struct cached_tile *tile = sp_get_cached_tile(softpipe, quad->x0, quad->y0); +#endif assert(sps); /* shouldn't get here if there's no zbuffer */ @@ -74,8 +78,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) qzzzz[j] = (unsigned) (quad->outputs.depth[j] * scale); } +#if 0 + for (j = 0; j < 4; j++) { + int x = quad->x0 % TILE_SIZE + (j & 1); + int y = quad->y0 % TILE_SIZE + (j >> 1); + bzzzz[j] = tile->depth[y][x]; + } +#else /* get zquad from zbuffer */ sps->read_quad_z(sps, quad->x0, quad->y0, bzzzz); +#endif switch (softpipe->depth_stencil->depth.func) { case PIPE_FUNC_NEVER: @@ -139,8 +151,16 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) } } +#if 1 /* write updated zquad to zbuffer */ sps->write_quad_z(sps, quad->x0, quad->y0, bzzzz); +#else + for (j = 0; j < 4; j++) { + int x = quad->x0 % TILE_SIZE + (j & 1); + int y = quad->y0 % TILE_SIZE + (j >> 1); + tile->depth[y][x] = bzzzz[j]; + } +#endif } } |