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authorBrian <brian.paul@tungstengraphics.com>2007-08-18 16:06:49 +0100
committerBrian <brian.paul@tungstengraphics.com>2007-08-18 16:06:49 +0100
commit0453760a0bf139f113792d22e65ce6904f06f28b (patch)
tree2090448245ac2a7898830108b517886a379ee247 /src/mesa/pipe/softpipe/sp_state_derived.c
parent1f026d98dd77b6d26cc76946d92f69a9e6091b8e (diff)
more work on vertex shaders, now using vertex shaders instead of TnL module by default
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state_derived.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 35f1a971ca..95b0cfee03 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -216,7 +216,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
if (attr_mask != softpipe->attr_mask) {
softpipe->attr_mask = attr_mask;
-#define USE_NEW_DRAW 0
+#define USE_NEW_DRAW 01
#if USE_NEW_DRAW
draw_set_vertex_attributes2( softpipe->draw,
slot_to_vf_attr,