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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-02-09 00:36:40 +0100
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-02-09 00:36:40 +0100
commit54dac2c84310536cce962101de29546d3eb80175 (patch)
tree79b90717b3361af9e0148279db56551e51b5dbbf /src/mesa/shader/arbprogparse.c
parent6cf892eeb6edd69d4ba77d4ececa21a09ba317c4 (diff)
optimize generated vertex programs a bit
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r--src/mesa/shader/arbprogparse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 72d4909372..b9ff08de5f 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -4101,7 +4101,7 @@ _mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_VP
- _mesa_printf("____________Vertex program %u __________\n", program->Base.ID);
+ _mesa_printf("____________Vertex program %u __________\n", program->Base.Id);
_mesa_print_program(&program->Base);
#endif
}