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authorMichal Krol <mjkrol@gmail.org>2005-03-18 14:28:02 +0000
committerMichal Krol <mjkrol@gmail.org>2005-03-18 14:28:02 +0000
commit2fb2e27e28569371bd0d12aa74504d53bb04edc0 (patch)
tree87fd04629f66c78767e68ed8fe9ea2d552771042 /src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
parent5b641a516ecde984027d4fc1fe198195b7b861a7 (diff)
update against 03-Feb-2005 release
Diffstat (limited to 'src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c')
-rwxr-xr-xsrc/mesa/shader/slang/MachineIndependent/preprocessor/memory.c378
1 files changed, 189 insertions, 189 deletions
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
index 31e6137b9d..ed0f4fb4b9 100755
--- a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
+++ b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c
@@ -1,191 +1,191 @@
-/*
-//Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-*/
-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-
-#include <stddef.h>
-#include <stdlib.h>
-#include <string.h>
-
-#ifdef __STDC99__
-#include <stdint.h>
-#elif defined (_WIN64)
-typedef unsigned __int64 uintptr_t;
-#else
-typedef unsigned int uintptr_t;
-#endif
-
-#include "memory.h"
-
+/* */
+/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */
+/*All rights reserved. */
+/* */
+/*Redistribution and use in source and binary forms, with or without */
+/*modification, are permitted provided that the following conditions */
+/*are met: */
+/* */
+/* Redistributions of source code must retain the above copyright */
+/* notice, this list of conditions and the following disclaimer. */
+/* */
+/* Redistributions in binary form must reproduce the above */
+/* copyright notice, this list of conditions and the following */
+/* disclaimer in the documentation and/or other materials provided */
+/* with the distribution. */
+/* */
+/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */
+/* contributors may be used to endorse or promote products derived */
+/* from this software without specific prior written permission. */
+/* */
+/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
+/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
+/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
+/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */
+/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
+/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */
+/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
+/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */
+/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
+/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */
+/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
+/*POSSIBILITY OF SUCH DAMAGE. */
+/* */
+/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
+/* */
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef __STDC99__
+#include <stdint.h>
+#elif defined (_WIN64)
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+
+#include "memory.h"
+
/* default alignment and chunksize, if called with 0 arguments */
-#define CHUNKSIZE (64*1024)
-#define ALIGN 8
-
+#define CHUNKSIZE (64*1024)
+#define ALIGN 8
+
/* we need to call the `real' malloc and free, not our replacements */
-#undef malloc
-#undef free
-
-struct chunk {
- struct chunk *next;
-};
-
-struct cleanup {
- struct cleanup *next;
- void (*fn)(void *);
- void *arg;
-};
-
-struct MemoryPool_rec {
- struct chunk *next;
- uintptr_t free, end;
- size_t chunksize;
- uintptr_t alignmask;
- struct cleanup *cleanup;
-};
-
-MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
-{
- MemoryPool *pool;
-
- if (align == 0) align = ALIGN;
- if (chunksize == 0) chunksize = CHUNKSIZE;
- if (align & (align-1)) return 0;
- if (chunksize < sizeof(MemoryPool)) return 0;
- if (chunksize & (align-1)) return 0;
- if (!(pool = malloc(chunksize))) return 0;
- pool->next = 0;
- pool->chunksize = chunksize;
- pool->alignmask = (uintptr_t)(align)-1;
- pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
- pool->end = (uintptr_t)pool + chunksize;
- pool->cleanup = 0;
- return pool;
-}
-
-void mem_FreePool(MemoryPool *pool)
-{
- struct cleanup *cleanup;
- struct chunk *p, *next;
-
- for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
- cleanup->fn(cleanup->arg);
- }
- for (p = (struct chunk *)pool; p; p = next) {
- next = p->next;
- free(p);
- }
-}
-
-void *mem_Alloc(MemoryPool *pool, size_t size)
-{
- struct chunk *ch;
- void *rv = (void *)pool->free;
- size = (size + pool->alignmask) & ~pool->alignmask;
- if (size <= 0) size = pool->alignmask;
- pool->free += size;
- if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
- size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
- & ~pool->alignmask;
- pool->free = (uintptr_t)rv;
- if (minreq >= pool->chunksize) {
- /* request size is too big for the chunksize, so allocate it as
- // a single chunk of the right size */
- ch = malloc(minreq);
- if (!ch) return 0;
- } else {
- ch = malloc(pool->chunksize);
- if (!ch) return 0;
- pool->free = (uintptr_t)ch + minreq;
- pool->end = (uintptr_t)ch + pool->chunksize;
- }
- ch->next = pool->next;
- pool->next = ch;
- rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
- }
- return rv;
-}
-
-int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
- struct cleanup *cleanup;
-
- pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
- cleanup = mem_Alloc(pool, sizeof(struct cleanup));
- if (!cleanup) return -1;
- cleanup->next = pool->cleanup;
- cleanup->fn = fn;
- cleanup->arg = arg;
- pool->cleanup = cleanup;
- return 0;
-}
+#undef malloc
+#undef free
+
+struct chunk {
+ struct chunk *next;
+};
+
+struct cleanup {
+ struct cleanup *next;
+ void (*fn)(void *);
+ void *arg;
+};
+
+struct MemoryPool_rec {
+ struct chunk *next;
+ uintptr_t free, end;
+ size_t chunksize;
+ uintptr_t alignmask;
+ struct cleanup *cleanup;
+};
+
+MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
+{
+ MemoryPool *pool;
+
+ if (align == 0) align = ALIGN;
+ if (chunksize == 0) chunksize = CHUNKSIZE;
+ if (align & (align-1)) return 0;
+ if (chunksize < sizeof(MemoryPool)) return 0;
+ if (chunksize & (align-1)) return 0;
+ if (!(pool = malloc(chunksize))) return 0;
+ pool->next = 0;
+ pool->chunksize = chunksize;
+ pool->alignmask = (uintptr_t)(align)-1;
+ pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
+ pool->end = (uintptr_t)pool + chunksize;
+ pool->cleanup = 0;
+ return pool;
+}
+
+void mem_FreePool(MemoryPool *pool)
+{
+ struct cleanup *cleanup;
+ struct chunk *p, *next;
+
+ for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
+ cleanup->fn(cleanup->arg);
+ }
+ for (p = (struct chunk *)pool; p; p = next) {
+ next = p->next;
+ free(p);
+ }
+}
+
+void *mem_Alloc(MemoryPool *pool, size_t size)
+{
+ struct chunk *ch;
+ void *rv = (void *)pool->free;
+ size = (size + pool->alignmask) & ~pool->alignmask;
+ if (size <= 0) size = pool->alignmask;
+ pool->free += size;
+ if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
+ size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
+ & ~pool->alignmask;
+ pool->free = (uintptr_t)rv;
+ if (minreq >= pool->chunksize) {
+ /* request size is too big for the chunksize, so allocate it as */
+ /* a single chunk of the right size */
+ ch = malloc(minreq);
+ if (!ch) return 0;
+ } else {
+ ch = malloc(pool->chunksize);
+ if (!ch) return 0;
+ pool->free = (uintptr_t)ch + minreq;
+ pool->end = (uintptr_t)ch + pool->chunksize;
+ }
+ ch->next = pool->next;
+ pool->next = ch;
+ rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
+ }
+ return rv;
+}
+
+int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
+ struct cleanup *cleanup;
+
+ pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
+ cleanup = mem_Alloc(pool, sizeof(struct cleanup));
+ if (!cleanup) return -1;
+ cleanup->next = pool->cleanup;
+ cleanup->fn = fn;
+ cleanup->arg = arg;
+ pool->cleanup = cleanup;
+ return 0;
+}