diff options
author | Michal Krol <mjkrol@gmail.org> | 2005-03-18 14:28:02 +0000 |
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committer | Michal Krol <mjkrol@gmail.org> | 2005-03-18 14:28:02 +0000 |
commit | 2fb2e27e28569371bd0d12aa74504d53bb04edc0 (patch) | |
tree | 87fd04629f66c78767e68ed8fe9ea2d552771042 /src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c | |
parent | 5b641a516ecde984027d4fc1fe198195b7b861a7 (diff) |
update against 03-Feb-2005 release
Diffstat (limited to 'src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c')
-rwxr-xr-x | src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c | 378 |
1 files changed, 189 insertions, 189 deletions
diff --git a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c index 31e6137b9d..ed0f4fb4b9 100755 --- a/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c +++ b/src/mesa/shader/slang/MachineIndependent/preprocessor/memory.c @@ -1,191 +1,191 @@ -/* -//Copyright (C) 2002-2004 3Dlabs Inc. Ltd. -//All rights reserved. -// -//Redistribution and use in source and binary forms, with or without -//modification, are permitted provided that the following conditions -//are met: -// -// Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// -// Neither the name of 3Dlabs Inc. Ltd. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -//POSSIBILITY OF SUCH DAMAGE. -*/ -/****************************************************************************\ -Copyright (c) 2002, NVIDIA Corporation. - -NVIDIA Corporation("NVIDIA") supplies this software to you in -consideration of your agreement to the following terms, and your use, -installation, modification or redistribution of this NVIDIA software -constitutes acceptance of these terms. If you do not agree with these -terms, please do not use, install, modify or redistribute this NVIDIA -software. - -In consideration of your agreement to abide by the following terms, and -subject to these terms, NVIDIA grants you a personal, non-exclusive -license, under NVIDIA's copyrights in this original NVIDIA software (the -"NVIDIA Software"), to use, reproduce, modify and redistribute the -NVIDIA Software, with or without modifications, in source and/or binary -forms; provided that if you redistribute the NVIDIA Software, you must -retain the copyright notice of NVIDIA, this notice and the following -text and disclaimers in all such redistributions of the NVIDIA Software. -Neither the name, trademarks, service marks nor logos of NVIDIA -Corporation may be used to endorse or promote products derived from the -NVIDIA Software without specific prior written permission from NVIDIA. -Except as expressly stated in this notice, no other rights or licenses -express or implied, are granted by NVIDIA herein, including but not -limited to any patent rights that may be infringed by your derivative -works or by other works in which the NVIDIA Software may be -incorporated. No hardware is licensed hereunder. - -THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT -WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, -INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, -NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR -ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER -PRODUCTS. - -IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, -INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED -TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF -USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY -OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE -NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, -TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF -NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -\****************************************************************************/ - -#include <stddef.h> -#include <stdlib.h> -#include <string.h> - -#ifdef __STDC99__ -#include <stdint.h> -#elif defined (_WIN64) -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif - -#include "memory.h" - +/* */ +/*Copyright (C) 2002-2005 3Dlabs Inc. Ltd. */ +/*All rights reserved. */ +/* */ +/*Redistribution and use in source and binary forms, with or without */ +/*modification, are permitted provided that the following conditions */ +/*are met: */ +/* */ +/* Redistributions of source code must retain the above copyright */ +/* notice, this list of conditions and the following disclaimer. */ +/* */ +/* Redistributions in binary form must reproduce the above */ +/* copyright notice, this list of conditions and the following */ +/* disclaimer in the documentation and/or other materials provided */ +/* with the distribution. */ +/* */ +/* Neither the name of 3Dlabs Inc. Ltd. nor the names of its */ +/* contributors may be used to endorse or promote products derived */ +/* from this software without specific prior written permission. */ +/* */ +/*THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */ +/*"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */ +/*LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */ +/*FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE */ +/*COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */ +/*INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, */ +/*BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ +/*LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER */ +/*CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */ +/*LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN */ +/*ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */ +/*POSSIBILITY OF SUCH DAMAGE. */ +/* */ +/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
+/* */ +#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef __STDC99__
+#include <stdint.h>
+#elif defined (_WIN64)
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+
+#include "memory.h"
+
/* default alignment and chunksize, if called with 0 arguments */ -#define CHUNKSIZE (64*1024) -#define ALIGN 8 - +#define CHUNKSIZE (64*1024)
+#define ALIGN 8
+
/* we need to call the `real' malloc and free, not our replacements */ -#undef malloc -#undef free - -struct chunk { - struct chunk *next; -}; - -struct cleanup { - struct cleanup *next; - void (*fn)(void *); - void *arg; -}; - -struct MemoryPool_rec { - struct chunk *next; - uintptr_t free, end; - size_t chunksize; - uintptr_t alignmask; - struct cleanup *cleanup; -}; - -MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align) -{ - MemoryPool *pool; - - if (align == 0) align = ALIGN; - if (chunksize == 0) chunksize = CHUNKSIZE; - if (align & (align-1)) return 0; - if (chunksize < sizeof(MemoryPool)) return 0; - if (chunksize & (align-1)) return 0; - if (!(pool = malloc(chunksize))) return 0; - pool->next = 0; - pool->chunksize = chunksize; - pool->alignmask = (uintptr_t)(align)-1; - pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask; - pool->end = (uintptr_t)pool + chunksize; - pool->cleanup = 0; - return pool; -} - -void mem_FreePool(MemoryPool *pool) -{ - struct cleanup *cleanup; - struct chunk *p, *next; - - for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) { - cleanup->fn(cleanup->arg); - } - for (p = (struct chunk *)pool; p; p = next) { - next = p->next; - free(p); - } -} - -void *mem_Alloc(MemoryPool *pool, size_t size) -{ - struct chunk *ch; - void *rv = (void *)pool->free; - size = (size + pool->alignmask) & ~pool->alignmask; - if (size <= 0) size = pool->alignmask; - pool->free += size; - if (pool->free > pool->end || pool->free < (uintptr_t)rv) { - size_t minreq = (size + sizeof(struct chunk) + pool->alignmask) - & ~pool->alignmask; - pool->free = (uintptr_t)rv; - if (minreq >= pool->chunksize) { - /* request size is too big for the chunksize, so allocate it as - // a single chunk of the right size */ - ch = malloc(minreq); - if (!ch) return 0; - } else { - ch = malloc(pool->chunksize); - if (!ch) return 0; - pool->free = (uintptr_t)ch + minreq; - pool->end = (uintptr_t)ch + pool->chunksize; - } - ch->next = pool->next; - pool->next = ch; - rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask); - } - return rv; -} - -int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) { - struct cleanup *cleanup; - - pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1); - cleanup = mem_Alloc(pool, sizeof(struct cleanup)); - if (!cleanup) return -1; - cleanup->next = pool->cleanup; - cleanup->fn = fn; - cleanup->arg = arg; - pool->cleanup = cleanup; - return 0; -} +#undef malloc
+#undef free
+
+struct chunk {
+ struct chunk *next;
+};
+
+struct cleanup {
+ struct cleanup *next;
+ void (*fn)(void *);
+ void *arg;
+};
+
+struct MemoryPool_rec {
+ struct chunk *next;
+ uintptr_t free, end;
+ size_t chunksize;
+ uintptr_t alignmask;
+ struct cleanup *cleanup;
+};
+
+MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
+{
+ MemoryPool *pool;
+
+ if (align == 0) align = ALIGN;
+ if (chunksize == 0) chunksize = CHUNKSIZE;
+ if (align & (align-1)) return 0;
+ if (chunksize < sizeof(MemoryPool)) return 0;
+ if (chunksize & (align-1)) return 0;
+ if (!(pool = malloc(chunksize))) return 0;
+ pool->next = 0;
+ pool->chunksize = chunksize;
+ pool->alignmask = (uintptr_t)(align)-1;
+ pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
+ pool->end = (uintptr_t)pool + chunksize;
+ pool->cleanup = 0;
+ return pool;
+}
+
+void mem_FreePool(MemoryPool *pool)
+{
+ struct cleanup *cleanup;
+ struct chunk *p, *next;
+
+ for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
+ cleanup->fn(cleanup->arg);
+ }
+ for (p = (struct chunk *)pool; p; p = next) {
+ next = p->next;
+ free(p);
+ }
+}
+
+void *mem_Alloc(MemoryPool *pool, size_t size)
+{
+ struct chunk *ch;
+ void *rv = (void *)pool->free;
+ size = (size + pool->alignmask) & ~pool->alignmask;
+ if (size <= 0) size = pool->alignmask;
+ pool->free += size;
+ if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
+ size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
+ & ~pool->alignmask;
+ pool->free = (uintptr_t)rv;
+ if (minreq >= pool->chunksize) {
+ /* request size is too big for the chunksize, so allocate it as */ + /* a single chunk of the right size */ + ch = malloc(minreq);
+ if (!ch) return 0;
+ } else {
+ ch = malloc(pool->chunksize);
+ if (!ch) return 0;
+ pool->free = (uintptr_t)ch + minreq;
+ pool->end = (uintptr_t)ch + pool->chunksize;
+ }
+ ch->next = pool->next;
+ pool->next = ch;
+ rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
+ }
+ return rv;
+}
+
+int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
+ struct cleanup *cleanup;
+
+ pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
+ cleanup = mem_Alloc(pool, sizeof(struct cleanup));
+ if (!cleanup) return -1;
+ cleanup->next = pool->cleanup;
+ cleanup->fn = fn;
+ cleanup->arg = arg;
+ pool->cleanup = cleanup;
+ return 0;
+}
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