diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-25 15:33:02 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-25 15:33:02 -0600 |
commit | 40acf8cce24afe80388639b804f9ae8c0b779d81 (patch) | |
tree | a232e33669d4a4ed26af5d67d3c143d7dec26df2 /src/mesa/shader/slang/slang_simplify.c | |
parent | 4b3fb99b502a803bec852a35e6d50c3ff49975e3 (diff) |
mesa: glsl: assorted fixes for resolving polymorphic functions
Plus,
- fix some issues in casting function arguments to format param types.
- fix some vec/mat constructor bugs
- find/report more syntax/semantic errors
Diffstat (limited to 'src/mesa/shader/slang/slang_simplify.c')
-rw-r--r-- | src/mesa/shader/slang/slang_simplify.c | 226 |
1 files changed, 124 insertions, 102 deletions
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index c34bef2164..c4bf0175be 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,11 +23,11 @@ */ /** - * \file slang_assemble_typeinfo.c - * slang type info - * \author Michal Krol + * Functions for constant folding, built-in constant lookup, and function + * call casting. */ + #include "main/imports.h" #include "main/macros.h" #include "main/get.h" @@ -314,17 +314,18 @@ _slang_simplify(slang_operation *oper, /** - * Adapt the arguments for a function call to match the parameters of - * the given function. - * This is for: - * 1. converting/casting argument types to match parameters - * 2. breaking up vector/matrix types into individual components to - * satisfy constructors. + * Insert casts to try to adapt actual parameters to formal parameters for a + * function call when an exact match for the parameter types is not found. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) */ GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) { const GLboolean haveRetValue = _slang_function_has_return_value(fun); const int numParams = fun->param_count - haveRetValue; @@ -332,95 +333,9 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, int dbg = 0; if (dbg) - printf("Adapt %d args to %d parameters for %s\n", - callOper->num_children, numParams, (char *) fun->header.a_name); + printf("Adapt call of %d args to func %s (%d params)\n", + callOper->num_children, (char*) fun->header.a_name, numParams); - /* Only try adapting for constructors */ - if (fun->kind != SLANG_FUNC_CONSTRUCTOR) - return GL_FALSE; - - if (callOper->num_children != numParams) { - /* number of arguments doesn't match number of parameters */ - - if (fun->kind == SLANG_FUNC_CONSTRUCTOR) { - /* For constructor calls, we can try to unroll vector/matrix args - * into individual floats/ints and try to match the function params. - */ - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - GLint argSz, j; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation_(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* - paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); - assert(paramSz == 1); - */ - argSz = _slang_sizeof_type_specifier(&argType.spec); - if (argSz > 1) { - slang_operation origArg; - /* break up arg[i] into components */ - if (dbg) - printf("Break up arg %d from 1 to %d elements\n", i, argSz); - - slang_operation_construct(&origArg); - slang_operation_copy(&origArg, - &callOper->children[i]); - - /* insert argSz-1 new children/args */ - for (j = 0; j < argSz - 1; j++) { - (void) slang_operation_insert(&callOper->num_children, - &callOper->children, i); - } - - /* replace arg[i+j] with subscript/index oper */ - for (j = 0; j < argSz; j++) { - callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; - callOper->children[i + j].num_children = 2; - callOper->children[i + j].children = slang_operation_new(2); - slang_operation_copy(&callOper->children[i + j].children[0], - &origArg); - callOper->children[i + j].children[1].type - = SLANG_OPER_LITERAL_INT; - callOper->children[i + j].children[1].literal[0] = (GLfloat) j; - } - - } - } /* for i */ - } - else { - /* non-constructor function: number of args must match number - * of function params. - */ - return GL_FALSE; /* caller will record an error msg */ - } - } - - if (callOper->num_children < (GLuint) numParams) { - /* still not enough args for all params */ - return GL_FALSE; - } - else if (callOper->num_children > (GLuint) numParams) { - /* now too many arguments */ - /* XXX this isn't always an error, see spec */ - return GL_FALSE; - } - - /* - * Second phase, argument casting. - * Example: - * void foo(int i, bool b) {} - * x = foo(3.15, 9); - * Gets translated into: - * x = foo(int(3.15), bool(9)) - */ for (i = 0; i < numParams; i++) { slang_typeinfo argType; slang_variable *paramVar = fun->parameters->variables[i]; @@ -448,6 +363,12 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, slang_operation_copy(child, &callOper->children[i]); child->locals->outer_scope = callOper->children[i].locals; +#if 0 + if (_slang_sizeof_type_specifier(&argType.spec) > + _slang_sizeof_type_specifier(¶mVar->type.specifier)) { + } +#endif + callOper->children[i].type = SLANG_OPER_CALL; callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); callOper->children[i].num_children = 1; @@ -458,6 +379,107 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, } if (dbg) { + printf("===== New call to %s with cast arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt %d args to %d parameters for %s\n", + callOper->num_children, numParams, (char *) fun->header.a_name); + + /* Only try adapting for constructors */ + if (fun->kind != SLANG_FUNC_CONSTRUCTOR) + return GL_FALSE; + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation_(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; + callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = SLANG_OPER_LITERAL_INT; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; + } + } + } + } + + if (callOper->num_children < (GLuint) numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > (GLuint) numParams) { + /* now too many arguments */ + /* just truncate */ + callOper->num_children = (GLuint) numParams; + } + + if (dbg) { printf("===== New call to %s with adapted arguments ===============\n", (char*) fun->header.a_name); slang_print_tree(callOper, 5); |