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authorMichal Krol <michal@tungstengraphics.com>2008-07-15 11:44:47 +0200
committerMichal Krol <michal@tungstengraphics.com>2008-07-15 11:49:02 +0200
commitf9c574d7192d2193ff3e12629a8db1a74b6dbf55 (patch)
treecb128f689d953fc8b8fa21cd990ef478dfe757a6 /src/mesa/shader/slang/slang_simplify.c
parent6c534b830c6f5427c391c5225c34561141c201ba (diff)
mesa: Silence compiler warnings on Windows.
Diffstat (limited to 'src/mesa/shader/slang/slang_simplify.c')
-rw-r--r--src/mesa/shader/slang/slang_simplify.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index 158d6bc8cf..88ca83d288 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -76,7 +76,7 @@ _slang_lookup_constant(const char *name)
for (i = 0; info[i].Name; i++) {
if (strcmp(info[i].Name, name) == 0) {
/* found */
- GLint value = -1.0;
+ GLint value = -1;
_mesa_GetIntegerv(info[i].Token, &value);
ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
return value / info[i].Divisor;
@@ -110,7 +110,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[0] =
oper->literal[1] =
oper->literal[2] =
- oper->literal[3] = value;
+ oper->literal[3] = (GLfloat) value;
oper->type = SLANG_OPER_LITERAL_INT;
return;
}
@@ -380,7 +380,7 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun,
&origArg);
callOper->children[i + j].children[1].type
= SLANG_OPER_LITERAL_INT;
- callOper->children[i + j].children[1].literal[0] = j;
+ callOper->children[i + j].children[1].literal[0] = (GLfloat) j;
}
}
@@ -394,11 +394,11 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun,
}
}
- if (callOper->num_children < numParams) {
+ if (callOper->num_children < (GLuint) numParams) {
/* still not enough args for all params */
return GL_FALSE;
}
- else if (callOper->num_children > numParams) {
+ else if (callOper->num_children > (GLuint) numParams) {
/* now too many arguments */
/* XXX this isn't always an error, see spec */
return GL_FALSE;