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author | Brian <brian@nostromo.localnet.net> | 2007-03-11 17:00:39 -0600 |
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committer | Brian <brian@nostromo.localnet.net> | 2007-03-11 17:00:39 -0600 |
commit | 1c09bcfdda4083636a3ac27d804a34ef87875ce7 (patch) | |
tree | 9d97cdcff44f9a789e0bec8c15609d61c3db2d17 /src/mesa/shader/slang | |
parent | d23dd812ad597ddbe82be5f95708ece9ad63a2fa (diff) |
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
GL_MAX_DRAW_BUFFERS is currently 4.
Added gl_FragData[] output for fragment programs.
In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 640b87a34d..88a4b2d657 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -284,6 +284,7 @@ _slang_output_index(const char *name, GLenum target) static const struct output_info fragOutputs[] = { { "gl_FragColor", FRAG_RESULT_COLR }, { "gl_FragDepth", FRAG_RESULT_DEPR }, + { "gl_FragData", FRAG_RESULT_DATA0 }, { NULL, 0 } }; GLuint i; |