diff options
author | Brian <brian@yutani.localnet.net> | 2006-12-14 13:59:25 -0700 |
---|---|---|
committer | Brian <brian@yutani.localnet.net> | 2006-12-14 13:59:25 -0700 |
commit | cc0c8b224880c6d6d5bf09f1d37b4275da476afd (patch) | |
tree | fd23cd79f64d4b05578d8e1c314e034cfaa39920 /src/mesa/shader | |
parent | ef264c2971b43717c8f565f1d39f4149be3aaa85 (diff) |
Updates for new linker (merged varying/uniform vars).
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index f805e2cebd..976fa0aa31 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -33,10 +33,12 @@ #include "context.h" #include "hash.h" #include "macros.h" +#include "program.h" #include "shaderobjects.h" #include "shaderobjects_3dlabs.h" #include "slang_link.h" +#define NEW_SLANG 1 #if FEATURE_ARB_shader_objects @@ -380,8 +382,8 @@ uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type, #if NEW_SLANG if (ctx->ShaderObjects.Linked) { struct gl_linked_program *linked = ctx->ShaderObjects.Linked; - if (location >= 0 && location < linked->NumUniforms) { - GLfloat *v = linked->Uniforms[location].Value; + if (location >= 0 && location < linked->Uniforms->NumParameters) { + GLfloat *v = linked->Uniforms->ParameterValues[location]; const GLfloat *fValues = (const GLfloat *) values; /* XXX */ GLint i; if (type == GL_FLOAT_VEC4) @@ -396,10 +398,10 @@ uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type, return; } } -#endif - +#else if (!(**pro).WriteUniform(pro, location, count, values, type)) _mesa_error(ctx, GL_INVALID_OPERATION, caller); +#endif } @@ -850,10 +852,12 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) GET_CURRENT_CONTEXT(ctx); if (ctx->ShaderObjects.Linked) { - struct gl_linked_program *linked = ctx->ShaderObjects.Linked; + const struct gl_linked_program *linked = ctx->ShaderObjects.Linked; GLuint loc; - for (loc = 0; loc < linked->NumUniforms; loc++) { - if (!strcmp(linked->Uniforms[loc].Name, name)) { + for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) { + const struct gl_program_parameter *u + = linked->Uniforms->Parameters + loc; + if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) { return loc; } } |