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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-14 16:09:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-14 16:09:46 -0600
commitade508312c701ce89d3c2cd717994dbbabb4f207 (patch)
tree7c7a35935143d90c99820025a8887c5606041db6 /src/mesa/sources
parentc807c1a23fc918591e9d2f6f26c4e071a725bced (diff)
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
Diffstat (limited to 'src/mesa/sources')
-rw-r--r--src/mesa/sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/sources b/src/mesa/sources
index dbfc01d0ed..054f667a25 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -165,6 +165,7 @@ SHADER_SOURCES = \
shader/prog_parameter.c \
shader/prog_print.c \
shader/prog_statevars.c \
+ shader/prog_uniform.c \
shader/programopt.c \
shader/shader_api.c \