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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-04-25 15:23:21 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-04-25 15:24:07 -0600 |
commit | 332b77b852905224741084c5a4f5d2f4625dd119 (patch) | |
tree | d0a9c8b79656068e85c2b3666eb1ceb2756e08f4 /src/mesa/state_tracker/st_cb_drawpixels.c | |
parent | 4c50969334844bc9aa622176c3ebcbc733394f78 (diff) |
gallium: use simple color pass-through fragment shader if textures don't exist
If we run out of texture memory we may not have the texture needed by the
fragment shader. If this happens, plug in a color passthrough shader.
So instead of crashing, we just don't see the texture.
GL_OUT_OF_MEMORY is raised, of course.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
0 files changed, 0 insertions, 0 deletions