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author | Roland Scheidegger <sroland@tungstengraphics.com> | 2008-05-09 15:04:33 +0200 |
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committer | Roland Scheidegger <sroland@tungstengraphics.com> | 2008-05-09 16:56:23 +0200 |
commit | a1f95a8bf64f863289b6759caeec76d7e054400e (patch) | |
tree | e7224661c27840de3e38b81b4ebc7056503177df /src/mesa/state_tracker/st_cb_fbo.c | |
parent | 5ee2b5bdcc62e844079829f4f4301aad5374c62e (diff) |
gallium: depth textures have usage depth_stencil instead of render_target
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 3e592730f8..3560a040c8 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -77,12 +77,6 @@ init_renderbuffer_bits(struct st_renderbuffer *strb, return info.size; } -static INLINE GLboolean pf_is_depth_stencil( enum pipe_format format ) -{ - return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) + - pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0; -} - /** * gl_renderbuffer::AllocStorage() * This is called to allocate the original drawing surface, and |