diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2001-03-19 02:25:35 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2001-03-19 02:25:35 +0000 |
commit | 709892459922a32096fe9dd8261d0d92337bb02f (patch) | |
tree | 87782215d4531207c97b236a5dfa0d15c45aef8a /src/mesa/swrast/s_accum.c | |
parent | d9bf6ccce9f5fea22d6a478c4afafea3c3c525c5 (diff) |
Split driver struct into swrast/tnl/core components.
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r-- | src/mesa/swrast/s_accum.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 240992066e..d93396677f 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.8 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_accum.c,v 1.9 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -312,8 +312,8 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (value == 0.0F) return; - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); /* May have to leave optimized accum buffer mode */ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) @@ -321,7 +321,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) rescale_accum(ctx); - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode) { /* simply add integer color values into accum buffer */ @@ -364,14 +364,14 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, } } /* restore read buffer = draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - RENDER_FINISH(ctx); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + ctx->Color.DriverDrawBuffer ); + RENDER_FINISH(swrast,ctx); break; case GL_LOAD: - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); /* This is a change to go into optimized accum buffer mode */ if (value > 0.0 && value <= 1.0) { @@ -387,7 +387,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, swrast->_IntegerAccumScaler = 0.0; } - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode) { /* just copy values into accum buffer */ GLint j; @@ -429,9 +429,9 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, } /* restore read buffer = draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); - RENDER_FINISH(ctx); + RENDER_FINISH(swrast,ctx); break; case GL_RETURN: @@ -439,7 +439,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode && value != 1.0) rescale_accum(ctx); - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { /* build lookup table to avoid many floating point multiplies */ static GLchan multTable[32768]; @@ -471,7 +471,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (colorMask != 0xffffffff) { _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, + (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); if (ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { @@ -503,7 +503,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (colorMask != 0xffffffff) { _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, + (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); if (ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { @@ -513,7 +513,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, ypos++; } } - RENDER_FINISH(ctx); + RENDER_FINISH(swrast,ctx); break; default: |