diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-05-04 20:11:35 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-05-04 20:11:35 +0000 |
commit | e4b2356c07d31fbeeabb13b2fb47db703b473080 (patch) | |
tree | d8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_depth.h | |
parent | ebef61f5c0950572f9c6a81b08f447957461675c (diff) |
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r-- | src/mesa/swrast/s_depth.h | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index b972a84c56..2229e8a22d 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.3 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,10 +31,6 @@ #include "s_context.h" -extern GLvoid * -_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y); - - extern GLuint _swrast_depth_test_span( GLcontext *ctx, struct sw_span *span); @@ -44,21 +40,17 @@ _swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span ); extern void -_swrast_read_depth_span( GLcontext *ctx, - GLint n, GLint x, GLint y, GLdepth depth[] ); - - -extern void -_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y, - GLfloat depth[] ); +_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLuint depth[] ); extern void -_swrast_alloc_depth_buffer( GLframebuffer *buffer ); +_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLfloat depth[] ); extern void -_swrast_clear_depth_buffer( GLcontext *ctx ); +_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ); #endif |