diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-22 05:00:12 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-22 05:00:12 +0000 |
commit | f1e2826856d7df00d0e98106b93ddab51b26ff04 (patch) | |
tree | 1b3667a5c67d57d60381794e359d6d85b806c820 /src/mesa/swrast/s_drawpix.c | |
parent | 4fd11949f03039a95dbdbfdae7865615d5a727d6 (diff) |
When testing visual attributes, use the Draw/Read buffer, not the context.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 5f4ea7f8ba..91ac13b13b 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -529,8 +529,8 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, return; } - if (ctx->Visual.stencilBits == 0) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(no stencil buffer)"); + if (ctx->DrawBuffer->Visual.stencilBits == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(no stencil buffer)"); return; } @@ -584,6 +584,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { + struct gl_framebuffer *fb = ctx->DrawBuffer; const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; const GLint desty = y; @@ -610,7 +611,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, _swrast_span_default_texcoords(ctx, &span); if (type == GL_UNSIGNED_SHORT - && ctx->Visual.depthBits == 16 + && fb->Visual.depthBits == 16 && !bias_or_scale && !zoom && ctx->Visual.rgbMode @@ -635,8 +636,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && !zoom && ctx->Visual.rgbMode && width <= MAX_WIDTH) { - /* Special case: shift 32-bit values down to ctx->Visual.depthBits */ - const GLint shift = 32 - ctx->Visual.depthBits; + /* Special case: shift 32-bit values down to Visual.depthBits */ + const GLint shift = 32 - fb->Visual.depthBits; GLint row, spanY = y; for (row = 0; row < height; row++, spanY++) { const GLuint *zSrc = (const GLuint *) |