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authorBrian <brian.paul@tungstengraphics.com>2007-10-24 11:37:05 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-24 12:38:07 -0600
commitf68fce1f1f61997f284b77cca5b5765cd7443240 (patch)
treee1398a0d0a38ca30a25d667cdfab0db025ebc5d5 /src/mesa/swrast/s_fog.c
parent3a345e000350c1590367f01be5db6f0f10701283 (diff)
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r--src/mesa/swrast/s_fog.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index ed47964a66..7b143f6e5b 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -168,7 +168,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
GLfloat rFog, gFog, bFog;
ASSERT(swrast->_FogEnabled);
- ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC);
ASSERT(span->arrayMask & SPAN_RGBA);
/* compute (scaled) fog color */