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authorBrian Paul <brian.paul@tungstengraphics.com>2002-08-07 00:45:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_texture.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 405eae95f0..f769e1e0f9 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.64 2002/06/26 14:56:20 brianp Exp $ */
+/* $Id: s_texture.c,v 1.65 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3604,7 +3604,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
*/
if (swrast->_AnyTextureCombine)
- MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan));
+ MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan));
/*
* Must do all texture sampling before combining in order to
@@ -3614,7 +3614,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *curObj = texUnit->_Current;
- GLfloat *lambda = span->lambda[unit];
+ GLfloat *lambda = span->array->lambda[unit];
GLchan (*texels)[4] = (GLchan (*)[4])
(swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan)));
@@ -3642,7 +3642,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
/* Sample the texture (span->end fragments) */
swrast->TextureSample[unit]( ctx, unit, texUnit->_Current,
- span->end, span->texcoords[unit],
+ span->end, span->array->texcoords[unit],
lambda, texels );
}
}
@@ -3659,14 +3659,14 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
texture_combine( ctx, unit, span->end,
(CONST GLchan (*)[4]) primary_rgba,
swrast->TexelBuffer,
- span->color.rgba );
+ span->array->rgba );
}
else if (texUnit->EnvMode == GL_COMBINE4_NV) {
/* GL_NV_texture_env_combine4 */
texture_combine4( ctx, unit, span->end,
(CONST GLchan (*)[4]) primary_rgba,
swrast->TexelBuffer,
- span->color.rgba );
+ span->array->rgba );
}
else {
/* conventional texture blend */
@@ -3675,7 +3675,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
(span->end * 4 * sizeof(GLchan)));
texture_apply( ctx, texUnit, span->end,
(CONST GLchan (*)[4]) primary_rgba, texels,
- span->color.rgba );
+ span->array->rgba );
}
}
}