diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-08-07 00:45:07 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-08-07 00:45:07 +0000 |
commit | 77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch) | |
tree | 98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_texture.c | |
parent | 2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff) |
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated
per-context (to avoid huge stack allocations - a problem on Windows).
This lets us use span.redStep instead of span->redStep (for example) to
hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 405eae95f0..f769e1e0f9 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.64 2002/06/26 14:56:20 brianp Exp $ */ +/* $Id: s_texture.c,v 1.65 2002/08/07 00:45:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -3604,7 +3604,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) */ if (swrast->_AnyTextureCombine) - MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan)); + MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan)); /* * Must do all texture sampling before combining in order to @@ -3614,7 +3614,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) if (ctx->Texture.Unit[unit]._ReallyEnabled) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const struct gl_texture_object *curObj = texUnit->_Current; - GLfloat *lambda = span->lambda[unit]; + GLfloat *lambda = span->array->lambda[unit]; GLchan (*texels)[4] = (GLchan (*)[4]) (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan))); @@ -3642,7 +3642,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) /* Sample the texture (span->end fragments) */ swrast->TextureSample[unit]( ctx, unit, texUnit->_Current, - span->end, span->texcoords[unit], + span->end, span->array->texcoords[unit], lambda, texels ); } } @@ -3659,14 +3659,14 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) texture_combine( ctx, unit, span->end, (CONST GLchan (*)[4]) primary_rgba, swrast->TexelBuffer, - span->color.rgba ); + span->array->rgba ); } else if (texUnit->EnvMode == GL_COMBINE4_NV) { /* GL_NV_texture_env_combine4 */ texture_combine4( ctx, unit, span->end, (CONST GLchan (*)[4]) primary_rgba, swrast->TexelBuffer, - span->color.rgba ); + span->array->rgba ); } else { /* conventional texture blend */ @@ -3675,7 +3675,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span ) (span->end * 4 * sizeof(GLchan))); texture_apply( ctx, texUnit, span->end, (CONST GLchan (*)[4]) primary_rgba, texels, - span->color.rgba ); + span->array->rgba ); } } } |