diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-16 04:09:26 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-16 04:09:26 +0000 |
commit | 1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch) | |
tree | f0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast | |
parent | 909e8a7abbce61de467e059d9be57a1f32a3d344 (diff) |
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 13 | ||||
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_depth.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_texstore.c | 9 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_zoom.c | 3 |
9 files changed, 28 insertions, 38 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index b9f20c05c4..9dace65860 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -293,19 +293,14 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask, clear_color_buffers(ctx); } if (mask & BUFFER_BIT_DEPTH) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - _swrast_clear_depth_buffer(ctx, rb); + _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); } if (mask & BUFFER_BIT_ACCUM) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - _swrast_clear_accum_buffer(ctx, rb); + _swrast_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); } if (mask & BUFFER_BIT_STENCIL) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - _swrast_clear_stencil_buffer(ctx, rb); + _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); } } diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index f93cb53685..48c36120bc 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -501,7 +501,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *readRb = fb->_DepthBuffer; const GLfloat depthMax = fb->_DepthMaxF; GLfloat *p, *tmpImage; GLint sy, dy, stepy; @@ -610,7 +610,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint destx, GLint desty ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint sy, dy, stepy; GLint j; GLstencil *p, *tmpImage; @@ -724,9 +724,9 @@ copy_depth_stencil_pixels(GLcontext *ctx, = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; GLint overlapping; - depthDrawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - depthReadRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthDrawRb = ctx->DrawBuffer->_DepthBuffer; + depthReadRb = ctx->ReadBuffer->_DepthBuffer; + stencilReadRb = ctx->ReadBuffer->_StencilBuffer; ASSERT(depthDrawRb); ASSERT(depthReadRb); diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 800e7f29fd..27a77b14af 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -506,7 +506,7 @@ static GLuint depth_test_span( GLcontext *ctx, struct sw_span *span) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLint x = span->x; const GLint y = span->y; const GLuint count = span->end; @@ -1053,7 +1053,7 @@ static GLuint depth_test_pixels( GLcontext *ctx, struct sw_span *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLuint count = span->end; const GLint *x = span->array->x; const GLint *y = span->array->y; @@ -1119,7 +1119,7 @@ GLboolean _swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F); GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F); GLubyte *mask = span->array->mask; diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index b60004b1d6..d1f2ad8b83 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -842,8 +842,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, struct gl_pixelstore_attrib clippedUnpack = *unpack; GLint i; - depthRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthRb = ctx->DrawBuffer->_DepthBuffer; + stencilRb = ctx->DrawBuffer->_StencilBuffer; ASSERT(depthRb); ASSERT(stencilRb); diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 1d83dbf1dc..ace8519d61 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -86,7 +86,7 @@ read_depth_pixels( GLcontext *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; GLboolean bias_or_scale; /* clipping should have been done already */ @@ -168,7 +168,7 @@ read_stencil_pixels( GLcontext *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint j; ASSERT(rb); @@ -422,8 +422,8 @@ read_depth_stencil_pixels(GLcontext *ctx, struct gl_renderbuffer *depthRb, *stencilRb; GLint i; - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthRb = ctx->ReadBuffer->_DepthBuffer; + stencilRb = ctx->ReadBuffer->_StencilBuffer; ASSERT(depthRb); ASSERT(stencilRb); diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 09dd4ef883..effe4a6a52 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -409,7 +409,7 @@ static GLboolean stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLstencil stencilRow[MAX_WIDTH]; GLstencil *stencil; const GLuint n = span->end; @@ -532,7 +532,7 @@ apply_stencil_op_to_pixels( GLcontext *ctx, GLenum oper, GLuint face, const GLubyte mask[] ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; const GLstencil stencilMax = (1 << fb->Visual.stencilBits) - 1; const GLstencil ref = ctx->Stencil.Ref[face]; const GLstencil wrtmask = ctx->Stencil.WriteMask[face]; @@ -705,7 +705,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n, const GLint x[], const GLint y[], GLubyte mask[] ) { const struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLubyte fail[MAX_WIDTH]; GLstencil r, s; GLuint i; @@ -903,7 +903,7 @@ static GLboolean stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; const GLuint n = span->end; const GLint *x = span->array->x; const GLint *y = span->array->y; @@ -1099,7 +1099,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, const GLstencil stencil[] ) { struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index ff1f9d9992..a3e695549e 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -94,8 +94,7 @@ static GLfloat * read_depth_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { - struct gl_renderbuffer *rb - = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = ctx->ReadBuffer->_DepthBuffer; SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat *image, *dst; GLint i; @@ -125,10 +124,8 @@ static GLuint * read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height) { - struct gl_renderbuffer *depthRb - = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - struct gl_renderbuffer *stencilRb - = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *depthRb = ctx->ReadBuffer->_DepthBuffer; + struct gl_renderbuffer *stencilRb = ctx->ReadBuffer->_StencilBuffer; SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint *image, *dst; GLint i; diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index c364b0b0e8..1e3d76874a 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -905,8 +905,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, #define NAME occlusion_zless_triangle #define INTERP_Z 1 #define SETUP_CODE \ - struct gl_renderbuffer *rb \ - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ ASSERT(ctx->Depth.Test); \ ASSERT(!ctx->Depth.Mask); \ diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 41feb1140c..3fd914083f 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -355,8 +355,7 @@ _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY, GLint width, GLint spanX, GLint spanY, const GLvoid *z) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; GLushort zoomedVals16[MAX_WIDTH]; GLuint zoomedVals32[MAX_WIDTH]; GLint x0, x1, y0, y1, y; |