diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-02 21:40:33 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-02 21:40:33 +0000 |
commit | b37a084357dd08573b86d6d8c5ba43d65bdc1bd7 (patch) | |
tree | e9b71cecbc7500a5c6144c79cda6ac2a7a7e3558 /src/mesa/swrast | |
parent | 733a4b602bbbfda83ee03b7ae4f3737bbe659034 (diff) |
Converted line drawing over to new span code, pb no longer used.
Big clean-up of line drawing code.
Removed many obsolete span processing functions.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_alpha.c | 63 | ||||
-rw-r--r-- | src/mesa/swrast/s_alpha.h | 11 | ||||
-rw-r--r-- | src/mesa/swrast/s_blend.c | 31 | ||||
-rw-r--r-- | src/mesa/swrast/s_blend.h | 11 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 18 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_depth.c | 11 | ||||
-rw-r--r-- | src/mesa/swrast/s_fog.c | 99 | ||||
-rw-r--r-- | src/mesa/swrast/s_fog.h | 16 | ||||
-rw-r--r-- | src/mesa/swrast/s_lines.c | 1179 | ||||
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 82 | ||||
-rw-r--r-- | src/mesa/swrast/s_logic.c | 47 | ||||
-rw-r--r-- | src/mesa/swrast/s_logic.h | 14 | ||||
-rw-r--r-- | src/mesa/swrast/s_masking.c | 81 | ||||
-rw-r--r-- | src/mesa/swrast/s_masking.h | 27 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.h | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 68 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 37 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.h | 7 | ||||
-rw-r--r-- | src/mesa/swrast/s_texture.c | 9 |
21 files changed, 585 insertions, 1241 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index a473250eab..117434c844 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.16 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.17 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -100,7 +100,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #endif if (line->span.end == MAX_WIDTH) { -#ifdef DO_TEX +#if defined(DO_TEX) || defined(DO_MULTITEX) _mesa_write_texture_span(ctx, &line->span, GL_LINE); #elif defined(DO_RGBA) _mesa_write_rgba_span(ctx, &line->span, GL_LINE); @@ -293,7 +293,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) segment(ctx, &line, NAME(plot), 0.0, 1.0); } -#ifdef DO_TEX +#if defined(DO_TEX) || defined(DO_MULTITEX) _mesa_write_texture_span(ctx, &line.span, GL_LINE); #elif defined(DO_RGBA) _mesa_write_rgba_span(ctx, &line.span, GL_LINE); diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c index d44bdb63eb..914b699cea 100644 --- a/src/mesa/swrast/s_alpha.c +++ b/src/mesa/swrast/s_alpha.c @@ -1,4 +1,4 @@ -/* $Id: s_alpha.c,v 1.8 2002/01/31 00:27:43 brianp Exp $ */ +/* $Id: s_alpha.c,v 1.9 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -218,64 +218,3 @@ _mesa_alpha_test( const GLcontext *ctx, struct sw_span *span ) else return 1; } - - -/* - * Apply the alpha test to a span of pixels. - * In: rgba - array of pixels - * In/Out: mask - current pixel mask. Pixels which fail the alpha test - * will set the corresponding mask flag to 0. - * Return: 0 = all pixels in the span failed the alpha test. - * 1 = one or more pixels passed the alpha test. - */ -GLint -_old_alpha_test( const GLcontext *ctx, - GLuint n, CONST GLchan rgba[][4], GLubyte mask[] ) -{ - GLuint i; - const GLchan ref = ctx->Color.AlphaRef; - - /* switch cases ordered from most frequent to less frequent */ - switch (ctx->Color.AlphaFunc) { - case GL_LESS: - for (i=0;i<n;i++) { - mask[i] &= (rgba[i][ACOMP] < ref); - } - return 1; - case GL_LEQUAL: - for (i=0;i<n;i++) - mask[i] &= (rgba[i][ACOMP] <= ref); - return 1; - case GL_GEQUAL: - for (i=0;i<n;i++) { - mask[i] &= (rgba[i][ACOMP] >= ref); - } - return 1; - case GL_GREATER: - for (i=0;i<n;i++) { - mask[i] &= (rgba[i][ACOMP] > ref); - } - return 1; - case GL_NOTEQUAL: - for (i=0;i<n;i++) { - mask[i] &= (rgba[i][ACOMP] != ref); - } - return 1; - case GL_EQUAL: - for (i=0;i<n;i++) { - mask[i] &= (rgba[i][ACOMP] == ref); - } - return 1; - case GL_ALWAYS: - /* do nothing */ - return 1; - case GL_NEVER: - /* caller should check for zero! */ - return 0; - default: - _mesa_problem( ctx, "Invalid alpha test in gl_alpha_test" ); - return 0; - } - /* Never get here */ - /*return 1;*/ -} diff --git a/src/mesa/swrast/s_alpha.h b/src/mesa/swrast/s_alpha.h index 29eae7dca3..784307b5b2 100644 --- a/src/mesa/swrast/s_alpha.h +++ b/src/mesa/swrast/s_alpha.h @@ -1,4 +1,4 @@ -/* $Id: s_alpha.h,v 1.5 2002/01/31 00:27:43 brianp Exp $ */ +/* $Id: s_alpha.h,v 1.6 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,14 +34,7 @@ extern GLint -_old_alpha_test( const GLcontext *ctx, GLuint n, - CONST GLchan rgba[][4], GLubyte mask[] ); - -extern GLint _mesa_alpha_test( const GLcontext *ctx, struct sw_span *span ); -#endif - - - +#endif diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 8541b9a0ef..c1f207d32b 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -1,4 +1,4 @@ -/* $Id: s_blend.c,v 1.11 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_blend.c,v 1.12 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -33,7 +33,6 @@ #include "s_alphabuf.h" #include "s_blend.h" #include "s_context.h" -#include "s_pb.h" #include "s_span.h" @@ -702,31 +701,3 @@ _mesa_blend_span( GLcontext *ctx, const struct sw_span *span, SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->mask, rgba, (const GLchan (*)[4]) framebuffer ); } - - - -/* - * Apply the blending operator to an array of pixels. - * Input: n - number of pixels in span - * x, y - array of pixel locations - * mask - boolean mask indicating which pixels to blend. - * In/Out: rgba - pixel values - */ -void -_mesa_blend_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLchan dest[PB_SIZE][4]; - - ASSERT(!ctx->Color.ColorLogicOpEnabled); - - /* Read pixels from current color buffer */ - (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); - } - - swrast->BlendFunc( ctx, n, mask, rgba, (const GLchan (*)[4])dest ); -} diff --git a/src/mesa/swrast/s_blend.h b/src/mesa/swrast/s_blend.h index b431647b1d..090547d18b 100644 --- a/src/mesa/swrast/s_blend.h +++ b/src/mesa/swrast/s_blend.h @@ -1,10 +1,10 @@ -/* $Id: s_blend.h,v 1.5 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_blend.h,v 1.6 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -40,11 +40,6 @@ _mesa_blend_span( GLcontext *ctx, const struct sw_span *span, extern void -_mesa_blend_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ); - -extern void _swrast_choose_blend_func( GLcontext *ctx ); diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index b9b7a87f97..e10f8a3bb3 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.28 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_context.c,v 1.29 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -31,7 +31,7 @@ #include "mtypes.h" #include "mem.h" -#include "s_pb.h" +#include "swrast.h" #include "s_points.h" #include "s_lines.h" #include "s_triangle.h" @@ -467,12 +467,6 @@ _swrast_CreateContext( GLcontext *ctx ) if (!swrast) return GL_FALSE; - swrast->PB = _mesa_alloc_pb(); - if (!swrast->PB) { - FREE(swrast); - return GL_FALSE; - } - swrast->NewState = ~0; swrast->choose_point = _swrast_choose_point; @@ -513,7 +507,6 @@ _swrast_DestroyContext( GLcontext *ctx ) fprintf(stderr, "_swrast_DestroyContext\n"); } - FREE( swrast->PB ); FREE( swrast ); ctx->swrast_context = 0; @@ -561,3 +554,10 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) fprintf(stderr, "\n"); } } + + +void +_swrast_flush( GLcontext *ctx ) +{ + /* no-op */ +} diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 59e029bb8f..cacbc32052 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,4 +1,4 @@ -/* $Id: s_context.h,v 1.15 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_context.h,v 1.16 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -123,7 +123,6 @@ typedef struct /* Working values: */ - struct pixel_buffer* PB; GLuint StippleCounter; /* Line stipple counter */ GLuint NewState; GLuint StateChanges; diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 0dba77c88b..03a5ec9735 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_depth.c,v 1.15 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -32,7 +32,6 @@ #include "s_depth.h" #include "s_context.h" -#include "s_pb.h" @@ -533,9 +532,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, -/* - * Apply depth test to span of fragments. Hardware or software z buffer. - */ + GLuint _old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[] ) @@ -1334,8 +1331,6 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], } } - - void _mesa_depth_test_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], @@ -1344,7 +1339,7 @@ _mesa_depth_test_pixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Driver.ReadDepthPixels) { /* read depth values from hardware Z buffer */ - GLdepth zbuffer[PB_SIZE]; + GLdepth zbuffer[MAX_WIDTH]; (*swrast->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer); hardware_depth_test_pixels( ctx, n, zbuffer, z, mask ); diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 2c3b7878b7..caaefcb688 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,10 +1,10 @@ -/* $Id: s_fog.c,v 1.20 2002/01/28 03:42:28 brianp Exp $ */ +/* $Id: s_fog.c,v 1.21 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,7 +33,6 @@ #include "s_context.h" #include "s_fog.h" -#include "s_pb.h" @@ -135,34 +134,6 @@ _mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, } } -/** - * Apply fog to an array of RGBA pixels. - * Input: n - number of pixels - * fog - array of fog factors in [0,1] - * red, green, blue, alpha - pixel colors - * Output: red, green, blue, alpha - fogged pixel colors - */ -void -_old_fog_rgba_pixels( const GLcontext *ctx, - GLuint n, - const GLfloat fog[], - GLchan rgba[][4] ) -{ - GLuint i; - GLchan rFog, gFog, bFog; - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - - for (i = 0; i < n; i++) { - const GLfloat f = fog[i]; - const GLfloat g = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog); - } -} /** @@ -217,26 +188,6 @@ _mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, } } -/** - * Apply fog to an array of color index pixels. - * Input: n - number of pixels - * fog - array of fog factors in [0,1] - * index - pixel color indexes - * Output: index - fogged pixel color indexes - */ -void -_old_fog_ci_pixels( const GLcontext *ctx, - GLuint n, const GLfloat fog[], GLuint index[] ) -{ - GLuint idx = (GLuint) ctx->Fog.Index; - GLuint i; - - for (i = 0; i < n; i++) { - const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); - } -} - /** @@ -391,11 +342,11 @@ void _mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, GLchan rgba[][4]) { - GLfloat fogFact[PB_SIZE]; + GLfloat fogFact[MAX_WIDTH]; ASSERT(ctx->Fog.Enabled); ASSERT(span->arrayMask & SPAN_Z); - ASSERT(span->end <= PB_SIZE); + ASSERT(span->end <= MAX_WIDTH); compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); _mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba ); @@ -403,24 +354,6 @@ _mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, /** - * Apply fog to an array of RGBA pixels. - * Input: n - number of pixels - * z - array of integer depth values - * red, green, blue, alpha - pixel colors - * Output: red, green, blue, alpha - fogged pixel colors - */ -void -_old_depth_fog_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLdepth z[], GLchan rgba[][4] ) -{ - GLfloat fogFact[PB_SIZE]; - ASSERT(n <= PB_SIZE); - compute_fog_factors_from_z( ctx, n, z, fogFact ); - _old_fog_rgba_pixels( ctx, n, fogFact, rgba ); -} - - -/** * Apply fog to a span of color index pixels. * Input: ctx - * span - where span->zArray has to be filled. @@ -431,30 +364,12 @@ void _mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, GLuint index[] ) { - GLfloat fogFact[PB_SIZE]; + GLfloat fogFact[MAX_WIDTH]; ASSERT(ctx->Fog.Enabled); ASSERT(span->arrayMask & SPAN_Z); - ASSERT(span->end <= PB_SIZE); + ASSERT(span->end <= MAX_WIDTH); compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); _mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index ); } - - -/** - * Apply fog to an array of color index pixels. - * Input: n - number of pixels - * z - array of integer depth values - * index - pixel color indexes - * Output: index - fogged pixel color indexes - */ -void -_old_depth_fog_ci_pixels( const GLcontext *ctx, - GLuint n, const GLdepth z[], GLuint index[] ) -{ - GLfloat fogFact[PB_SIZE]; - ASSERT(n <= PB_SIZE); - compute_fog_factors_from_z( ctx, n, z, fogFact ); - _old_fog_ci_pixels( ctx, n, fogFact, index ); -} diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h index 10f1b923b3..e254f8dd51 100644 --- a/src/mesa/swrast/s_fog.h +++ b/src/mesa/swrast/s_fog.h @@ -1,4 +1,4 @@ -/* $Id: s_fog.h,v 1.7 2002/01/21 18:12:34 brianp Exp $ */ +/* $Id: s_fog.h,v 1.8 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -38,10 +38,6 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z); extern void -_old_fog_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLfloat fog[], - GLchan rgba[][4] ); -extern void _mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, GLchan rgba[][4]); extern void @@ -55,10 +51,6 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, extern void _mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, const GLfloat fog[], GLuint index[] ); -extern void -_old_fog_ci_pixels( const GLcontext *ctx, - GLuint n, const GLfloat fog[], - GLuint indx[] ); extern void _mesa_win_fog_coords_from_z( const GLcontext *ctx, @@ -69,15 +61,9 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, extern void _mesa_depth_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, GLchan rgba[][4] ); -extern void -_old_depth_fog_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLdepth z[], GLchan rgba[][4] ); extern void _mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, GLuint index[] ); -extern void -_old_depth_fog_ci_pixels( const GLcontext *ctx, - GLuint n, const GLdepth z[], GLuint index[] ); #endif diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 5331e812dd..3fb895f160 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,10 +1,10 @@ -/* $Id: s_lines.c,v 1.24 2002/01/16 20:15:00 brianp Exp $ */ +/* $Id: s_lines.c,v 1.25 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,334 +30,271 @@ #include "macros.h" #include "mmath.h" #include "s_aaline.h" -#include "s_pb.h" #include "s_context.h" #include "s_depth.h" -#include "s_lines.h" #include "s_feedback.h" +#include "s_lines.h" +#include "s_span.h" +/* + * Init the mask[] array to implement a line stipple. + */ +static void +compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; -/**********************************************************************/ -/***** Rasterization *****/ -/**********************************************************************/ + for (i = 0; i < len; i++) { + GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; + if ((1 << bit) & ctx->Line.StipplePattern) { + mask[i] = GL_TRUE; + } + else { + mask[i] = GL_FALSE; + } + swrast->StippleCounter++; + } +} /* - * There are 4 pairs (RGBA, CI) of line drawing functions: - * 1. simple: width=1 and no special rasterization functions (fastest) - * 2. flat: width=1, non-stippled, flat-shaded, any raster operations - * 3. smooth: width=1, non-stippled, smooth-shaded, any raster operations - * 4. general: any other kind of line (slowest) + * To draw a wide line we can simply redraw the span N times, side by side. */ - - -/* Flat, color index line */ -static void flat_ci_line( GLcontext *ctx, - const SWvertex *vert0, - const SWvertex *vert1 ) +static void +draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + GLint width, start; - PB_SET_INDEX( PB, vert0->index ); + ASSERT(span->end < MAX_WIDTH); -#define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0); + width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); -#include "s_linetemp.h" - - _mesa_flush_pb(ctx); + if (width & 1) + start = width / 2; + else + start = width / 2 - 1; + + if (xMajor) { + GLuint i, w; + for (w = 0; w < width; w++) { + if (w == 0) { + for (i = 0; i < span->end; i++) + span->yArray[i] -= start; + } + else { + for (i = 0; i < span->end; i++) + span->yArray[i]++; + } + if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) + _mesa_write_texture_span(ctx, span, GL_LINE); + else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) + _mesa_write_rgba_span(ctx, span, GL_LINE); + else + _mesa_write_index_span(ctx, span, GL_LINE); + } + } + else { + GLuint i, w; + for (w = 0; w < width; w++) { + if (w == 0) { + for (i = 0; i < span->end; i++) + span->xArray[i] -= start; + } + else { + for (i = 0; i < span->end; i++) + span->xArray[i]++; + } + if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) + _mesa_write_texture_span(ctx, span, GL_LINE); + else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) + _mesa_write_rgba_span(ctx, span, GL_LINE); + else + _mesa_write_index_span(ctx, span, GL_LINE); + } + } } -/* Flat, color index line with Z interpolation/testing */ -static void flat_ci_z_line( GLcontext *ctx, - const SWvertex *vert0, - const SWvertex *vert1 ) +/**********************************************************************/ +/***** Rasterization *****/ +/**********************************************************************/ + + +/* Flat, color index line */ +static void flat_ci_line( GLcontext *ctx, + const SWvertex *vert0, + const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - PB_SET_INDEX( PB, vert0->index ); + struct sw_span span; + + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + ASSERT(!ctx->Line.StippleFlag); + ASSERT(ctx->Line.Width == 1.0F); + + INIT_SPAN(span); + span.arrayMask |= SPAN_XY; + span.interpMask |= SPAN_INDEX; + span.index = IntToFixed(vert1->index); + span.indexStep = 0; #define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.end++; \ + } #include "s_linetemp.h" - _mesa_flush_pb(ctx); + _mesa_write_index_span(ctx, &span, GL_LINE); } - /* Flat-shaded, RGBA line */ static void flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - const GLchan *color = vert1->color; - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); + struct sw_span span; + + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + ASSERT(!ctx->Line.StippleFlag); + ASSERT(ctx->Line.Width == 1.0F); + + INIT_SPAN(span); + span.arrayMask |= SPAN_XY; + span.interpMask |= SPAN_RGBA; + span.red = ChanToFixed(vert1->color[0]); + span.green = ChanToFixed(vert1->color[1]); + span.blue = ChanToFixed(vert1->color[2]); + span.alpha = ChanToFixed(vert1->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; #define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0); - -#include "s_linetemp.h" - - _mesa_flush_pb(ctx); -} - - - -/* Flat-shaded, RGBA line with Z interpolation/testing */ -static void flat_rgba_z_line( GLcontext *ctx, - const SWvertex *vert0, - const SWvertex *vert1 ) -{ - const GLchan *color = vert1->color; - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); - -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.end++; \ + } #include "s_linetemp.h" - _mesa_flush_pb(ctx); + _mesa_write_rgba_span(ctx, &span, GL_LINE); } - /* Smooth shaded, color index line */ static void smooth_ci_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLuint *pbi = PB->index; - - PB->mono = GL_FALSE; - -#define INTERP_XY 1 -#define INTERP_INDEX 1 + struct sw_span span; -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbi[count] = I; \ - count++; - -#include "s_linetemp.h" - - PB->count = count; - _mesa_flush_pb(ctx); -} + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); + ASSERT(!ctx->Line.StippleFlag); + ASSERT(ctx->Line.Width == 1.0F); - - -/* Smooth shaded, color index line with Z interpolation/testing */ -static void smooth_ci_z_line( GLcontext *ctx, - const SWvertex *vert0, - const SWvertex *vert1 ) -{ - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLuint *pbi = PB->index; - - PB->mono = GL_FALSE; + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_INDEX); #define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 #define INTERP_INDEX 1 - -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbi[count] = I; \ - count++; +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.color.index[span.end] = I; \ + span.end++; \ + } #include "s_linetemp.h" - PB->count = count; - _mesa_flush_pb(ctx); + _mesa_write_index_span(ctx, &span, GL_LINE); } - /* Smooth-shaded, RGBA line */ static void smooth_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLchan (*pbrgba)[4] = PB->rgba; - - PB->mono = GL_FALSE; - -#define INTERP_XY 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 - -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; - -#include "s_linetemp.h" - - PB->count = count; - _mesa_flush_pb(ctx); -} - - - -/* Smooth-shaded, RGBA line with Z interpolation/testing */ -static void smooth_rgba_z_line( GLcontext *ctx, - const SWvertex *vert0, - const SWvertex *vert1 ) -{ - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLchan (*pbrgba)[4] = PB->rgba; + struct sw_span span; + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); + ASSERT(!ctx->Line.StippleFlag); + ASSERT(ctx->Line.Width == 1.0F); - PB->mono = GL_FALSE; + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_RGBA); #define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 - -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.color.rgba[span.end][RCOMP] = FixedToInt(r0); \ + span.color.rgba[span.end][GCOMP] = FixedToInt(g0); \ + span.color.rgba[span.end][BCOMP] = FixedToInt(b0); \ + span.color.rgba[span.end][ACOMP] = FixedToInt(a0); \ + span.end++; \ + } #include "s_linetemp.h" - PB->count = count; - _mesa_flush_pb(ctx); + _mesa_write_rgba_span(ctx, &span, GL_LINE); } -#define CHECK_FULL(count) \ - if (count >= PB_SIZE-MAX_WIDTH) { \ - PB->count = count; \ - _mesa_flush_pb(ctx); \ - count = PB->count; \ - } - - - /* Smooth shaded, color index, any width, maybe stippled */ static void general_smooth_ci_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLuint *pbi = PB->index; + GLboolean xMajor = GL_FALSE; + struct sw_span span; - PB->mono = GL_FALSE; + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - if (ctx->Line.StippleFlag) { - /* stippled */ + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX); + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_INDEX 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbi[count] = I; \ - count++; \ - CHECK_FULL(count); -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.color.index[span.end] = I; \ + span.end++; \ } - else { - /* unstippled */ - if (ctx->Line.Width==2.0F) { - /* special case: unstippled and width=2 */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_INDEX 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbi[count] = I; pbi[count+1] = I; \ - count += 2; \ - CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbi[count] = I; pbi[count+1] = I; \ - count += 2; \ - CHECK_FULL(count); #include "s_linetemp.h" - } - else { - /* unstippled, any width */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_INDEX 1 -#define WIDE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbi[count] = I; \ - pbfog[count] = fog0; \ - count++; \ - CHECK_FULL(count); -#include "s_linetemp.h" - } + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_index_span(ctx, &span, GL_LINE); + } } @@ -366,73 +303,42 @@ static void general_flat_ci_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - PB_SET_INDEX( PB, vert0->index ); - count = PB->count; + GLboolean xMajor = GL_FALSE; + struct sw_span span; - if (ctx->Line.StippleFlag) { - /* stippled, any width */ + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); + span.interpMask |= SPAN_INDEX; + span.index = IntToFixed(vert1->index); + span.indexStep = 0; + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - count++; \ - CHECK_FULL(count); -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.end++; \ } - else { - /* unstippled */ - if (ctx->Line.Width==2.0F) { - /* special case: unstippled and width=2 */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - count += 2; \ - CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - count += 2; \ - CHECK_FULL(count); #include "s_linetemp.h" - } - else { - /* unstippled, any width */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define WIDE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - count++; \ - CHECK_FULL(count); -#include "s_linetemp.h" - } + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_index_span(ctx, &span, GL_LINE); + } } @@ -441,104 +347,45 @@ static void general_smooth_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLchan (*pbrgba)[4] = PB->rgba; + GLboolean xMajor = GL_FALSE; + struct sw_span span; - PB->mono = GL_FALSE; + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - if (ctx->Line.StippleFlag) { - /* stippled */ + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA); + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; \ - CHECK_FULL(count); -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.color.rgba[span.end][RCOMP] = FixedToInt(r0); \ + span.color.rgba[span.end][GCOMP] = FixedToInt(g0); \ + span.color.rgba[span.end][BCOMP] = FixedToInt(b0); \ + span.color.rgba[span.end][ACOMP] = FixedToInt(a0); \ + span.fogArray[span.end] = fog0; \ + span.end++; \ } - else { - /* unstippled */ - if (ctx->Line.Width==2.0F) { - /* special case: unstippled and width=2 */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define XMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X; \ - pby[count] = Y; pby[count+1] = Y+1; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbrgba[count+1][RCOMP] = FixedToInt(r0); \ - pbrgba[count+1][GCOMP] = FixedToInt(g0); \ - pbrgba[count+1][BCOMP] = FixedToInt(b0); \ - pbrgba[count+1][ACOMP] = FixedToInt(a0); \ - count += 2; \ - CHECK_FULL(count); -#define YMAJOR_PLOT(X,Y) \ - pbx[count] = X; pbx[count+1] = X+1; \ - pby[count] = Y; pby[count+1] = Y; \ - pbz[count] = Z; pbz[count+1] = Z; \ - pbfog[count] = fog0; pbfog[count+1] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbrgba[count+1][RCOMP] = FixedToInt(r0); \ - pbrgba[count+1][GCOMP] = FixedToInt(g0); \ - pbrgba[count+1][BCOMP] = FixedToInt(b0); \ - pbrgba[count+1][ACOMP] = FixedToInt(a0); \ - count += 2; \ - CHECK_FULL(count); -#include "s_linetemp.h" - } - else { - /* unstippled, any width */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define WIDE 1 -#define PLOT(X,Y) \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; \ - CHECK_FULL(count); #include "s_linetemp.h" - } + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_rgba_span(ctx, &span, GL_LINE); + } } @@ -546,52 +393,48 @@ static void general_flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - const GLchan *color = vert1->color; - GLuint count; - PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); - - if (ctx->Line.StippleFlag) { - /* stippled */ + GLboolean xMajor = GL_FALSE; + struct sw_span span; + + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG); + span.interpMask |= SPAN_RGBA; + span.red = ChanToFixed(vert1->color[0]); + span.green = ChanToFixed(vert1->color[1]); + span.blue = ChanToFixed(vert1->color[2]); + span.alpha = ChanToFixed(vert1->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ - count = PB->count; \ - CHECK_FULL(count); -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.end++; \ } - else { - /* unstippled */ - if (ctx->Line.Width==2.0F) { - /* special case: unstippled and width=2 */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ - PB_WRITE_PIXEL(PB, X, Y+1, Z, fog0); -#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ - PB_WRITE_PIXEL(PB, X+1, Y, Z, fog0); #include "s_linetemp.h" - } - else { - /* unstippled, any width */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define WIDE 1 -#define PLOT(X,Y) \ - PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \ - count = PB->count; \ - CHECK_FULL(count); -#include "s_linetemp.h" - } + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_rgba_span(ctx, &span, GL_LINE); + } } @@ -600,63 +443,59 @@ static void flat_textured_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLfloat (*pbtex)[4] = PB->tex[0]; - GLchan *color = (GLchan*) vert1->color; - PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] ); - count = PB->count; - - if (ctx->Line.StippleFlag) { - /* stippled */ + GLboolean xMajor = GL_FALSE; + struct sw_span span; + + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); + span.interpMask |= (SPAN_RGBA | SPAN_SPEC); + span.red = ChanToFixed(vert1->color[0]); + span.green = ChanToFixed(vert1->color[1]); + span.blue = ChanToFixed(vert1->color[2]); + span.alpha = ChanToFixed(vert1->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + span.specRed = ChanToFixed(vert1->specular[0]); + span.specGreen = ChanToFixed(vert1->specular[1]); + span.specBlue = ChanToFixed(vert1->specular[2]); + span.specRedStep = 0; + span.specGreenStep = 0; + span.specBlueStep = 0; + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_TEX 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbtex[count][0] = fragTexcoord[0]; \ - pbtex[count][1] = fragTexcoord[1]; \ - pbtex[count][2] = fragTexcoord[2]; \ - count++; \ - CHECK_FULL(count); \ - } -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.texcoords[0][span.end][0] = fragTexcoord[0]; \ + span.texcoords[0][span.end][1] = fragTexcoord[1]; \ + span.texcoords[0][span.end][2] = fragTexcoord[2]; \ + span.lambda[0][span.end] = 0.0; \ + span.end++; \ } - else { - /* unstippled */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_TEX 1 -#define WIDE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbtex[count][0] = fragTexcoord[0]; \ - pbtex[count][1] = fragTexcoord[1]; \ - pbtex[count][2] = fragTexcoord[2]; \ - count++; \ - CHECK_FULL(count); \ - } #include "s_linetemp.h" + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_texture_span(ctx, &span, GL_LINE); + } } @@ -666,75 +505,50 @@ static void smooth_textured_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLfloat (*pbtex)[4] = PB->tex[0]; - GLchan (*pbrgba)[4] = PB->rgba; + GLboolean xMajor = GL_FALSE; + struct sw_span span; - PB->mono = GL_FALSE; + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); - if (ctx->Line.StippleFlag) { - /* stippled */ + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA); + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 #define INTERP_TEX 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbtex[count][0] = fragTexcoord[0]; \ - pbtex[count][1] = fragTexcoord[1]; \ - pbtex[count][2] = fragTexcoord[2]; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; \ - CHECK_FULL(count); \ - } -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.color.rgba[span.end][RCOMP] = FixedToInt(r0); \ + span.color.rgba[span.end][GCOMP] = FixedToInt(g0); \ + span.color.rgba[span.end][BCOMP] = FixedToInt(b0); \ + span.color.rgba[span.end][ACOMP] = FixedToInt(a0); \ + span.texcoords[0][span.end][0] = fragTexcoord[0]; \ + span.texcoords[0][span.end][1] = fragTexcoord[1]; \ + span.texcoords[0][span.end][2] = fragTexcoord[2]; \ + span.lambda[0][span.end] = 0.0; \ + span.end++; \ } - else { - /* unstippled */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_TEX 1 -#define WIDE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbtex[count][0] = fragTexcoord[0]; \ - pbtex[count][1] = fragTexcoord[1]; \ - pbtex[count][2] = fragTexcoord[2]; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - count++; \ - CHECK_FULL(count); \ - } #include "s_linetemp.h" + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_texture_span(ctx, &span, GL_LINE); + } } @@ -745,20 +559,16 @@ static void smooth_multitextured_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLchan (*pbrgba)[4] = PB->rgba; - GLchan (*pbspec)[3] = PB->spec; - - PB->mono = GL_FALSE; - PB->haveSpec = GL_TRUE; + GLboolean xMajor = GL_FALSE; + struct sw_span span; + GLuint u; - if (ctx->Line.StippleFlag) { - /* stippled */ + ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA); + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 @@ -766,73 +576,42 @@ static void smooth_multitextured_line( GLcontext *ctx, #define INTERP_SPEC 1 #define INTERP_ALPHA 1 #define INTERP_MULTITEX 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - GLuint u; \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbspec[count][RCOMP] = FixedToInt(sr0); \ - pbspec[count][GCOMP] = FixedToInt(sg0); \ - pbspec[count][BCOMP] = FixedToInt(sb0); \ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ - PB->tex[u][count][0] = fragTexcoord[u][0]; \ - PB->tex[u][count][1] = fragTexcoord[u][1]; \ - PB->tex[u][count][2] = fragTexcoord[u][2]; \ - } \ - } \ - count++; \ - CHECK_FULL(count); \ - } -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + span.color.rgba[span.end][RCOMP] = FixedToInt(r0); \ + span.color.rgba[span.end][GCOMP] = FixedToInt(g0); \ + span.color.rgba[span.end][BCOMP] = FixedToInt(b0); \ + span.color.rgba[span.end][ACOMP] = FixedToInt(a0); \ + span.specArray[span.end][RCOMP] = FixedToInt(sr0); \ + span.specArray[span.end][GCOMP] = FixedToInt(sb0); \ + span.specArray[span.end][BCOMP] = FixedToInt(sb0); \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + span.texcoords[u][span.end][0] = fragTexcoord[u][0]; \ + span.texcoords[u][span.end][1] = fragTexcoord[u][1]; \ + span.texcoords[u][span.end][2] = fragTexcoord[u][2]; \ + span.lambda[u][span.end] = 0.0; \ + } \ + } \ + span.end++; \ } - else { - /* unstippled */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_RGB 1 -#define INTERP_SPEC 1 -#define INTERP_ALPHA 1 -#define INTERP_MULTITEX 1 -#define WIDE 1 -#define PLOT(X,Y) \ - { \ - GLuint u; \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbspec[count][RCOMP] = FixedToInt(sr0); \ - pbspec[count][GCOMP] = FixedToInt(sg0); \ - pbspec[count][BCOMP] = FixedToInt(sb0); \ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ - PB->tex[u][count][0] = fragTexcoord[u][0]; \ - PB->tex[u][count][1] = fragTexcoord[u][1]; \ - PB->tex[u][count][2] = fragTexcoord[u][2]; \ - } \ - } \ - count++; \ - CHECK_FULL(count); \ - } #include "s_linetemp.h" + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_texture_span(ctx, &span, GL_LINE); + } } @@ -843,94 +622,64 @@ static void flat_multitextured_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint count = PB->count; - GLint *pbx = PB->x; - GLint *pby = PB->y; - GLdepth *pbz = PB->z; - GLfloat *pbfog = PB->fog; - GLchan (*pbrgba)[4] = PB->rgba; - GLchan (*pbspec)[3] = PB->spec; - GLchan *color = (GLchan*) vert1->color; - GLchan sRed = vert1->specular[0]; - GLchan sGreen = vert1->specular[1]; - GLchan sBlue = vert1->specular[2]; - - PB->mono = GL_FALSE; - PB->haveSpec = GL_TRUE; - - if (ctx->Line.StippleFlag) { - /* stippled */ + GLboolean xMajor = GL_FALSE; + struct sw_span span; + GLuint u; + + ASSERT(ctx->Light.ShadeModel == GL_FLAT); + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); + span.interpMask |= (SPAN_RGBA | SPAN_SPEC); + span.red = ChanToFixed(vert1->color[0]); + span.green = ChanToFixed(vert1->color[1]); + span.blue = ChanToFixed(vert1->color[2]); + span.alpha = ChanToFixed(vert1->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + span.specRed = ChanToFixed(vert1->specular[0]); + span.specGreen = ChanToFixed(vert1->specular[1]); + span.specBlue = ChanToFixed(vert1->specular[2]); + span.specRedStep = 0; + span.specGreenStep = 0; + span.specBlueStep = 0; + +#define SET_XMAJOR 1 #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_FOG 1 -#define INTERP_ALPHA 1 #define INTERP_MULTITEX 1 -#define WIDE 1 -#define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - GLuint u; \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = color[0]; \ - pbrgba[count][GCOMP] = color[1]; \ - pbrgba[count][BCOMP] = color[2]; \ - pbrgba[count][ACOMP] = color[3]; \ - pbspec[count][RCOMP] = sRed; \ - pbspec[count][GCOMP] = sGreen; \ - pbspec[count][BCOMP] = sBlue; \ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ - PB->tex[u][count][0] = fragTexcoord[u][0]; \ - PB->tex[u][count][1] = fragTexcoord[u][1]; \ - PB->tex[u][count][2] = fragTexcoord[u][2]; \ - } \ - } \ - count++; \ - CHECK_FULL(count); \ - } -#include "s_linetemp.h" +#define PLOT(X,Y) \ + { \ + span.xArray[span.end] = X; \ + span.yArray[span.end] = Y; \ + span.zArray[span.end] = Z; \ + span.fogArray[span.end] = fog0; \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u]._ReallyEnabled) { \ + span.texcoords[u][span.end][0] = fragTexcoord[u][0]; \ + span.texcoords[u][span.end][1] = fragTexcoord[u][1]; \ + span.texcoords[u][span.end][2] = fragTexcoord[u][2]; \ + span.lambda[u][span.end] = 0.0; \ + } \ + } \ + span.end++; \ } - else { - /* unstippled */ -#define INTERP_XY 1 -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define INTERP_ALPHA 1 -#define INTERP_MULTITEX 1 -#define WIDE 1 -#define PLOT(X,Y) \ - { \ - GLuint u; \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbfog[count] = fog0; \ - pbrgba[count][RCOMP] = color[0]; \ - pbrgba[count][GCOMP] = color[1]; \ - pbrgba[count][BCOMP] = color[2]; \ - pbrgba[count][ACOMP] = color[3]; \ - pbspec[count][RCOMP] = sRed; \ - pbspec[count][GCOMP] = sGreen; \ - pbspec[count][BCOMP] = sBlue; \ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ - if (ctx->Texture.Unit[u]._ReallyEnabled) { \ - PB->tex[u][count][0] = fragTexcoord[u][0]; \ - PB->tex[u][count][1] = fragTexcoord[u][1]; \ - PB->tex[u][count][2] = fragTexcoord[u][2]; \ - } \ - } \ - count++; \ - CHECK_FULL(count); \ - } #include "s_linetemp.h" + + if (ctx->Line.StippleFlag) { + span.arrayMask |= SPAN_MASK; + compute_stipple_mask(ctx, span.end, span.mask); } - PB->count = count; - _mesa_flush_pb(ctx); + if (ctx->Line.Width > 1.0) { + draw_wide_line(ctx, &span, xMajor); + } + else { + _mesa_write_texture_span(ctx, &span, GL_LINE); + } } @@ -962,20 +711,12 @@ _mesa_print_line_function(GLcontext *ctx) printf("Line Func == "); if (swrast->Line == flat_ci_line) printf("flat_ci_line\n"); - else if (swrast->Line == flat_ci_z_line) - printf("flat_ci_z_line\n"); else if (swrast->Line == flat_rgba_line) printf("flat_rgba_line\n"); - else if (swrast->Line == flat_rgba_z_line) - printf("flat_rgba_z_line\n"); else if (swrast->Line == smooth_ci_line) printf("smooth_ci_line\n"); - else if (swrast->Line == smooth_ci_z_line) - printf("smooth_ci_z_line\n"); else if (swrast->Line == smooth_rgba_line) printf("smooth_rgba_line\n"); - else if (swrast->Line == smooth_rgba_z_line) - printf("smooth_rgba_z_line\n"); else if (swrast->Line == general_smooth_ci_line) printf("general_smooth_ci_line\n"); else if (swrast->Line == general_flat_ci_line) @@ -1032,7 +773,7 @@ _swrast_choose_line( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLboolean rgbmode = ctx->Visual.rgbMode; - if (ctx->RenderMode==GL_RENDER) { + if (ctx->RenderMode == GL_RENDER) { if (ctx->Line.SmoothFlag) { /* antialiased lines */ _swrast_choose_aa_line_function(ctx); @@ -1042,13 +783,13 @@ _swrast_choose_line( GLcontext *ctx ) if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) { /* multi-texture and/or separate specular color */ - if (ctx->Light.ShadeModel==GL_SMOOTH) + if (ctx->Light.ShadeModel == GL_SMOOTH) USE(smooth_multitextured_line); else USE(flat_multitextured_line); } else { - if (ctx->Light.ShadeModel==GL_SMOOTH) { + if (ctx->Light.ShadeModel == GL_SMOOTH) { USE(smooth_textured_line); } else { @@ -1056,28 +797,14 @@ _swrast_choose_line( GLcontext *ctx ) } } } - else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) { - if (ctx->Light.ShadeModel==GL_SMOOTH) { - if (rgbmode) - USE(general_smooth_rgba_line); - else - USE(general_smooth_ci_line); - } - else { - if (rgbmode) - USE(general_flat_rgba_line); - else - USE(general_flat_ci_line); - } - } else { - if (ctx->Light.ShadeModel==GL_SMOOTH) { - /* Width==1, non-stippled, smooth-shaded */ - if (ctx->Depth.Test || ctx->Fog.Enabled) { + if (ctx->Light.ShadeModel == GL_SMOOTH) { + if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0 + || ctx->Line.StippleFlag) { if (rgbmode) - USE(smooth_rgba_z_line); + USE(general_smooth_rgba_line); else - USE(smooth_ci_z_line); + USE(general_smooth_ci_line); } else { if (rgbmode) @@ -1087,12 +814,12 @@ _swrast_choose_line( GLcontext *ctx ) } } else { - /* Width==1, non-stippled, flat-shaded */ - if (ctx->Depth.Test || ctx->Fog.Enabled) { + if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0 + || ctx->Line.StippleFlag) { if (rgbmode) - USE(flat_rgba_z_line); + USE(general_flat_rgba_line); else - USE(flat_ci_z_line); + USE(general_flat_ci_line); } else { if (rgbmode) @@ -1103,11 +830,11 @@ _swrast_choose_line( GLcontext *ctx ) } } } - else if (ctx->RenderMode==GL_FEEDBACK) { + else if (ctx->RenderMode == GL_FEEDBACK) { USE(_mesa_feedback_line); } else { - /* GL_SELECT mode */ + ASSERT(ctx->RenderMode == GL_SELECT); USE(_mesa_select_line); } diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 21e786b4b2..54e53c6c46 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,10 +1,10 @@ -/* $Id: s_linetemp.h,v 1.11 2002/01/16 20:15:01 brianp Exp $ */ +/* $Id: s_linetemp.h,v 1.12 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -56,11 +56,7 @@ * Optionally, one may provide one-time setup code * SETUP_CODE - code which is to be executed once per line * - * To enable line stippling define STIPPLE = 1 - * To enable wide lines define WIDE = 1 - * - * To actually "plot" each pixel either the PLOT macro or - * (XMAJOR_PLOT and YMAJOR_PLOT macros) must be defined... + * To actually "plot" each pixel the PLOT macro must be defined... * PLOT(X,Y) - code to plot a pixel. Example: * if (Z < *zPtr) { * *zPtr = Z; @@ -140,16 +136,6 @@ PIXEL_TYPE *pixelPtr; GLint pixelXstep, pixelYstep; #endif -#ifdef STIPPLE - SWcontext *swrast = SWRAST_CONTEXT(ctx); -#endif -#ifdef WIDE - /* for wide lines, draw all X in [x+min, x+max] or Y in [y+min, y+max] */ - GLint width, min, max; - width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); - min = (width-1) / -2; - max = min + width - 1; -#endif #ifdef INTERP_TEX { tex[0] = invw0 * vert0->texcoord[0][0]; @@ -313,6 +299,9 @@ GLint errorInc = dy+dy; GLint error = errorInc-dx; GLint errorDec = error-dx; +#ifdef SET_XMAJOR + xMajor = GL_TRUE; +#endif #ifdef INTERP_Z dz = (z1-z0) / dx; #endif @@ -360,11 +349,6 @@ #endif for (i=0;i<dx;i++) { -#ifdef STIPPLE - GLushort m; - m = 1 << ((swrast->StippleCounter/ctx->Line.StippleFactor) & 0xf); - if (ctx->Line.StipplePattern & m) { -#endif #ifdef INTERP_Z GLdepth Z = FixedToDepth(z0); #endif @@ -394,26 +378,9 @@ } } #endif -#ifdef WIDE - { - GLint yy; - GLint ymin = y0 + min; - GLint ymax = y0 + max; - for (yy=ymin;yy<=ymax;yy++) { - PLOT( x0, yy ); - } - } -#else -# ifdef XMAJOR_PLOT - XMAJOR_PLOT( x0, y0 ); -# else + PLOT( x0, y0 ); -# endif -#endif /*WIDE*/ -#ifdef STIPPLE - } - swrast->StippleCounter++; -#endif + #ifdef INTERP_XY x0 += xstep; #endif @@ -535,11 +502,6 @@ #endif for (i=0;i<dy;i++) { -#ifdef STIPPLE - GLushort m; - m = 1 << ((swrast->StippleCounter/ctx->Line.StippleFactor) & 0xf); - if (ctx->Line.StipplePattern & m) { -#endif #ifdef INTERP_Z GLdepth Z = FixedToDepth(z0); #endif @@ -569,26 +531,9 @@ } } #endif -#ifdef WIDE - { - GLint xx; - GLint xmin = x0 + min; - GLint xmax = x0 + max; - for (xx=xmin;xx<=xmax;xx++) { - PLOT( xx, y0 ); - } - } -#else -# ifdef YMAJOR_PLOT - YMAJOR_PLOT( x0, y0 ); -# else + PLOT( x0, y0 ); -# endif -#endif /*WIDE*/ -#ifdef STIPPLE - } - swrast->StippleCounter++; -#endif + #ifdef INTERP_XY y0 += ystep; #endif @@ -675,9 +620,6 @@ #undef BYTES_PER_ROW #undef SETUP_CODE #undef PLOT -#undef XMAJOR_PLOT -#undef YMAJOR_PLOT #undef CLIP_HACK -#undef STIPPLE -#undef WIDE #undef FixedToDepth +#undef SET_XMAJOR diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c index d2f20b7bc4..99633ae436 100644 --- a/src/mesa/swrast/s_logic.c +++ b/src/mesa/swrast/s_logic.c @@ -1,4 +1,4 @@ -/* $Id: s_logic.c,v 1.9 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_logic.c,v 1.10 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -32,7 +32,6 @@ #include "s_alphabuf.h" #include "s_context.h" #include "s_logic.h" -#include "s_pb.h" #include "s_span.h" @@ -189,24 +188,6 @@ _mesa_logicop_ci_span( GLcontext *ctx, const struct sw_span *span, /* - * Apply the current logic operator to an array of CI pixels. This is only - * used if the device driver can't do logic ops. - */ -void -_mesa_logicop_ci_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint dest[PB_SIZE]; - /* Read dest values from frame buffer */ - (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask ); - index_logicop( ctx, n, index, dest, mask ); -} - - - -/* * Apply logic operator to rgba pixels. * Input: ctx - the context * n - number of pixels @@ -512,29 +493,3 @@ _mesa_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span, (GLchan *) rgba, (const GLchan *) dest); } } - - - -/* - * Apply the current logic operator to an array of RGBA pixels. - * This is only used if the device driver can't do logic ops. - */ -void -_mesa_logicop_rgba_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLchan dest[PB_SIZE][4]; - (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); - if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { - _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); - } - if (sizeof(GLchan) * 4 == sizeof(GLuint)) { - rgba_logicop_ui(ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest); - } - else { - rgba_logicop_chan(ctx, 4 * n, mask, - (GLchan *) rgba, (const GLchan *) dest); - } -} diff --git a/src/mesa/swrast/s_logic.h b/src/mesa/swrast/s_logic.h index bc3cded903..537b44a6b9 100644 --- a/src/mesa/swrast/s_logic.h +++ b/src/mesa/swrast/s_logic.h @@ -1,4 +1,4 @@ -/* $Id: s_logic.h,v 1.4 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_logic.h,v 1.5 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -39,20 +39,8 @@ _mesa_logicop_ci_span( GLcontext *ctx, const struct sw_span *span, extern void -_mesa_logicop_ci_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ); - - -extern void _mesa_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span, GLchan rgba[][4] ); -extern void -_mesa_logicop_rgba_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ); - - #endif diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c index 968a2b914a..00995cf997 100644 --- a/src/mesa/swrast/s_masking.c +++ b/src/mesa/swrast/s_masking.c @@ -1,4 +1,4 @@ -/* $Id: s_masking.c,v 1.6 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_masking.c,v 1.7 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,7 +37,6 @@ #include "s_alphabuf.h" #include "s_context.h" #include "s_masking.h" -#include "s_pb.h" #include "s_span.h" @@ -136,58 +135,6 @@ _mesa_mask_rgba_array( GLcontext *ctx, -/* - * Apply glColorMask to an array of RGBA pixels. - */ -void -_mesa_mask_rgba_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLchan dest[PB_SIZE][4]; - GLuint i; - -#if CHAN_BITS == 8 - - GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); - GLuint dstMask = ~srcMask; - GLuint *rgba32 = (GLuint *) rgba; - GLuint *dest32 = (GLuint *) dest; - - (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); - if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { - _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); - } - - for (i=0; i<n; i++) { - rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask); - } - -#else - - const GLint rMask = ctx->Color.ColorMask[RCOMP]; - const GLint gMask = ctx->Color.ColorMask[GCOMP]; - const GLint bMask = ctx->Color.ColorMask[BCOMP]; - const GLint aMask = ctx->Color.ColorMask[ACOMP]; - - (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); - if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { - _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); - } - - for (i = 0; i < n; i++) { - if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP]; - if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP]; - if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP]; - if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP]; - } - -#endif -} - - - void _mesa_mask_index_span( GLcontext *ctx, const struct sw_span *span, GLuint index[] ) @@ -242,29 +189,3 @@ _mesa_mask_index_array( GLcontext *ctx, index[i] = (index[i] & msrc) | (fbindexes[i] & mdest); } } - - - -/* - * Apply glIndexMask to an array of CI pixels. - */ -void -_mesa_mask_index_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - GLuint fbindexes[PB_SIZE]; - GLuint msrc, mdest; - - (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, fbindexes, mask ); - - msrc = ctx->Color.IndexMask; - mdest = ~msrc; - - for (i=0;i<n;i++) { - index[i] = (index[i] & msrc) | (fbindexes[i] & mdest); - } -} - diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h index 3d4aaaa2be..df68d81cfb 100644 --- a/src/mesa/swrast/s_masking.h +++ b/src/mesa/swrast/s_masking.h @@ -1,4 +1,4 @@ -/* $Id: s_masking.h,v 1.4 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_masking.h,v 1.5 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -47,16 +47,6 @@ _mesa_mask_rgba_array( GLcontext *ctx, GLuint n, GLint x, GLint y, /* - * Implement glColorMask for an array of RGBA pixels. - */ -extern void -_mesa_mask_rgba_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ); - - - -/* * Implement glIndexMask for a span of CI pixels. */ extern void @@ -64,24 +54,9 @@ _mesa_mask_index_span( GLcontext *ctx, const struct sw_span *span, GLuint index[] ); - -/* - * Implement glIndexMask for a span of CI pixels. - */ extern void _mesa_mask_index_array( GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[] ); - -/* - * Implement glIndexMask for an array of CI pixels. - */ -extern void -_mesa_mask_index_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ); - - - #endif diff --git a/src/mesa/swrast/s_points.h b/src/mesa/swrast/s_points.h index f52b32b76e..27047f45ba 100644 --- a/src/mesa/swrast/s_points.h +++ b/src/mesa/swrast/s_points.h @@ -1,4 +1,4 @@ -/* $Id: s_points.h,v 1.5 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_points.h,v 1.6 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -30,10 +30,10 @@ #include "mtypes.h" -void +extern void _swrast_choose_point( GLcontext *ctx ); -void +extern void _swrast_add_spec_terms_point( GLcontext *ctx, const SWvertex *v0 ); diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 2242a0827d..736049f7b9 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.29 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_span.c,v 1.30 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -45,7 +45,6 @@ #include "s_fog.h" #include "s_logic.h" #include "s_masking.h" -#include "s_scissor.h" #include "s_span.h" #include "s_stencil.h" #include "s_texture.h" @@ -433,10 +432,19 @@ clip_span( GLcontext *ctx, struct sw_span *span ) const GLint n = span->end; GLubyte *mask = span->mask; GLint i; - /* note: using & intead of && to reduce branches */ - for (i = 0; i < n; i++) { - mask[i] = (x[i] >= xmin) & (x[i] < xmax) - & (y[i] >= ymin) & (y[i] < ymax); + if (span->arrayMask & SPAN_MASK) { + /* note: using & intead of && to reduce branches */ + for (i = 0; i < n; i++) { + mask[i] &= (x[i] >= xmin) & (x[i] < xmax) + & (y[i] >= ymin) & (y[i] < ymax); + } + } + else { + /* note: using & intead of && to reduce branches */ + for (i = 0; i < n; i++) { + mask[i] = (x[i] >= xmin) & (x[i] < xmax) + & (y[i] >= ymin) & (y[i] < ymax); + } } return GL_TRUE; /* some pixels visible */ } @@ -640,12 +648,26 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, /* Clipping */ if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT)) { + || (primitive == GL_POINT) || (primitive == GL_LINE)) { if (!clip_span(ctx, span)) { return; } } +#ifdef DEBUG + if (span->arrayMask & SPAN_XY) { + int i; + for (i = 0; i < span->end; i++) { + if (span->mask[i]) { + assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin); + assert(span->xArray[i] < ctx->DrawBuffer->_Xmax); + assert(span->yArray[i] >= ctx->DrawBuffer->_Ymin); + assert(span->yArray[i] < ctx->DrawBuffer->_Ymax); + } + } + } +#endif + /* Polygon Stippling */ if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); @@ -801,12 +823,26 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, /* Clipping */ if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT)) { + || (primitive == GL_POINT) || (primitive == GL_LINE)) { if (!clip_span(ctx, span)) { return; } } +#ifdef DEBUG + if (span->arrayMask & SPAN_XY) { + int i; + for (i = 0; i < span->end; i++) { + if (span->mask[i]) { + assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin); + assert(span->xArray[i] < ctx->DrawBuffer->_Xmax); + assert(span->yArray[i] >= ctx->DrawBuffer->_Ymin); + assert(span->yArray[i] < ctx->DrawBuffer->_Ymax); + } + } + } +#endif + /* Polygon Stippling */ if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); @@ -1014,12 +1050,26 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, /* Clipping */ if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) - || (primitive == GL_POINT)) { + || (primitive == GL_POINT) || (primitive == GL_LINE)) { if (!clip_span(ctx, span)) { return; } } +#ifdef DEBUG + if (span->arrayMask & SPAN_XY) { + int i; + for (i = 0; i < span->end; i++) { + if (span->mask[i]) { + assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin); + assert(span->xArray[i] < ctx->DrawBuffer->_Xmax); + assert(span->yArray[i] >= ctx->DrawBuffer->_Ymin); + assert(span->yArray[i] < ctx->DrawBuffer->_Ymax); + } + } + } +#endif + /* Polygon Stippling */ if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 809b1ee94c..88bc60fb85 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.18 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.19 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -32,7 +32,6 @@ #include "s_context.h" #include "s_depth.h" -#include "s_pb.h" #include "s_stencil.h" @@ -236,12 +235,12 @@ static GLboolean do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[], GLubyte mask[] ) { - GLubyte fail[PB_SIZE]; + GLubyte fail[MAX_WIDTH]; GLboolean allfail = GL_FALSE; GLuint i; GLstencil r, s; - ASSERT(n <= PB_SIZE); + ASSERT(n <= MAX_WIDTH); /* * Perform stencil test. The results of this operation are stored @@ -420,7 +419,7 @@ stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[] ) { ASSERT(ctx->Stencil.Enabled); - ASSERT(n <= PB_SIZE); + ASSERT(n <= MAX_WIDTH); /* * Apply the stencil test to the fragments. @@ -722,7 +721,7 @@ static GLboolean stencil_test_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[] ) { - GLubyte fail[PB_SIZE]; + GLubyte fail[MAX_WIDTH]; GLstencil r, s; GLuint i; GLboolean allfail = GL_FALSE; @@ -910,19 +909,19 @@ stencil_test_pixels( GLcontext *ctx, GLuint n, * Return: GL_TRUE - all fragments failed the testing * GL_FALSE - one or more fragments passed the testing */ -GLboolean -_mesa_stencil_and_ztest_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ) +static GLboolean +stencil_and_ztest_pixels( GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); ASSERT(ctx->Stencil.Enabled); - ASSERT(n <= PB_SIZE); + ASSERT(n <= MAX_WIDTH); if (swrast->Driver.WriteStencilPixels) { /*** Hardware stencil buffer ***/ - GLstencil stencil[PB_SIZE]; - GLubyte origMask[PB_SIZE]; + GLstencil stencil[MAX_WIDTH]; + GLubyte origMask[MAX_WIDTH]; ASSERT(swrast->Driver.ReadStencilPixels); (*swrast->Driver.ReadStencilPixels)(ctx, n, x, y, stencil); @@ -938,7 +937,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, _mesa_depth_test_pixels(ctx, n, x, y, z, mask); if (ctx->Stencil.ZFailFunc != GL_KEEP) { - GLubyte failmask[PB_SIZE]; + GLubyte failmask[MAX_WIDTH]; GLuint i; for (i = 0; i < n; i++) { ASSERT(mask[i] == 0 || mask[i] == 1); @@ -948,7 +947,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, n, stencil, failmask); } if (ctx->Stencil.ZPassFunc != GL_KEEP) { - GLubyte passmask[PB_SIZE]; + GLubyte passmask[MAX_WIDTH]; GLuint i; for (i = 0; i < n; i++) { ASSERT(mask[i] == 0 || mask[i] == 1); @@ -977,7 +976,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, ctx->Stencil.ZPassFunc, mask); } else { - GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE]; + GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH]; GLuint i; MEMCPY(oldmask, mask, n * sizeof(GLubyte)); @@ -1010,9 +1009,9 @@ GLboolean _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) { if (span->arrayMask & SPAN_XY) { - return _mesa_stencil_and_ztest_pixels(ctx, span->end, - span->xArray, span->yArray, - span->zArray, span->mask); + return stencil_and_ztest_pixels(ctx, span->end, + span->xArray, span->yArray, + span->zArray, span->mask); } else { return stencil_and_ztest_span2(ctx, span); diff --git a/src/mesa/swrast/s_stencil.h b/src/mesa/swrast/s_stencil.h index 8c4c3b3d03..3658e9dba6 100644 --- a/src/mesa/swrast/s_stencil.h +++ b/src/mesa/swrast/s_stencil.h @@ -1,4 +1,4 @@ -/* $Id: s_stencil.h,v 1.5 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_stencil.h,v 1.6 2002/02/02 21:40:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -38,11 +38,6 @@ extern GLboolean _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span); -extern GLboolean -_mesa_stencil_and_ztest_pixels( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); - extern void _mesa_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 0ed753e967..882a6ad178 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.48 2002/01/28 04:25:56 brianp Exp $ */ +/* $Id: s_texture.c,v 1.49 2002/02/02 21:40:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,7 +35,6 @@ #include "teximage.h" #include "s_context.h" -#include "s_pb.h" #include "s_texture.h" @@ -3043,7 +3042,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, if (textureUnit->_Current) { /* XXX need this? */ const struct gl_texture_object *curObj = textureUnit->_Current; - GLchan texel[PB_SIZE][4]; + GLchan texel[MAX_WIDTH][4]; if (textureUnit->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ @@ -3096,10 +3095,10 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) { if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) { /* multitexture */ - GLchan primary_rgba[PB_SIZE][4]; + GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; - ASSERT(span->end < PB_SIZE); + ASSERT(span->end < MAX_WIDTH); /* save copy of the span colors (the GL_PRIMARY_COLOR) */ MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan)); |