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authorBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast_setup
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index 3465ad3912..34ea1e1e9d 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -101,7 +101,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (IND & SS_OFFSET_BIT)
{
- offset = ctx->Polygon.OffsetUnits * ctx->MRD;
+ offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD;
z[0] = v[0]->win[2];
z[1] = v[1]->win[2];
z[2] = v[2]->win[2];