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authorKeith Whitwell <keith@tungstengraphics.com>2005-01-22 14:38:00 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-01-22 14:38:00 +0000
commit36a35c5614336bffdac4827c1e04bcaa8ab2fa27 (patch)
treee7a41d044ac2998fe23e89b0f36868de67fa05d1 /src/mesa/tnl/t_save_api.h
parent8fca9bdc35bfb5220012cfa5041504b0a05d2440 (diff)
Determine ahead of time whether a display list will include vertices
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
Diffstat (limited to 'src/mesa/tnl/t_save_api.h')
-rw-r--r--src/mesa/tnl/t_save_api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_save_api.h b/src/mesa/tnl/t_save_api.h
index eec2d685b0..8ffb7f5733 100644
--- a/src/mesa/tnl/t_save_api.h
+++ b/src/mesa/tnl/t_save_api.h
@@ -43,7 +43,7 @@ extern void _tnl_EndList( GLcontext *ctx );
extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
extern void _tnl_EndCallList( GLcontext *ctx );
-extern void _tnl_BeginCallList( GLcontext *ctx, GLuint list );
+extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
extern void _tnl_SaveFlushVertices( GLcontext *ctx );