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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-25 22:26:21 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-25 22:26:21 +0000
commit2486267dda524b612879386aa5cea2bef98602ff (patch)
tree271c93e84a4f98e71a14fb58ea6eaba3b5a1511f /src/mesa
parent6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 (diff)
use _TNL_FIRST/LAST_MAT indexes
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
index 941ff0078e..63c5419f38 100644
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
@@ -298,12 +298,12 @@ static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const G
if (ctx->NewState)
_mesa_update_state( ctx );
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
}
r300UpdateShaders(rmesa);
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
}
@@ -482,12 +482,12 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (ctx->NewState)
_mesa_update_state( ctx );
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
}
r300UpdateShaders(rmesa);
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
}
@@ -578,12 +578,12 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
/* XXX: setup_arrays before state update? */
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
}
r300UpdateShaders(rmesa);
- for (i=_TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i=_TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
}