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authorAapo Tahkola <aapo@aapo-desktop.(none)>2007-05-05 17:07:46 +0300
committerAapo Tahkola <aapo@aapo-desktop.(none)>2007-05-05 17:07:46 +0300
commit5e2a66466d7f75181ccc54fba70f2a4f95d44272 (patch)
tree7084a3a9f648a61bdcf5b774ee0b9bb54e125df0 /src/mesa
parentb3378f6cc5ea9473ae7ca257ed95c39cec728ffd (diff)
don't use hw to perform vertex transform etc. when using swtcl. This for compatibility with vertex programs and the fact that swtcl very rarely gets hit with tcl capable hw.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h5
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c62
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c8
3 files changed, 10 insertions, 65 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index c8b81d9849..da253ba670 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -576,11 +576,6 @@ struct r300_vertex_shader_fragment {
struct r300_vertex_shader_state {
struct r300_vertex_shader_fragment program;
- /* a bit of a waste - each uses only a subset of allocated space..
- but easier to program */
- struct r300_vertex_shader_fragment matrix[3];
- struct r300_vertex_shader_fragment vector[2];
-
struct r300_vertex_shader_fragment unknown1;
struct r300_vertex_shader_fragment unknown2;
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 4730fdff74..a1e2d529b6 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1568,13 +1568,6 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */
r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */
- /* Initialize matrix and vector parameters.. these should really be restructured */
- /* TODO: fix vertex_shader structure */
- r300->state.vertex_shader.matrix[0].length=16;
- r300->state.vertex_shader.matrix[1].length=0;
- r300->state.vertex_shader.matrix[2].length=0;
- r300->state.vertex_shader.vector[0].length=0;
- r300->state.vertex_shader.vector[1].length=0;
r300->state.vertex_shader.unknown1.length=0;
r300->state.vertex_shader.unknown2.length=0;
@@ -1586,48 +1579,11 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
r300->state.vertex_shader.program_end++; \
}
- /* Multiply vertex coordinates with transform matrix */
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 0, ALL, TMP),
- VSF_PARAM(3),
- VSF_ATTR_W(0),
- EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 1, ALL, RESULT),
- VSF_REG(1),
- VSF_ATTR_UNITY(1),
- VSF_UNITY(1)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(2),
- VSF_ATTR_Z(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(1),
- VSF_ATTR_Y(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, RESULT),
- VSF_PARAM(0),
- VSF_ATTR_X(0),
- VSF_TMP(0)
- )
- o_reg += 2;
-
- for (i = VERT_ATTRIB_COLOR1; i < VERT_ATTRIB_MAX; i++)
+
+ for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++)
if (r300->state.sw_tcl_inputs[i] != -1) {
WRITE_OP(
- EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT),
+ EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
VSF_REG(r300->state.sw_tcl_inputs[i]),
VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]),
VSF_UNITY(r300->state.sw_tcl_inputs[i])
@@ -1666,20 +1622,8 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
/* This needs to be replaced by vertex shader generation code */
r300GenerateSimpleVertexShader(rmesa);
- rmesa->state.vertex_shader.matrix[0].length=16;
- memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
-
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
-#endif
-
#if 0
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
index 0625e5bc57..9a5173cad1 100644
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
@@ -68,7 +68,13 @@ void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, st
rvb->Count = vb->Count;
- CONV_VB(VERT_ATTRIB_POS, ObjPtr);
+ if (hw_tcl_on) {
+ CONV_VB(VERT_ATTRIB_POS, ObjPtr);
+ } else {
+ assert(vb->ClipPtr);
+ CONV_VB(VERT_ATTRIB_POS, ClipPtr);
+ }
+
CONV_VB(VERT_ATTRIB_NORMAL, NormalPtr);
CONV_VB(VERT_ATTRIB_COLOR0, ColorPtr[0]);
CONV_VB(VERT_ATTRIB_COLOR1, SecondaryColorPtr[0]);