diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-11 18:32:05 +0100 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-11 18:32:05 +0100 |
commit | cc7dd4fc1b3c765ca1ecd943d189bb156dae529d (patch) | |
tree | 1a3560eb6df8a443c4f0e5af0a916f190b1542f6 /src/mesa | |
parent | 685248bea1fef5fd6335982570e34d0f6672030d (diff) | |
parent | d50d68a1c940ed9c8d8c65e8e33667fa90d5baa1 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
Makefile
progs/demos/Makefile
progs/glsl/Makefile
progs/redbook/Makefile
progs/samples/Makefile
progs/tests/Makefile
progs/trivial/Makefile
progs/xdemos/Makefile
src/gallium/Makefile
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/vbo/vbo_exec_draw.c
Diffstat (limited to 'src/mesa')
22 files changed, 450 insertions, 113 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 5f3def257d..787672be9f 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -319,7 +319,6 @@ static struct state_key *make_state_key( GLcontext *ctx ) */ #define PREFER_DP4 0 -#define MAX_INSN 256 /* Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. @@ -335,16 +334,18 @@ static struct state_key *make_state_key( GLcontext *ctx ) */ struct ureg { GLuint file:4; - GLint idx:8; /* relative addressing may be negative */ + GLint idx:9; /* relative addressing may be negative */ + /* sizeof(idx) should == sizeof(prog_src_reg::Index) */ GLuint negate:1; GLuint swz:12; - GLuint pad:7; + GLuint pad:6; }; struct tnl_program { const struct state_key *state; struct gl_vertex_program *program; + GLint max_inst; /** number of instructions allocated for program */ GLuint temp_in_use; GLuint temp_reserved; @@ -362,7 +363,7 @@ struct tnl_program { static const struct ureg undef = { PROGRAM_UNDEFINED, - ~0, + 0, 0, 0, 0 @@ -558,6 +559,8 @@ static void emit_arg( struct prog_src_register *src, src->Abs = 0; src->NegateAbs = 0; src->RelAddr = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(src->Index == reg.idx); } static void emit_dst( struct prog_dst_register *dst, @@ -571,6 +574,8 @@ static void emit_dst( struct prog_dst_register *dst, dst->CondSwizzle = SWIZZLE_NOOP; dst->CondSrc = 0; dst->pad = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(dst->Index == reg.idx); } static void debug_insn( struct prog_instruction *inst, const char *fn, @@ -600,14 +605,37 @@ static void emit_op3fn(struct tnl_program *p, const char *fn, GLuint line) { - GLuint nr = p->program->Base.NumInstructions++; - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + GLuint nr; + struct prog_instruction *inst; - if (p->program->Base.NumInstructions > MAX_INSN) { - _mesa_problem(0, "Out of instructions in emit_op3fn\n"); - return; + assert((GLint) p->program->Base.NumInstructions <= p->max_inst); + + if (p->program->Base.NumInstructions == p->max_inst) { + /* need to extend the program's instruction array */ + struct prog_instruction *newInst; + + /* double the size */ + p->max_inst *= 2; + + newInst = _mesa_alloc_instructions(p->max_inst); + if (!newInst) { + _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build"); + return; + } + + _mesa_copy_instructions(newInst, + p->program->Base.Instructions, + p->program->Base.NumInstructions); + + _mesa_free_instructions(p->program->Base.Instructions, + p->program->Base.NumInstructions); + + p->program->Base.Instructions = newInst; } + nr = p->program->Base.NumInstructions++; + + inst = &p->program->Base.Instructions[nr]; inst->Opcode = (enum prog_opcode) op; inst->StringPos = 0; inst->Data = 0; @@ -1621,6 +1649,8 @@ static void build_tnl_program( struct tnl_program *p ) #if 0 else build_constant_pointsize(p); +#else + (void) build_constant_pointsize; #endif /* Finish up: @@ -1657,7 +1687,11 @@ create_new_program( const struct state_key *key, else p.temp_reserved = ~((1<<max_temps)-1); - p.program->Base.Instructions = _mesa_alloc_instructions(MAX_INSN); + /* Start by allocating 32 instructions. + * If we need more, we'll grow the instruction array as needed. + */ + p.max_inst = 32; + p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst); p.program->Base.String = NULL; p.program->Base.NumInstructions = p.program->Base.NumTemporaries = diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 78cc6aa9cc..26ccdc7395 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3354,11 +3354,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head, fprintf (stderr, "%s\n", Program->Base.Parameters->Parameters[a + b].Name); if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) { - const char *s; + char *s; s = _mesa_program_state_string(Program->Base.Parameters->Parameters [a + b].StateIndexes); fprintf(stderr, "%s\n", s); - _mesa_free((char *) s); + _mesa_free(s); } else fprintf (stderr, "%f %f %f %f\n", diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 2dfd923a0f..bfe27d2f63 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -420,7 +420,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ - const char *name; + char *name; GLint index; /* Check if the state reference is already in the list */ @@ -447,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ - _mesa_free((void *) name); + _mesa_free(name); return index; } diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 10c5afec18..ec260f18a9 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -250,7 +250,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, { struct gl_program_parameter *param = prog->Parameters->Parameters + index; - sprintf(str, _mesa_program_state_string(param->StateIndexes)); + char *state = _mesa_program_state_string(param->StateIndexes); + sprintf(str, state); + _mesa_free(state); } break; case PROGRAM_ADDRESS: diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 971eb25a49..d4e31207e8 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -784,7 +784,7 @@ append_index(char *dst, GLint index) * For example, return "state.matrix.texture[2].inverse". * Use _mesa_free() to deallocate the string. */ -const char * +char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) { char str[1000] = ""; diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index d3091147f8..20643ca794 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -130,7 +130,7 @@ extern GLbitfield _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); -extern const char * +extern char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index d3aadf5074..d02e51cb9a 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -73,8 +73,8 @@ void st_upload_constants( struct st_context *st, /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_reference_buffer(pipe, &cbuf->buffer, NULL ); - cbuf->buffer = pipe_buffer_create(pipe, 16, PIPE_BUFFER_USAGE_CONSTANT, + pipe_buffer_reference(pipe->screen, &cbuf->buffer, NULL ); + cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); if (0) @@ -86,10 +86,10 @@ void st_upload_constants( struct st_context *st, /* load Mesa constants into the constant buffer */ if (cbuf->buffer) { - void *map = pipe_buffer_map(pipe, cbuf->buffer, + void *map = pipe_buffer_map(pipe->screen, cbuf->buffer, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(map, params->ParameterValues, paramBytes); - pipe_buffer_unmap(pipe, cbuf->buffer); + pipe_buffer_unmap(pipe->screen, cbuf->buffer); } cbuf->size = paramBytes; diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 6594e59e94..cbd414e2d3 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -266,17 +266,12 @@ find_translated_vp(struct st_context *st, xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_GENERIC; xvp->output_to_semantic_index[outAttr] = maxGeneric + 1; } - - assert(xvp->output_to_semantic_name[outAttr] != TGSI_SEMANTIC_COUNT); - assert(xvp->output_to_semantic_index[outAttr] != 99); } - #if 0 /*debug*/ printf("vp output_to_slot[%d] = %d\n", outAttr, xvp->output_to_slot[outAttr]); #endif - } assert(stvp->Base.Base.NumInstructions > 1); diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index a0c305d66f..694104f9cf 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -378,7 +378,7 @@ setup_bitmap_vertex_data(struct st_context *st, void *buf; if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX, + st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, sizeof(st->bitmap.vertices)); } @@ -418,9 +418,9 @@ setup_bitmap_vertex_data(struct st_context *st, } /* put vertex data into vbuf */ - buf = pipe_buffer_map(pipe, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); + buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices)); - pipe_buffer_unmap(pipe, st->bitmap.vbuf); + pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf); } @@ -779,7 +779,7 @@ st_destroy_bitmap(struct st_context *st) } if (st->bitmap.vbuf) { - pipe_buffer_destroy(pipe, st->bitmap.vbuf); + pipe_buffer_destroy(pipe->screen, st->bitmap.vbuf); st->bitmap.vbuf = NULL; } diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index af79aefa96..07fa2afce0 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -78,7 +78,7 @@ st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj) struct st_buffer_object *st_obj = st_buffer_object(obj); if (st_obj->buffer) - pipe_reference_buffer(pipe, &st_obj->buffer, NULL); + pipe_buffer_reference(pipe->screen, &st_obj->buffer, NULL); free(st_obj); } @@ -105,9 +105,9 @@ st_bufferobj_subdata(GLcontext *ctx, if (offset >= st_obj->size || size > (st_obj->size - offset)) return; - map = pipe_buffer_map(pipe, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE); + map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(map + offset, data, size); - pipe_buffer_unmap(pipe, st_obj->buffer); + pipe_buffer_unmap(pipe->screen, st_obj->buffer); } @@ -128,9 +128,9 @@ st_bufferobj_get_subdata(GLcontext *ctx, if (offset >= st_obj->size || size > (st_obj->size - offset)) return; - map = pipe_buffer_map(pipe, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ); + map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ); memcpy(data, map + offset, size); - pipe_buffer_unmap(pipe, st_obj->buffer); + pipe_buffer_unmap(pipe->screen, st_obj->buffer); } @@ -171,9 +171,9 @@ st_bufferobj_data(GLcontext *ctx, buffer_usage = 0; } - pipe_reference_buffer( pipe, &st_obj->buffer, NULL ); + pipe_buffer_reference( pipe->screen, &st_obj->buffer, NULL ); - st_obj->buffer = pipe_buffer_create( pipe, 32, buffer_usage, size ); + st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size ); st_obj->size = size; @@ -207,7 +207,7 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, break; } - obj->Pointer = pipe_buffer_map(pipe, st_obj->buffer, flags); + obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags); return obj->Pointer; } @@ -221,7 +221,7 @@ st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); - pipe_buffer_unmap(pipe, st_obj->buffer); + pipe_buffer_unmap(pipe->screen, st_obj->buffer); obj->Pointer = NULL; return GL_TRUE; } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index e475f022d3..47ad3c2bc1 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -116,7 +116,7 @@ st_destroy_clear(struct st_context *st) st->clear.vs = NULL; } if (st->clear.vbuf) { - pipe_buffer_destroy(pipe, st->clear.vbuf); + pipe_buffer_destroy(pipe->screen, st->clear.vbuf); st->clear.vbuf = NULL; } } @@ -152,7 +152,7 @@ draw_quad(GLcontext *ctx, void *buf; if (!st->clear.vbuf) { - st->clear.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX, + st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, sizeof(st->clear.vertices)); } @@ -180,9 +180,9 @@ draw_quad(GLcontext *ctx, } /* put vertex data into vbuf */ - buf = pipe_buffer_map(pipe, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); + buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices)); - pipe_buffer_unmap(pipe, st->clear.vbuf); + pipe_buffer_unmap(pipe->screen, st->clear.vbuf); /* draw */ util_draw_vertex_buffer(pipe, st->clear.vbuf, @@ -414,6 +414,9 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) /* clear whole buffer w/out masking */ struct st_renderbuffer *strb = st_renderbuffer(rb); uint clearValue; + /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM + * at this time! + */ util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue); ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 4ec7c752df..00bbcae32a 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -487,17 +487,17 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, ubyte *map; /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX, + buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, sizeof(verts)); - map = pipe_buffer_map(pipe, buf, PIPE_BUFFER_USAGE_CPU_WRITE); + map = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE); memcpy(map, verts, sizeof(verts)); - pipe_buffer_unmap(pipe, buf); + pipe_buffer_unmap(pipe->screen, buf); util_draw_vertex_buffer(pipe, buf, PIPE_PRIM_QUADS, 4, /* verts */ 3); /* attribs/vert */ - pipe_buffer_reference(pipe->winsys, &buf, NULL); + pipe_buffer_reference(pipe->screen, &buf, NULL); } } diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index ff56001a4e..44fa9fe9a4 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -47,6 +47,10 @@ struct st_renderbuffer struct st_texture_object *rtt; /**< GL render to texture's texture */ int rtt_level, rtt_face, rtt_slice; + + /** Render to texture state */ + struct pipe_texture *texture_save; + struct pipe_surface *surface_save; }; diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 16bbf3d80f..a3e8fc992d 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -58,13 +58,6 @@ #define DBG if (0) printf -static INLINE struct st_texture_image * -st_texture_image(struct gl_texture_image *img) -{ - return (struct st_texture_image *) img; -} - - static enum pipe_texture_target gl_target_to_pipe(GLenum target) { diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 83b0be06da..08d4db7f7f 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -196,7 +196,7 @@ static void st_destroy_context_priv( struct st_context *st ) for (i = 0; i < Elements(st->state.constants); i++) { if (st->state.constants[i].buffer) { - pipe_reference_buffer(st->pipe, &st->state.constants[i].buffer, NULL); + pipe_buffer_reference(st->pipe->screen, &st->state.constants[i].buffer, NULL); } } diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index e1bc108eae..bdf8648ef7 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/image.h" +#include "main/macros.h" #include "vbo/vbo.h" @@ -228,7 +229,7 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count, if (!vec) return NULL; - map = pipe_buffer_map(pipe, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ); + map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ); map = ADD_POINTERS(map, array->Ptr); for (i = 0; i < count; i++) { @@ -238,7 +239,7 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count, map += array->StrideB; } - pipe_buffer_unmap(pipe, stobj->buffer); + pipe_buffer_unmap(pipe->screen, stobj->buffer); pipe->set_edgeflags(pipe, vec); @@ -252,40 +253,170 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count, } +/** + * Examine the active arrays to determine if we have interleaved + * vertex arrays all living in one VBO, or all living in user space. + * \param userSpace returns whether the arrays are in user space. + */ +static GLboolean +is_interleaved_arrays(const struct st_vertex_program *vp, + const struct gl_client_array **arrays, + GLboolean *userSpace) +{ + GLuint attr; + const struct gl_buffer_object *firstBufObj = NULL; + GLint firstStride = -1; + GLuint num_client_arrays = 0; + const GLubyte *client_addr = NULL; + + for (attr = 0; attr < vp->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; + const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ + + if (firstStride < 0) { + firstStride = stride; + } + else if (firstStride != stride) { + return GL_FALSE; + } + + if (!bufObj || !bufObj->Name) { + num_client_arrays++; + /* Try to detect if the client-space arrays are + * "close" to each other. + */ + if (!client_addr) { + client_addr = arrays[mesaAttr]->Ptr; + } + else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { + /* arrays start too far apart */ + return GL_FALSE; + } + } + else if (!firstBufObj) { + firstBufObj = bufObj; + } + else if (bufObj != firstBufObj) { + return GL_FALSE; + } + } + + *userSpace = (num_client_arrays == vp->num_inputs); + /*printf("user space: %d\n", (int) *userSpace);*/ + + return GL_TRUE; +} + /** - * This function gets plugged into the VBO module and is called when - * we have something to render. - * Basically, translate the information into the format expected by pipe. + * Once we know all the arrays are in user space, this function + * computes the memory range occupied by the arrays. */ -void -st_draw_vbo(GLcontext *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index) +static void +get_user_arrays_bounds(const struct st_vertex_program *vp, + const struct gl_client_array **arrays, + GLuint max_index, + const GLubyte **low, const GLubyte **high) +{ + const GLubyte *low_addr = NULL; + GLuint attr; + GLint stride; + + for (attr = 0; attr < vp->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const GLubyte *start = arrays[mesaAttr]->Ptr; + stride = arrays[mesaAttr]->StrideB; + if (attr == 0) { + low_addr = start; + } + else { + low_addr = MIN2(low_addr, start); + } + } + + *low = low_addr; + *high = low_addr + (max_index + 1) * stride; +} + + +/** + * Set up for drawing interleaved arrays that all live in one VBO + * or all live in user space. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_interleaved_attribs(GLcontext *ctx, + const struct st_vertex_program *vp, + const struct gl_client_array **arrays, + GLuint max_index, + GLboolean userSpace, + struct pipe_vertex_buffer *vbuffer, + struct pipe_vertex_element velements[]) { struct pipe_context *pipe = ctx->st->pipe; - const struct st_vertex_program *vp; - const struct pipe_shader_state *vs; - struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; GLuint attr; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; + const GLubyte *offset0; - /* sanity check for pointer arithmetic below */ - assert(sizeof(arrays[0]->Ptr[0]) == 1); + for (attr = 0; attr < vp->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; + struct st_buffer_object *stobj = st_buffer_object(bufobj); + GLsizei stride = arrays[mesaAttr]->StrideB; - st_validate_state(ctx->st); + /*printf("stobj %u = %p\n", attr, (void*)stobj);*/ + + if (attr == 0) { + if (userSpace) { + const GLubyte *low, *high; + get_user_arrays_bounds(vp, arrays, max_index, &low, &high); + /*printf("user buffer range: %p %p %d\n", low, high, high-low);*/ + vbuffer->buffer = + pipe_user_buffer_create(pipe->screen, (void *) low, high - low); + vbuffer->buffer_offset = 0; + offset0 = low; + } + else { + vbuffer->buffer = NULL; + pipe_buffer_reference(pipe->screen, &vbuffer->buffer, stobj->buffer); + vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; + offset0 = arrays[mesaAttr]->Ptr; + } + vbuffer->pitch = stride; /* in bytes */ + vbuffer->max_index = max_index; + } - /* must get these after state validation! */ - vp = ctx->st->vp; - vs = &ctx->st->vp->state; + velements[attr].src_offset = + (unsigned) (arrays[mesaAttr]->Ptr - offset0); + velements[attr].vertex_buffer_index = 0; + velements[attr].nr_components = arrays[mesaAttr]->Size; + velements[attr].src_format = + pipe_vertex_format(arrays[mesaAttr]->Type, + arrays[mesaAttr]->Size, + arrays[mesaAttr]->Normalized); + assert(velements[attr].src_format); + } +} + + +/** + * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each + * vertex attribute. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_non_interleaved_attribs(GLcontext *ctx, + const struct st_vertex_program *vp, + const struct gl_client_array **arrays, + GLuint max_index, + struct pipe_vertex_buffer vbuffer[], + struct pipe_vertex_element velements[]) +{ + struct pipe_context *pipe = ctx->st->pipe; + GLuint attr; - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ for (attr = 0; attr < vp->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; @@ -298,15 +429,17 @@ st_draw_vbo(GLcontext *ctx, */ struct st_buffer_object *stobj = st_buffer_object(bufobj); assert(stobj->buffer); + /*printf("stobj %u = %p\n", attr, (void*) stobj);*/ vbuffer[attr].buffer = NULL; - pipe_reference_buffer(pipe, &vbuffer[attr].buffer, stobj->buffer); + pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, stobj->buffer); vbuffer[attr].buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; velements[attr].src_offset = 0; } else { /* attribute data is in user-space memory, not a VBO */ uint bytes; + /*printf("user-space array %d stride %d\n", attr, stride);*/ /* wrap user data */ if (arrays[mesaAttr]->Ptr) { @@ -318,13 +451,13 @@ st_draw_vbo(GLcontext *ctx, bytes = arrays[mesaAttr]->Size * _mesa_sizeof_type(arrays[mesaAttr]->Type); } - vbuffer[attr].buffer = pipe_user_buffer_create(pipe, + vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, bytes); } else { /* no array, use ctx->Current.Attrib[] value */ bytes = sizeof(ctx->Current.Attrib[0]); - vbuffer[attr].buffer = pipe_user_buffer_create(pipe, + vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, (void *) ctx->Current.Attrib[mesaAttr], bytes); stride = 0; } @@ -346,27 +479,81 @@ st_draw_vbo(GLcontext *ctx, arrays[mesaAttr]->Normalized); assert(velements[attr].src_format); } +} + + + + +/** + * This function gets plugged into the VBO module and is called when + * we have something to render. + * Basically, translate the information into the format expected by gallium. + */ +void +st_draw_vbo(GLcontext *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + struct pipe_context *pipe = ctx->st->pipe; + const struct st_vertex_program *vp; + const struct pipe_shader_state *vs; + struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; + GLuint attr; + struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; + unsigned num_vbuffers, num_velements; + GLboolean userSpace; + + /* sanity check for pointer arithmetic below */ + assert(sizeof(arrays[0]->Ptr[0]) == 1); + + st_validate_state(ctx->st); + + /* must get these after state validation! */ + vp = ctx->st->vp; + vs = &ctx->st->vp->state; + + /* + * Setup the vbuffer[] and velements[] arrays. + */ + if (is_interleaved_arrays(vp, arrays, &userSpace)) { + /*printf("Draw interleaved\n");*/ + setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace, + vbuffer, velements); + num_vbuffers = 1; + num_velements = vp->num_inputs; + } + else { + /*printf("Draw non-interleaved\n");*/ + setup_non_interleaved_attribs(ctx, vp, arrays, max_index, + vbuffer, velements); + num_vbuffers = vp->num_inputs; + num_velements = vp->num_inputs; + } #if 0 { GLuint i; - for (i = 0; i < vp->num_inputs; i++) { + for (i = 0; i < num_vbuffers; i++) { printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch); printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index); printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset); printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer); } - for (i = 0; i < vp->num_inputs; i++) { - printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset); + for (i = 0; i < num_velements; i++) { printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index); + printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset); printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components); printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format)); } } #endif - pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer); - pipe->set_vertex_elements(pipe, vp->num_inputs, velements); + pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer); + pipe->set_vertex_elements(pipe, num_velements, velements); /* do actual drawing */ if (ib) { @@ -394,12 +581,12 @@ st_draw_vbo(GLcontext *ctx, if (bufobj && bufobj->Name) { /* elements/indexes are in a real VBO */ struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_reference_buffer(pipe, &indexBuf, stobj->buffer); + pipe_buffer_reference(pipe->screen, &indexBuf, stobj->buffer); indexOffset = (unsigned) ib->ptr / indexSize; } else { /* element/indicies are in user space memory */ - indexBuf = pipe_user_buffer_create(pipe, (void *) ib->ptr, + indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, ib->count * indexSize); indexOffset = 0; } @@ -434,7 +621,7 @@ st_draw_vbo(GLcontext *ctx, } } - pipe_reference_buffer(pipe, &indexBuf, NULL); + pipe_buffer_reference(pipe->screen, &indexBuf, NULL); } else { /* non-indexed */ @@ -449,8 +636,8 @@ st_draw_vbo(GLcontext *ctx, } /* unreference buffers (frees wrapped user-space buffer objects) */ - for (attr = 0; attr < vp->num_inputs; attr++) { - pipe_reference_buffer(pipe, &vbuffer[attr].buffer, NULL); + for (attr = 0; attr < num_vbuffers; attr++) { + pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL); assert(!vbuffer[attr].buffer); } pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer); @@ -563,7 +750,7 @@ st_feedback_draw_vbo(GLcontext *ctx, assert(stobj->buffer); vbuffers[attr].buffer = NULL; - pipe_reference_buffer(pipe, &vbuffers[attr].buffer, stobj->buffer); + pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer); vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; } @@ -575,7 +762,7 @@ st_feedback_draw_vbo(GLcontext *ctx, /* wrap user data */ vbuffers[attr].buffer - = pipe_user_buffer_create(pipe, (void *) arrays[mesaAttr]->Ptr, + = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, bytes); vbuffers[attr].buffer_offset = 0; velements[attr].src_offset = 0; @@ -597,7 +784,7 @@ st_feedback_draw_vbo(GLcontext *ctx, #endif /* map the attrib buffer */ - map = pipe_buffer_map(pipe, vbuffers[attr].buffer, + map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_vertex_buffer(draw, attr, map); } @@ -625,7 +812,7 @@ st_feedback_draw_vbo(GLcontext *ctx, return; } - map = pipe_buffer_map(pipe, index_buffer_handle, + map = pipe_buffer_map(pipe->screen, index_buffer_handle, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_element_buffer(draw, indexSize, map); } @@ -636,7 +823,7 @@ st_feedback_draw_vbo(GLcontext *ctx, /* map constant buffers */ - mapped_constants = pipe_buffer_map(pipe, + mapped_constants = pipe_buffer_map(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_constant_buffer(st->draw, mapped_constants, @@ -650,20 +837,20 @@ st_feedback_draw_vbo(GLcontext *ctx, /* unmap constant buffers */ - pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX].buffer); + pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer); /* * unmap vertex/index buffers */ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { if (draw->pt.vertex_buffer[i].buffer) { - pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer); - pipe_reference_buffer(pipe, &draw->pt.vertex_buffer[i].buffer, NULL); + pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer); + pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL); draw_set_mapped_vertex_buffer(draw, i, NULL); } } if (ib) { - pipe_buffer_unmap(pipe, index_buffer_handle); + pipe_buffer_unmap(pipe->screen, index_buffer_handle); draw_set_mapped_element_buffer(draw, 0, NULL); } } diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 4012cf73e5..0f4a03fa48 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -74,7 +74,7 @@ st_create_framebuffer( const __GLcontextModes *visual, _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } - if (visual->depthBits == 24 && visual->stencilBits == 8) { + if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb = st_new_renderbuffer_fb(depthFormat, samples); diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 6db9bc0dd5..b9d114b1c9 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -128,10 +128,10 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice, PIPE_BUFFER_USAGE_CPU_WRITE); - srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer, + srcData = (ubyte *) pipe_buffer_map(pipe->screen, srcSurf->buffer, PIPE_BUFFER_USAGE_CPU_READ) + srcSurf->offset; - dstData = (ubyte *) pipe_buffer_map(pipe, dstSurf->buffer, + dstData = (ubyte *) pipe_buffer_map(pipe->screen, dstSurf->buffer, PIPE_BUFFER_USAGE_CPU_WRITE) + dstSurf->offset; @@ -144,8 +144,8 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, dstSurf->stride, /* stride in bytes */ dstData); - pipe_buffer_unmap(pipe, srcSurf->buffer); - pipe_buffer_unmap(pipe, dstSurf->buffer); + pipe_buffer_unmap(pipe->screen, srcSurf->buffer); + pipe_buffer_unmap(pipe->screen, dstSurf->buffer); pipe_surface_reference(&srcSurf, NULL); pipe_surface_reference(&dstSurf, NULL); diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h index ca4e9577b1..5cfb2e41f2 100644 --- a/src/mesa/state_tracker/st_public.h +++ b/src/mesa/state_tracker/st_public.h @@ -41,6 +41,10 @@ #define ST_SURFACE_BACK_RIGHT 3 #define ST_SURFACE_DEPTH 8 +#define ST_TEXTURE_2D 0x2 +#define ST_TEXTURE_RGB 0x1 +#define ST_TEXTURE_RGBA 0x2 + struct st_context; struct st_framebuffer; @@ -93,6 +97,15 @@ void st_notify_swapbuffers(struct st_framebuffer *stfb); void st_notify_swapbuffers_complete(struct st_framebuffer *stfb); +/** Redirect rendering into stfb's surface to a texture image */ +int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, + int target, int format, int level); + +/** Undo surface-to-texture binding */ +int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, + int target, int format, int level); + + /** Generic function type */ typedef void (*st_proc)(); diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 73cebff33f..29b1634762 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -27,8 +27,11 @@ #include "st_context.h" #include "st_format.h" +#include "st_public.h" #include "st_texture.h" +#include "st_cb_fbo.h" #include "main/enums.h" +#include "main/teximage.h" #undef Elements /* fix re-defined macro warning */ @@ -301,9 +304,6 @@ st_texture_image_copy(struct pipe_context *pipe, struct pipe_surface *dst_surface; GLuint i; - /* XXX this is a hack */ - const GLuint copyHeight = dst->compressed ? height / 4 : height; - for (i = 0; i < depth; i++) { GLuint srcLevel; @@ -345,9 +345,97 @@ st_texture_image_copy(struct pipe_context *pipe, 0, 0, /* destX, Y */ src_surface, 0, 0, /* srcX, Y */ - width, copyHeight); + width, height); screen->tex_surface_release(screen, &src_surface); screen->tex_surface_release(screen, &dst_surface); } } + + +/** Redirect rendering into stfb's surface to a texture image */ +int +st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, + int target, int format, int level) +{ + GET_CURRENT_CONTEXT(ctx); + struct st_context *st = ctx->st; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + const GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + struct st_texture_image *stImage; + struct st_renderbuffer *strb; + GLint face = 0, slice = 0; + + assert(surfIndex <= ST_SURFACE_DEPTH); + + strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); + + if (strb->texture_save || strb->surface_save) { + /* Error! */ + return 0; + } + + if (target == ST_TEXTURE_2D) { + texObj = texUnit->Current2D; + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level); + stImage = st_texture_image(texImage); + } + else { + /* unsupported target */ + return 0; + } + + st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + + /* save the renderbuffer's surface/texture info */ + pipe_texture_reference(&strb->texture_save, strb->texture); + pipe_surface_reference(&strb->surface_save, strb->surface); + + /* plug in new surface/texture info */ + pipe_texture_reference(&strb->texture, stImage->pt); + strb->surface = screen->get_tex_surface(screen, strb->texture, + face, level, slice, + (PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE)); + + st->dirty.st |= ST_NEW_FRAMEBUFFER; + + return 1; +} + + +/** Undo surface-to-texture binding */ +int +st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, + int target, int format, int level) +{ + GET_CURRENT_CONTEXT(ctx); + struct st_context *st = ctx->st; + struct st_renderbuffer *strb; + + assert(surfIndex <= ST_SURFACE_DEPTH); + + strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); + + if (!strb->texture_save || !strb->surface_save) { + /* Error! */ + return 0; + } + + st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + + /* free tex surface, restore original */ + pipe_surface_reference(&strb->surface, strb->surface_save); + pipe_texture_reference(&strb->texture, strb->texture_save); + + pipe_surface_reference(&strb->surface_save, NULL); + pipe_texture_reference(&strb->texture_save, NULL); + + st->dirty.st |= ST_NEW_FRAMEBUFFER; + + return 1; +} diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 3febe6a7cb..31f66ad52c 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -72,6 +72,12 @@ struct st_texture_object }; +static INLINE struct st_texture_image * +st_texture_image(struct gl_texture_image *img) +{ + return (struct st_texture_image *) img; +} + static INLINE struct st_texture_object * st_texture_object(struct gl_texture_object *obj) { diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 1d095c772f..7ec431a237 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -188,7 +188,19 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) /* override the default array set above */ exec->vtx.inputs[attr] = &arrays[attr]; - arrays[attr].Ptr = (void *)data; + if (exec->vtx.bufferobj->Name) { + /* a real buffer obj: Ptr is an offset, not a pointer*/ + int offset; + assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ + offset = (GLbyte *) data - (GLbyte *) exec->vtx.bufferobj->Pointer; + assert(offset >= 0); + arrays[attr].Ptr = (void *) offset; + } + else { + /* Ptr into ordinary app memory */ + arrays[attr].Ptr = (void *) data; + } + arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); |