diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2005-05-18 15:26:48 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2005-05-18 15:26:48 +0000 |
commit | 2b2bd08589099cb480b983835b01cc76a766a3c4 (patch) | |
tree | f60f4e5dda9060ceeb6cd9bace28d73250db1921 /src | |
parent | dc7fc173966e314f89502473044933a099c838ae (diff) |
Remove old t_vertex.c codegen infrastructure, tie in new code.
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/sources | 4 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 60 | ||||
-rw-r--r-- | src/mesa/tnl/t_pipeline.c | 16 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex.c | 1338 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex.h | 62 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex_c.c | 267 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex_codegen.c | 510 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex_generic.c | 1119 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex_sse.c | 9 |
9 files changed, 1398 insertions, 1987 deletions
diff --git a/src/mesa/sources b/src/mesa/sources index f2f3b6b642..c3165594bc 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -133,8 +133,8 @@ TNL_SOURCES = \ tnl/t_vb_points.c \ tnl/t_vp_build.c \ tnl/t_vertex.c \ - tnl/t_vertex_c.c \ - tnl/t_vertex_codegen.c \ + tnl/t_vertex_sse.c \ + tnl/t_vertex_generic.c \ tnl/t_vtx_api.c \ tnl/t_vtx_generic.c \ tnl/t_vtx_x86.c \ diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index e8a3c25982..1d94174b7d 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -536,6 +536,7 @@ struct tnl_clipspace_attr GLuint vertattrsize; /* size of the attribute in bytes */ GLubyte *inputptr; GLuint inputstride; + GLuint inputsize; const tnl_insert_func *insert; tnl_insert_func emit; tnl_extract_func extract; @@ -543,39 +544,6 @@ struct tnl_clipspace_attr }; -struct tnl_clipspace_codegen { - GLboolean (*emit_header)( struct tnl_clipspace_codegen *, - struct tnl_clipspace *); - GLboolean (*emit_footer)( struct tnl_clipspace_codegen * ); - GLboolean (*emit_attr_header)( struct tnl_clipspace_codegen *, - struct tnl_clipspace_attr *, - GLint j, GLenum out_type, - GLboolean need_vp ); - GLboolean (*emit_attr_footer)( struct tnl_clipspace_codegen * ); - GLboolean (*emit_mov)( struct tnl_clipspace_codegen *, - GLint, GLint ); - GLboolean (*emit_const)( struct tnl_clipspace_codegen *, - GLint, GLfloat ); - GLboolean (*emit_mad)( struct tnl_clipspace_codegen *, - GLint, GLint, GLint, GLint ); - GLboolean (*emit_float_to_chan)( struct tnl_clipspace_codegen *, - GLint, GLint ); - GLboolean (*emit_const_chan)( struct tnl_clipspace_codegen *, - GLint, GLchan ); - GLboolean (*emit_float_to_ubyte)( struct tnl_clipspace_codegen *, - GLint, GLint ); - GLboolean (*emit_const_ubyte)( struct tnl_clipspace_codegen *, - GLint, GLubyte ); - tnl_emit_func (*emit_store_func)( struct tnl_clipspace_codegen * ); - - struct _tnl_dynfn codegen_list; - - char *buf; - int buf_size; - int buf_used; - int out_offset; -}; - typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last ); @@ -595,6 +563,20 @@ typedef void (*tnl_setup_func)( GLcontext *ctx, GLuint new_inputs); +struct tnl_clipspace_fastpath { + GLuint vertex_size; + GLuint attr_count; + GLboolean match_strides; + + struct { + GLuint format; + GLuint stride; + } *attr; + + tnl_emit_func func; + struct tnl_clipspace_fastpath *next; +}; + /** * Used to describe conversion of vertex arrays to vertex structures. * I.e. Structure of arrays to arrays of structs. @@ -616,7 +598,17 @@ struct tnl_clipspace tnl_interp_func interp; tnl_copy_pv_func copy_pv; - struct tnl_clipspace_codegen codegen; + /* Parameters and constants for codegen: + */ + GLboolean need_viewport; + GLfloat vp_scale[4]; + GLfloat vp_xlate[4]; + GLfloat chan_scale[4]; + GLfloat identity[4]; + + struct tnl_clipspace_fastpath *fastpath; + + void (*codegen_emit)( GLcontext *ctx ); }; diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index 8286760521..6b0ea815e2 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -38,6 +38,7 @@ #include "t_context.h" #include "t_pipeline.h" #include "t_vp_build.h" +#include "t_vertex.h" void _tnl_install_pipeline( GLcontext *ctx, const struct tnl_pipeline_stage **stages ) @@ -93,7 +94,7 @@ static GLuint check_input_changes( GLcontext *ctx ) } -static void check_output_changes( GLcontext *ctx ) +static GLuint check_output_changes( GLcontext *ctx ) { #if 0 TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -109,6 +110,10 @@ static void check_output_changes( GLcontext *ctx ) if (tnl->pipeline.output_changes) tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes ); + + return tnl->pipeline.output_changes; +#else + return ~0; #endif } @@ -138,10 +143,15 @@ void _tnl_run_pipeline( GLcontext *ctx ) tnl->pipeline.new_state = 0; tnl->pipeline.input_changes = 0; - check_output_changes( ctx ); + + /* Pipeline can only change its output in response to either a + * statechange or an input size/stride change. No other changes + * are allowed. + */ + if (check_output_changes( ctx )) + _tnl_notify_pipeline_output_change( ctx ); } - START_FAST_MATH(__tmp); for (i = 0; i < tnl->pipeline.nr_stages ; i++) { diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index 2df2a0ac0d..7732425dd1 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -32,1133 +32,113 @@ #include "t_context.h" #include "t_vertex.h" +#define DBG 0 /* Build and manage clipspace/ndc/window vertices. - * - * Another new mechanism designed and crying out for codegen. Before - * that, it would be very interesting to investigate the merger of - * these vertices and those built in t_vtx_*. */ - - - - - -/* - * These functions take the NDC coordinates pointed to by 'in', apply the - * NDC->Viewport mapping and store the results at 'v'. - */ - -static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = in[3]; -} - -static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; - out[3] = 1; -} - -static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; -} - -static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; -} - -static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; -} - - -/* - * These functions do the same as above, except for the viewport mapping. - */ - -static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - -static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static GLboolean match_fastpath( struct tnl_clipspace *vtx, + const struct tnl_clipspace_fastpath *fp) { - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; -} - -static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; - abort(); -} - -static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; -} - -static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; -} - - -static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; -} - -static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; -} - -static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; -} - -static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; -} - -static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); -} - -static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - c[1] = 0; - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - v[2] = 0x00; - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - v[2] = 0x00; - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); -} - -static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; -} - -static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; -} - -static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); -} - -static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; -} - -static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; -} - - -static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); -} - - -/*********************************************************************** - * Functions to perform the reverse operations to the above, for - * swrast translation and clip-interpolation. - * - * Currently always extracts a full 4 floats. - */ - -static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - /* Although included for completeness, the position coordinate is - * usually handled differently during clipping. - */ - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = in[3]; -} - -static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = 1; -} - - -static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = 0; - out[3] = 1; -} - - -static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = in[2]; -} - - -static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} + GLuint j; + if (vtx->attr_count != fp->attr_count) + return GL_FALSE; -static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].format != fp->attr[j].format) + return GL_FALSE; + + if (fp->match_strides) { + if (vtx->vertex_size != fp->vertex_size) + return GL_FALSE; -static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].inputstride != fp->attr[j].stride) + return GL_FALSE; + } - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; + return GL_TRUE; } -static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) +static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ) { - GLchan *c = (GLchan *)v; - (void) a; + struct tnl_clipspace_fastpath *fp = vtx->fastpath; - out[0] = CHAN_TO_FLOAT(c[0]); - out[1] = CHAN_TO_FLOAT(c[1]); - out[2] = CHAN_TO_FLOAT(c[2]); - out[3] = CHAN_TO_FLOAT(c[3]); -} - -static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[0] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[2] = UBYTE_TO_FLOAT(v[3]); -} + for ( ; fp ; fp = fp->next) { + if (match_fastpath(vtx, fp)) { + vtx->emit = fp->func; + return GL_TRUE; + } + } -static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[2] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[0] = UBYTE_TO_FLOAT(v[3]); + return GL_FALSE; } -static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ) { - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} + struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); + GLuint i; -static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = 0; - out[2] = 0; - out[3] = 1; -} + fastpath->vertex_size = vtx->vertex_size; + fastpath->attr_count = vtx->attr_count; + fastpath->match_strides = match_strides; + fastpath->func = vtx->emit; + fastpath->attr = MALLOC(vtx->attr_count * sizeof(fastpath->attr[0])); + for (i = 0; i < vtx->attr_count; i++) { + fastpath->attr[i].format = vtx->attr[i].format; + fastpath->attr[i].stride = vtx->attr[i].inputstride; + } -static const struct { - const char *name; - tnl_extract_func extract; - tnl_insert_func insert[4]; - const GLuint attrsize; -} format_info[EMIT_MAX] = { - - { "1f", - extract_1f, - { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, - sizeof(GLfloat) }, - - { "2f", - extract_2f, - { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, - 2 * sizeof(GLfloat) }, - - { "3f", - extract_3f, - { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, - 3 * sizeof(GLfloat) }, - - { "4f", - extract_4f, - { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, - 4 * sizeof(GLfloat) }, - - { "2f_viewport", - extract_2f_viewport, - { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, - insert_2f_viewport_2 }, - 2 * sizeof(GLfloat) }, - - { "3f_viewport", - extract_3f_viewport, - { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, - insert_3f_viewport_3 }, - 3 * sizeof(GLfloat) }, - - { "4f_viewport", - extract_4f_viewport, - { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, - insert_4f_viewport_4 }, - 4 * sizeof(GLfloat) }, - - { "3f_xyw", - extract_3f_xyw, - { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, - insert_3f_xyw_4 }, - 3 * sizeof(GLfloat) }, - - { "1ub_1f", - extract_1ub_1f, - { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, - sizeof(GLubyte) }, - - { "3ub_3f_rgb", - extract_3ub_3f_rgb, - { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, - insert_3ub_3f_rgb_3 }, - 3 * sizeof(GLubyte) }, - - { "3ub_3f_bgr", - extract_3ub_3f_bgr, - { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, - insert_3ub_3f_bgr_3 }, - 3 * sizeof(GLubyte) }, - - { "4ub_4f_rgba", - extract_4ub_4f_rgba, - { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, - insert_4ub_4f_rgba_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_bgra", - extract_4ub_4f_bgra, - { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, - insert_4ub_4f_bgra_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_argb", - extract_4ub_4f_argb, - { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, - insert_4ub_4f_argb_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_abgr", - extract_4ub_4f_abgr, - { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, - insert_4ub_4f_abgr_4 }, - 4 * sizeof(GLubyte) }, - - { "4chan_4f_rgba", - extract_4chan_4f_rgba, - { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, - insert_4chan_4f_rgba_4 }, - 4 * sizeof(GLchan) }, - - { "pad", - NULL, - { NULL, NULL, NULL, NULL }, - 0 } - -}; - - - - -/*********************************************************************** - * Hardwired fastpaths for emitting whole vertices or groups of - * vertices - */ -static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest); - - -#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ -static void NAME( GLcontext *ctx, \ - GLuint count, \ - GLubyte *v ) \ -{ \ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ - struct tnl_clipspace_attr *a = vtx->attr; \ - GLuint i; \ - \ - if (vtx->attr_count != NR || \ - (NR > 0 && a[0].emit != F0) || \ - (NR > 1 && a[1].emit != F1) || \ - (NR > 2 && a[2].emit != F2) || \ - (NR > 3 && a[3].emit != F3) || \ - (NR > 4 && a[4].emit != F4)) { \ - choose_emit_func( ctx, count, v ); \ - return; \ - } \ - \ - for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ - if (NR > 0) { \ - F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ - a[0].inputptr += a[0].inputstride; \ - } \ - \ - if (NR > 1) { \ - F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ - a[1].inputptr += a[1].inputstride; \ - } \ - \ - if (NR > 2) { \ - F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ - a[2].inputptr += a[2].inputstride; \ - } \ - \ - if (NR > 3) { \ - F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ - a[3].inputptr += a[3].inputstride; \ - } \ - \ - if (NR > 4) { \ - F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ - a[4].inputptr += a[4].inputstride; \ - } \ - } \ + fastpath->next = vtx->fastpath; + vtx->fastpath = fastpath; } - -#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ - insert_null, insert_null, NAME) - -#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ - insert_null, NAME) - -#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ - insert_null, NAME) - - -EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) -EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) -EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) - -EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) -EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) -EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) - -EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) -EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) -EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) - - - /*********************************************************************** - * Generic (non-codegen) functions for whole vertices or groups of - * vertices + * Build codegen functions or return generic ones: */ - -static void generic_emit( GLcontext *ctx, - GLuint count, - GLubyte *v ) +static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); struct tnl_clipspace_attr *a = vtx->attr; const GLuint attr_count = vtx->attr_count; - const GLuint stride = vtx->vertex_size; - GLuint i, j; - - for (i = 0 ; i < count ; i++, v += stride) { - for (j = 0; j < attr_count; j++) { - GLfloat *in = (GLfloat *)a[j].inputptr; - a[j].inputptr += a[j].inputstride; - a[j].emit( &a[j], v + a[j].vertoffset, in ); - } - } -} - - -static void generic_interp( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; - const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - GLuint j; - (void) force_boundary; - - if (tnl->NeedNdcCoords) { - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - if (dstclip[3] != 0.0) { - const GLfloat w = 1.0f / dstclip[3]; - GLfloat pos[4]; - - pos[0] = dstclip[0] * w; - pos[1] = dstclip[1] * w; - pos[2] = dstclip[2] * w; - pos[3] = w; - - a[0].insert[4-1]( &a[0], vdst, pos ); - } - } - else { - a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); - } - - - for (j = 1; j < attr_count; j++) { - GLfloat fin[4], fout[4], fdst[4]; - - a[j].extract( &a[j], fin, vin + a[j].vertoffset ); - a[j].extract( &a[j], fout, vout + a[j].vertoffset ); - - INTERP_F( t, fdst[3], fout[3], fin[3] ); - INTERP_F( t, fdst[2], fout[2], fin[2] ); - INTERP_F( t, fdst[1], fout[1], fin[1] ); - INTERP_F( t, fdst[0], fout[0], fin[0] ); - - a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); - } -} - - -/* Extract color attributes from one vertex and insert them into - * another. (Shortcircuit extract/insert with memcpy). - */ -static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; GLuint j; for (j = 0; j < attr_count; j++) { - if (a[j].attrib == VERT_ATTRIB_COLOR0 || - a[j].attrib == VERT_ATTRIB_COLOR1) { - - _mesa_memcpy( vdst + a[j].vertoffset, - vsrc + a[j].vertoffset, - a[j].vertattrsize ); - } - } -} - - -/* Helper functions for hardware which doesn't put back colors and/or - * edgeflags into vertices. - */ -static void generic_interp_extras( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* If stride is zero, ColorPtr[1] is constant across the VB, so - * there is no point interpolating between two values as they will - * be identical. In all other cases, this value is generated by - * t_vb_lighttmp.h and has a stride of 4 dwords. - */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[out], - VB->ColorPtr[1]->data[in] ); + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + a[j].inputstride = vptr->stride; + a[j].inputsize = vptr->size; + a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */ } - if (VB->SecondaryColorPtr[1]) { - assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_3F( t, - VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[out], - VB->SecondaryColorPtr[1]->data[in] ); - } + vtx->emit = NULL; - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = LINTERP( t, - VB->IndexPtr[1]->data[out][0], - VB->IndexPtr[1]->data[in][0] ); - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - generic_interp(ctx, t, dst, out, in, force_boundary); -} - -static void generic_copy_pv_extras( GLcontext *ctx, - GLuint dst, GLuint src ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* See above comment: + /* Does this match an existing (hardwired, codegen or known-bad) + * fastpath? */ - if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { - COPY_4FV( VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[src] ); + if (search_fastpath_emit(vtx)) { + /* Use this result. If it is null, then it is already known + * that the current state will fail for codegen and there is no + * point trying again. + */ } - - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[src] ); + else if (vtx->codegen_emit) { + vtx->codegen_emit(ctx); } - if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; + if (!vtx->emit) { + _tnl_generate_hardwired_emit(ctx); } - generic_copy_pv(ctx, dst, src); -} - - - - -/*********************************************************************** - * Build codegen functions or return generic ones: - */ - - -static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint attr_count = vtx->attr_count; - - vtx->emit = NULL; - - if (0) - vtx->emit = _tnl_codegen_emit(ctx); - - /* Does it fit a hardwired fastpath? Help! this is growing out of - * control! - */ - switch (attr_count) { - case 2: - if (a[0].emit == insert_3f_viewport_3) { - if (a[1].emit == insert_4ub_4f_bgra_4) - vtx->emit = emit_viewport3_bgra4; - else if (a[1].emit == insert_4ub_4f_rgba_4) - vtx->emit = emit_viewport3_rgba4; - } - else if (a[0].emit == insert_3f_3 && - a[1].emit == insert_4ub_4f_rgba_4) { - vtx->emit = emit_xyz3_rgba4; - } - break; - case 3: - if (a[2].emit == insert_2f_2) { - if (a[1].emit == insert_4ub_4f_rgba_4) { - if (a[0].emit == insert_4f_viewport_4) - vtx->emit = emit_viewport4_rgba4_st2; - else if (a[0].emit == insert_4f_4) - vtx->emit = emit_xyzw4_rgba4_st2; - } - else if (a[1].emit == insert_4ub_4f_bgra_4 && - a[0].emit == insert_4f_viewport_4) - vtx->emit = emit_viewport4_bgra4_st2; - } - break; - case 4: - if (a[2].emit == insert_2f_2 && - a[3].emit == insert_2f_2) { - if (a[1].emit == insert_4ub_4f_rgba_4) { - if (a[0].emit == insert_4f_viewport_4) - vtx->emit = emit_viewport4_rgba4_st2_st2; - else if (a[0].emit == insert_4f_4) - vtx->emit = emit_xyzw4_rgba4_st2_st2; - } - else if (a[1].emit == insert_4ub_4f_bgra_4 && - a[0].emit == insert_4f_viewport_4) - vtx->emit = emit_viewport4_bgra4_st2_st2; - } - break; - } - /* Otherwise use the generic version: */ if (!vtx->emit) - vtx->emit = generic_emit; + vtx->emit = _tnl_generic_emit; vtx->emit( ctx, count, dest ); } @@ -1174,9 +154,9 @@ static void choose_interp_func( GLcontext *ctx, if (vtx->need_extras && (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->interp = generic_interp_extras; + vtx->interp = _tnl_generic_interp_extras; } else { - vtx->interp = generic_interp; + vtx->interp = _tnl_generic_interp; } vtx->interp( ctx, t, edst, eout, ein, force_boundary ); @@ -1189,9 +169,9 @@ static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc ) if (vtx->need_extras && (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->copy_pv = generic_copy_pv_extras; + vtx->copy_pv = _tnl_generic_copy_pv_extras; } else { - vtx->copy_pv = generic_copy_pv; + vtx->copy_pv = _tnl_generic_copy_pv; } vtx->copy_pv( ctx, edst, esrc ); @@ -1284,6 +264,13 @@ void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ) } } +static void invalidate_funcs( struct tnl_clipspace *vtx ) +{ + vtx->emit = choose_emit_func; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + vtx->new_inputs = ~0; +} GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, GLuint nr, const GLfloat *vp, @@ -1296,42 +283,61 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, assert(nr < _TNL_ATTRIB_MAX); assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); - if (vtx->emit == generic_emit) - vtx->emit = choose_emit_func; - - vtx->interp = choose_interp_func; - vtx->copy_pv = choose_copy_pv_func; vtx->new_inputs = ~0; + vtx->need_viewport = GL_FALSE; + + if (vp) { + vtx->need_viewport = GL_TRUE; + vtx->vp_scale[0] = vp[MAT_SX]; + vtx->vp_scale[1] = vp[MAT_SY]; + vtx->vp_scale[2] = vp[MAT_SZ]; + vtx->vp_scale[3] = 1.0; + vtx->vp_xlate[0] = vp[MAT_TX]; + vtx->vp_xlate[1] = vp[MAT_TY]; + vtx->vp_xlate[2] = vp[MAT_TZ]; + vtx->vp_xlate[3] = 0.0; + } for (j = 0, i = 0; i < nr; i++) { const GLuint format = map[i].format; if (format == EMIT_PAD) { - /* - fprintf(stderr, "%d: pad %d, offset %d\n", i, - map[i].offset, offset); - */ + if (DBG) + _mesa_printf("%d: pad %d, offset %d\n", i, + map[i].offset, offset); + offset += map[i].offset; } else { - vtx->attr[j].attrib = map[i].attrib; - vtx->attr[j].format = format; - vtx->attr[j].vp = vp; - vtx->attr[j].insert = format_info[format].insert; - vtx->attr[j].extract = format_info[format].extract; - vtx->attr[j].vertattrsize = format_info[format].attrsize; + GLuint tmpoffset; if (unpacked_size) - vtx->attr[j].vertoffset = map[i].offset; + tmpoffset = map[i].offset; else - vtx->attr[j].vertoffset = offset; + tmpoffset = offset; + + if (vtx->attr_count != j || + vtx->attr[j].attrib != map[i].attrib || + vtx->attr[j].format != format || + vtx->attr[j].vertoffset != tmpoffset) { + invalidate_funcs(vtx); + + vtx->attr[j].attrib = map[i].attrib; + vtx->attr[j].format = format; + vtx->attr[j].vp = vp; + vtx->attr[j].insert = _tnl_format_info[format].insert; + vtx->attr[j].extract = _tnl_format_info[format].extract; + vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize; + vtx->attr[j].vertoffset = tmpoffset; + } + - /* - fprintf(stderr, "%d: %s, vp %p, offset %d\n", i, - format_info[format].name, (void *)vp, - vtx->attr[j].vertoffset); - */ - offset += format_info[format].attrsize; + if (DBG) + _mesa_printf("%d: %s, vp %p, offset %d\n", i, + _tnl_format_info[format].name, (void *)vp, + vtx->attr[j].vertoffset); + + offset += _tnl_format_info[format].attrsize; j++; } } @@ -1344,7 +350,6 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, vtx->vertex_size = offset; assert(vtx->vertex_size <= vtx->max_vertex_size); - return vtx->vertex_size; } @@ -1357,35 +362,48 @@ void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ) } -void _tnl_build_vertices( GLcontext *ctx, - GLuint start, - GLuint end, - GLuint newinputs ) +/* This event has broader use beyond this file - will move elsewhere + * and probably invoke a driver callback. + */ +void _tnl_notify_pipeline_output_change( GLcontext *ctx ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + invalidate_funcs(vtx); +} + +static void update_input_ptrs( GLcontext *ctx, GLuint start ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; - newinputs |= vtx->new_inputs; - vtx->new_inputs = 0; - - if (newinputs) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint stride = vtx->vertex_size; - const GLuint count = vtx->attr_count; - GLuint j; - - for (j = 0; j < count; j++) { - GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; - a[j].inputstride = vptr->stride; - a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; - a[j].emit = a[j].insert[vptr->size - 1]; + for (j = 0; j < count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; + + if (vtx->emit != choose_emit_func) { + assert(a[j].inputstride == vptr->stride); + assert(a[j].inputsize == vptr->size); } - vtx->emit( ctx, end - start, - (GLubyte *)vtx->vertex_buf + start * stride ); + a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; } } + +void _tnl_build_vertices( GLcontext *ctx, + GLuint start, + GLuint end, + GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + update_input_ptrs( ctx, start ); + vtx->emit( ctx, end - start, + (GLubyte *)(vtx->vertex_buf + + start * vtx->vertex_size)); +} + /* Emit VB vertices start..end to dest. Note that VB vertex at * postion start will be emitted to dest at position zero. */ @@ -1395,22 +413,12 @@ void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, void *dest ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace_attr *a = vtx->attr; - const GLuint count = vtx->attr_count; - GLuint j; - for (j = 0; j < count; j++) { - GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; - a[j].inputstride = vptr->stride; - a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; - a[j].emit = a[j].insert[vptr->size - 1]; - } + update_input_ptrs(ctx, start); /* Note: dest should not be adjusted for non-zero 'start' values: */ vtx->emit( ctx, end - start, dest ); - return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); } @@ -1428,20 +436,60 @@ void _tnl_init_vertices( GLcontext *ctx, _tnl_free_vertices( ctx ); vtx->max_vertex_size = max_vertex_size; vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 ); - vtx->emit = choose_emit_func; + invalidate_funcs(vtx); + } + + switch(CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + vtx->chan_scale[0] = 255.0; + vtx->chan_scale[1] = 255.0; + vtx->chan_scale[2] = 255.0; + vtx->chan_scale[3] = 255.0; + break; + case GL_UNSIGNED_SHORT: + vtx->chan_scale[0] = 65535.0; + vtx->chan_scale[1] = 65535.0; + vtx->chan_scale[2] = 65535.0; + vtx->chan_scale[3] = 65535.0; + break; + default: + vtx->chan_scale[0] = 1.0; + vtx->chan_scale[1] = 1.0; + vtx->chan_scale[2] = 1.0; + vtx->chan_scale[3] = 1.0; + break; } - _tnl_init_c_codegen( &vtx->codegen ); + vtx->identity[0] = 0.0; + vtx->identity[1] = 0.0; + vtx->identity[2] = 0.0; + vtx->identity[3] = 1.0; + + vtx->codegen_emit = NULL; + +#ifdef __i386__ + if (getenv("MESA_EXPERIMENTAL")) + vtx->codegen_emit = _tnl_generate_sse_emit; +#endif } void _tnl_free_vertices( GLcontext *ctx ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_fastpath *fp, *tmp; + if (vtx->vertex_buf) { ALIGN_FREE(vtx->vertex_buf); vtx->vertex_buf = NULL; } - _tnl_free_c_codegen( &vtx->codegen ); + for (fp = vtx->fastpath ; fp ; fp = tmp) { + tmp = fp->next; + FREE(fp->attr); + FREE((void *)fp->func); + FREE(fp); + } + + vtx->fastpath = NULL; } diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 615bbdb4e4..fda8f151d3 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -65,7 +65,15 @@ struct tnl_attr_map { enum tnl_attr_format format; GLuint offset; }; - + +struct tnl_format_info { + const char *name; + tnl_extract_func extract; + tnl_insert_func insert[4]; + const GLuint attrsize; +}; + +extern const struct tnl_format_info _tnl_format_info[EMIT_MAX]; /* Interpolate between two vertices to produce a third: @@ -95,18 +103,11 @@ extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib, extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); - -/* - */ extern GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, GLuint nr, const GLfloat *vp, GLuint unpacked_size ); - - - - extern void _tnl_free_vertices( GLcontext *ctx ); extern void _tnl_init_vertices( GLcontext *ctx, @@ -127,25 +128,42 @@ extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); -extern tnl_emit_func _tnl_codegen_emit( GLcontext *ctx ); +extern void _tnl_notify_pipeline_output_change( GLcontext *ctx ); -#define REG_IN (0<<16) -#define REG_OUT (1<<16) -#define REG_VP (2<<16) -#define REG_TMP (3<<16) -#define REG_MASK (3<<16) -#define REG_OFFSET_MASK 0xffff +#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) -#define in( offset ) (REG_IN | (offset)) -#define out( offset ) (REG_OUT | (offset)) -#define vp( offset ) (REG_VP | (offset)) -#define tmp( offset ) (REG_TMP | (offset)) +/* Internal function: + */ +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ); -extern void _tnl_init_c_codegen( struct tnl_clipspace_codegen *p ); -extern void _tnl_free_c_codegen( struct tnl_clipspace_codegen *p ); +/* t_vertex_generic.c -- Internal functions for t_vertex.c + */ +void _tnl_generic_copy_pv_extras( GLcontext *ctx, + GLuint dst, GLuint src ); -#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) +void _tnl_generic_interp_extras( GLcontext *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); + +void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); + +void _tnl_generic_interp( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ); + +void _tnl_generic_emit( GLcontext *ctx, + GLuint count, + GLubyte *v ); + +void _tnl_generate_hardwired_emit( GLcontext *ctx ); + +/* t_vertex_sse.c -- Internal functions for t_vertex.c + */ +void _tnl_generate_sse_emit( GLcontext *ctx ); #endif diff --git a/src/mesa/tnl/t_vertex_c.c b/src/mesa/tnl/t_vertex_c.c deleted file mode 100644 index d7e1a0375f..0000000000 --- a/src/mesa/tnl/t_vertex_c.c +++ /dev/null @@ -1,267 +0,0 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "colormac.h" - -#include "t_context.h" -#include "t_vertex.h" - -#include "simple_list.h" - -#ifdef WIN32 -#define vsnprintf _vsnprintf -#endif - -/* A version of code generation for t_clipspace_codegen.c which prints - * out 'c' code to implement the generated function. A useful - * debugging tool, and in concert with something like tcc or a - * library-ized gcc, could do the whole job. - */ - - -static GLboolean emit( struct tnl_clipspace_codegen *p, - const char *fmt, - ... ) -{ - if (p->buf_used < p->buf_size) { - va_list ap; - va_start( ap, fmt ); - p->buf_used += vsnprintf( p->buf + p->buf_used, - p->buf_size - p->buf_used, - fmt, ap ); - va_end( ap ); - } - - return p->buf_used < p->buf_size; -} - - -static GLboolean print_header( struct tnl_clipspace_codegen *p, - struct tnl_clipspace *vtx ) -{ - p->buf_used = 0; - p->out_offset = 0; - - return - emit(p, - "struct tnl_clipspace_attr\n" - "{\n" - " unsigned int attrib; \n" - " unsigned int format;\n" - " unsigned int vertoffset; \n" - " unsigned int vertattrsize; \n" - " char *inputptr;\n" - " unsigned int inputstride;\n" - " void *insert;\n" - " void *emit;\n" - " void * extract;\n" - " const float *vp; \n" - "};\n" - "\n" - ) && - emit(p, - "void emit_vertices( int start, int end, char *dest, \n" - " struct tnl_clipspace_attr *a) \n" - "{\n" - " int i;" - " for (i = start ; i < end ; i++, dest += %d) {\n", - vtx->vertex_size); - -} - -static GLboolean print_footer( struct tnl_clipspace_codegen *p ) -{ - return - emit(p, - " }\n" - "}\n" - ); -} - -static GLboolean emit_reg( struct tnl_clipspace_codegen *p, GLint reg ) -{ - int idx = reg & REG_OFFSET_MASK; - - switch (reg & REG_MASK) { - case REG_IN: return emit(p, "in[%d]", idx); - case REG_VP: return emit(p, "vp[%d]", idx); - case REG_TMP: return emit(p, "temp[%d]", idx); /* not used? */ - case REG_OUT: return emit(p, "out[%d]", idx); - } - - return GL_FALSE; -} - -static GLboolean print_mov( struct tnl_clipspace_codegen *p, GLint dest, GLint src ) -{ - return - emit(p, " ") && - emit_reg(p, dest) && - emit(p, " = ") && - emit_reg(p, src) && - emit(p, ";\n"); -} - - -static GLboolean print_const( struct tnl_clipspace_codegen *p, - GLint dest, GLfloat c ) -{ - return - emit(p, " ") && - emit_reg(p, dest) && - emit(p, " = %g;\n", c); -} - -static GLboolean print_const_chan( struct tnl_clipspace_codegen *p, - GLint dest, GLchan c ) -{ - return - emit(p, " ") && - emit_reg(p, dest) && - emit(p, " = ") && -#if CHAN_TYPE == GL_FLOAT - emit(p, "%f", c) && -#else - emit(p, "%d", c) && -#endif - emit(p, ";\n"); -} - -static GLboolean print_const_ubyte( struct tnl_clipspace_codegen *p, - GLint dest, GLubyte c ) -{ - return - emit(p, " ") && - emit_reg(p, dest) && - emit(p, " = %x;\n", c); -} - -static GLboolean print_mad( struct tnl_clipspace_codegen *p, - GLint dest, GLint src0, GLint src1, GLint src2 ) -{ - return - emit(p, " ") && - emit_reg(p, dest) && - emit(p, " = ") && - emit_reg(p, src0) && - emit(p, " * ") && - emit_reg(p, src1) && - emit(p, " + ") && - emit_reg(p, src2) && - emit(p, ";\n"); -} - -static GLboolean print_float_to_ubyte( struct tnl_clipspace_codegen *p, - GLint dest, GLint src ) -{ - return - emit(p, " ") && - emit(p, "UNCLAMPED_FLOAT_TO_UBYTE(") && - emit_reg(p, dest) && - emit(p, ", ") && - emit_reg(p, src) && - emit(p, ");\n"); -} - -static GLboolean print_float_to_chan( struct tnl_clipspace_codegen *p, - GLint dest, GLint src ) -{ - return - emit(p, " ") && - emit(p, "UNCLAMPED_FLOAT_TO_CHAN(") && - emit_reg(p, dest) && - emit(p, ", ") && - emit_reg(p, src) && - emit(p, ");\n"); -} - - -static GLboolean print_attr_header( struct tnl_clipspace_codegen *p, - struct tnl_clipspace_attr *a, - GLint j, - GLenum out_type, - GLboolean need_vp) -{ - char *out_type_str = "void"; - - switch(out_type) { - case GL_FLOAT: out_type_str = "float"; break; - case GL_UNSIGNED_BYTE: out_type_str = "unsigned char"; break; - case GL_UNSIGNED_SHORT: out_type_str = "unsigned short"; break; - } - - return - emit(p, " {\n") && - (need_vp ? emit(p, " const float *vp = a[%d].vp;\n", j) : 1) && - emit(p, " %s *out = (%s *)(dest + %d);\n", - out_type_str, out_type_str, a[j].vertoffset) && - emit(p, " const float *in = (const float *)a[%d].inputptr;\n", - j) && - emit(p, " a[%d].inputptr += a[%d].inputstride;\n", j, j); -} - -static GLboolean print_attr_footer( struct tnl_clipspace_codegen *p ) -{ - return emit(p, " }\n"); -} - -static tnl_emit_func print_store_func( struct tnl_clipspace_codegen *p ) -{ - fprintf(stderr, "print_store_func: emitted:\n%s\n", p->buf); - return NULL; -} - -void _tnl_init_c_codegen( struct tnl_clipspace_codegen *p ) -{ - p->emit_header = print_header; - p->emit_footer = print_footer; - p->emit_attr_header = print_attr_header; - p->emit_attr_footer = print_attr_footer; - p->emit_mov = print_mov; - p->emit_const = print_const; - p->emit_mad = print_mad; - p->emit_float_to_chan = print_float_to_chan; - p->emit_const_chan = print_const_chan; - p->emit_float_to_ubyte = print_float_to_ubyte; - p->emit_const_ubyte = print_const_ubyte; - p->emit_store_func = print_store_func; - - make_empty_list(&p->codegen_list); - - p->buf_size = 2048; - p->buf = (char *) MALLOC(p->buf_size); -} - -void _tnl_free_c_codegen( struct tnl_clipspace_codegen *p ) -{ - if (p->buf) { - FREE(p->buf); - p->buf = NULL; - } -} diff --git a/src/mesa/tnl/t_vertex_codegen.c b/src/mesa/tnl/t_vertex_codegen.c deleted file mode 100644 index e3d9a0a829..0000000000 --- a/src/mesa/tnl/t_vertex_codegen.c +++ /dev/null @@ -1,510 +0,0 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "colormac.h" - -#include "t_context.h" -#include "t_vertex.h" - -#include "simple_list.h" - -/* Another codegen scheme, hopefully portable to a few different - * architectures without too much work. - */ - - - - -static GLboolean emit_4f_viewport_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)) && - p->emit_mad(p, out(2), vp(10), in(2), vp(14)) && - p->emit_mov(p, out(3), in(3)); -} - -static GLboolean emit_4f_viewport_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)) && - p->emit_mad(p, out(2), vp(10), in(2), vp(14)) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_4f_viewport_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)) && - p->emit_mov(p, out(2), vp(14)) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_4f_viewport_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mov(p, out(1), vp(13)) && - p->emit_mov(p, out(2), vp(14)) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_3f_viewport_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)) && - p->emit_mad(p, out(2), vp(10), in(2), vp(14)); -} - -static GLboolean emit_3f_viewport_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)) && - p->emit_mov(p, out(2), vp(14)); -} - -static GLboolean emit_3f_viewport_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mov(p, out(1), vp(13)) && - p->emit_mov(p, out(2), vp(14)); -} - -static GLboolean emit_2f_viewport_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)) && - p->emit_mad(p, out(1), vp(5), in(1), vp(13)); -} - -static GLboolean emit_2f_viewport_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mad(p, out(0), vp(0), in(0), vp(12)); -} - - -static GLboolean emit_4f_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_mov(p, out(2), in(2)) && - p->emit_mov(p, out(3), in(3)); -} - -static GLboolean emit_4f_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_mov(p, out(2), in(2)) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_4f_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_const(p, out(2), 0.0) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_4f_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_const(p, out(1), 0.0) && - p->emit_const(p, out(2), 0.0) && - p->emit_const(p, out(3), 1.0); -} - -static GLboolean emit_3f_xyw_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_mov(p, out(2), in(3)); -} - -static GLboolean emit_3f_xyw_err( struct tnl_clipspace_codegen *p ) -{ - (void) p; - assert(0); - return GL_FALSE; -} - -static GLboolean emit_3f_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_mov(p, out(2), in(2)); -} - -static GLboolean emit_3f_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)) && - p->emit_const(p, out(2), 0.0); -} - -static GLboolean emit_3f_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_const(p, out(1), 0.0) && - p->emit_const(p, out(2), 0.0); -} - - -static GLboolean emit_2f_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_mov(p, out(1), in(1)); -} - -static GLboolean emit_2f_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)) && - p->emit_const(p, out(1), 0.0); -} - -static GLboolean emit_1f_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_mov(p, out(0), in(0)); -} - -static GLboolean emit_4chan_4f_rgba_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_chan(p, out(0), in(0)) && - p->emit_float_to_chan(p, out(1), in(1)) && - p->emit_float_to_chan(p, out(2), in(2)) && - p->emit_float_to_chan(p, out(3), in(3)); -} - -static GLboolean emit_4chan_4f_rgba_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_chan(p, out(0), in(0)) && - p->emit_float_to_chan(p, out(1), in(1)) && - p->emit_float_to_chan(p, out(2), in(2)) && - p->emit_const_chan(p, out(3), CHAN_MAX); -} - -static GLboolean emit_4chan_4f_rgba_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_chan(p, out(0), in(0)) && - p->emit_float_to_chan(p, out(1), in(1)) && - p->emit_const_chan(p, out(2), 0) && - p->emit_const_chan(p, out(3), CHAN_MAX); -} - -static GLboolean emit_4chan_4f_rgba_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_chan(p, out(0), in(0)) && - p->emit_const_chan(p, out(1), 0) && - p->emit_const_chan(p, out(2), 0) && - p->emit_const_chan(p, out(3), CHAN_MAX); -} - -static GLboolean emit_4ub_4f_rgba_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(2), in(2)) && - p->emit_float_to_ubyte(p, out(3), in(3)); -} - -static GLboolean emit_4ub_4f_rgba_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(2), in(2)) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_4ub_4f_rgba_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_const_ubyte(p, out(2), 0) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_4ub_4f_rgba_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_const_ubyte(p, out(1), 0) && - p->emit_const_ubyte(p, out(2), 0) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_4ub_4f_bgra_4( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(0), in(2)) && - p->emit_float_to_ubyte(p, out(3), in(3)); -} - -static GLboolean emit_4ub_4f_bgra_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(0), in(2)) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_4ub_4f_bgra_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_const_ubyte(p, out(0), 0) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_4ub_4f_bgra_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_const_ubyte(p, out(1), 0) && - p->emit_const_ubyte(p, out(0), 0) && - p->emit_const_ubyte(p, out(3), 0xff); -} - -static GLboolean emit_3ub_3f_rgb_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(2), in(2)); -} - -static GLboolean emit_3ub_3f_rgb_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_const_ubyte(p, out(2), 0); -} - -static GLboolean emit_3ub_3f_rgb_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)) && - p->emit_const_ubyte(p, out(1), 0) && - p->emit_const_ubyte(p, out(2), 0); -} - -static GLboolean emit_3ub_3f_bgr_3( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_float_to_ubyte(p, out(0), in(2)); -} - -static GLboolean emit_3ub_3f_bgr_2( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_float_to_ubyte(p, out(1), in(1)) && - p->emit_const_ubyte(p, out(0), 0); -} - -static GLboolean emit_3ub_3f_bgr_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(2), in(0)) && - p->emit_const_ubyte(p, out(1), 0) && - p->emit_const_ubyte(p, out(0), 0); -} - - -static GLboolean emit_1ub_1f_1( struct tnl_clipspace_codegen *p ) -{ - return - p->emit_float_to_ubyte(p, out(0), in(0)); -} - - - - -static struct { - const char *name; - GLenum out_type; - GLboolean need_vp; - GLboolean (*emit[4])( struct tnl_clipspace_codegen * ); -} emit_info[EMIT_MAX] = { - - { "1f", GL_FLOAT, GL_FALSE, - { emit_1f_1, emit_1f_1, emit_1f_1, emit_1f_1 } }, - - { "2f", GL_FLOAT, GL_FALSE, - { emit_2f_1, emit_2f_2, emit_2f_2, emit_2f_2 } }, - - { "3f", GL_FLOAT, GL_FALSE, - { emit_3f_1, emit_3f_2, emit_3f_3, emit_3f_3 } }, - - { "4f", GL_FLOAT, GL_FALSE, - { emit_4f_1, emit_4f_2, emit_4f_3, emit_4f_4 } }, - - { "2f_viewport", GL_FLOAT, GL_TRUE, - { emit_2f_viewport_1, emit_2f_viewport_2, emit_2f_viewport_2, - emit_2f_viewport_2 } }, - - { "3f_viewport", GL_FLOAT, GL_TRUE, - { emit_3f_viewport_1, emit_3f_viewport_2, emit_3f_viewport_3, - emit_3f_viewport_3 } }, - - { "4f_viewport", GL_FLOAT, GL_TRUE, - { emit_4f_viewport_1, emit_4f_viewport_2, emit_4f_viewport_3, - emit_4f_viewport_4 } }, - - { "3f_xyw", GL_FLOAT, GL_FALSE, - { emit_3f_xyw_err, emit_3f_xyw_err, emit_3f_xyw_err, - emit_3f_xyw_4 } }, - - { "1ub_1f", GL_UNSIGNED_BYTE, GL_FALSE, - { emit_1ub_1f_1, emit_1ub_1f_1, emit_1ub_1f_1, emit_1ub_1f_1 } }, - - { "3ub_3f_rgb", GL_UNSIGNED_BYTE, GL_FALSE, - { emit_3ub_3f_rgb_1, emit_3ub_3f_rgb_2, emit_3ub_3f_rgb_3, - emit_3ub_3f_rgb_3 } }, - - { "3ub_3f_bgr", GL_UNSIGNED_BYTE, GL_FALSE, - { emit_3ub_3f_bgr_1, emit_3ub_3f_bgr_2, emit_3ub_3f_bgr_3, - emit_3ub_3f_bgr_3 } }, - - { "4ub_4f_rgba", GL_UNSIGNED_BYTE, GL_FALSE, - { emit_4ub_4f_rgba_1, emit_4ub_4f_rgba_2, emit_4ub_4f_rgba_3, - emit_4ub_4f_rgba_4 } }, - - { "4ub_4f_bgra", GL_UNSIGNED_BYTE, GL_FALSE, - { emit_4ub_4f_bgra_1, emit_4ub_4f_bgra_2, emit_4ub_4f_bgra_3, - emit_4ub_4f_bgra_4 } }, - - { "4chan_4f_rgba", CHAN_TYPE, GL_FALSE, - { emit_4chan_4f_rgba_1, emit_4chan_4f_rgba_2, emit_4chan_4f_rgba_3, - emit_4chan_4f_rgba_4 } }, - - { "pad", 0, 0, - { NULL, NULL, NULL, NULL } } - -}; - - -/*********************************************************************** - * list(attrib, size) --> function - * - * Because of the dependence of size, this all has to take place after - * the pipeline has been run. - */ - -tnl_emit_func _tnl_codegen_emit( GLcontext *ctx ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - struct tnl_clipspace_attr *a = vtx->attr; - struct tnl_clipspace_codegen *p = &vtx->codegen; - const GLuint count = vtx->attr_count; - GLuint j; - - /* Need a faster lookup, or is this linear scan of an MRU list good - * enough? MRU chosen based on the guess that consecutive VB's are - * likely to be of the same format. A hash of attributes and sizes - * might be a better technique. - * - * With the vtx code now in place, it should be possible to track - * changes to the sizes of input arrays (and state, of course) and - * only invalidate this function when those sizes have changed. - */ -#if 0 - foreach (l, p->codegen_list) { - if (l->attr_count != count) - continue; - - /* Assumptions: - * a[j].vp will not change for a given attrib - * a[j].vertex_offset will not change nothing else has changed. - */ - for (j = 0; j < count; j++) - if (a[j].attrib != l->a[j].attrib || - a[j].sz != l->a[j].sz) - break; - - if (j == count) { - move_to_head(l, p->codegen_list); - return l->func; - } - } -#endif - - p->emit_header( p, vtx ); - - for (j = 0; j < count; j++) { - GLuint sz = VB->AttribPtr[a[j].attrib]->size - 1; - p->emit_attr_header( p, a, j, - emit_info[a[j].format].out_type, - emit_info[a[j].format].need_vp ); - - if (!emit_info[a[j].format].emit[sz]( p )) { - fprintf(stderr, "codegen failed\n"); - return NULL; - } - - p->emit_attr_footer( p ); - } - - p->emit_footer( p ); - - return p->emit_store_func( p ); -} - diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c new file mode 100644 index 0000000000..3f94458053 --- /dev/null +++ b/src/mesa/tnl/t_vertex_generic.c @@ -0,0 +1,1119 @@ + +/* + * Copyright 2003 Tungsten Graphics, inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keithw@tungstengraphics.com> + */ + +#include "glheader.h" +#include "context.h" +#include "colormac.h" +#include "t_context.h" +#include "t_vertex.h" +#include "simple_list.h" + + + +/* + * These functions take the NDC coordinates pointed to by 'in', apply the + * NDC->Viewport mapping and store the results at 'v'. + */ + +static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = in[3]; +} + +static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; + out[3] = 1; +} + +static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; +} + +static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; + out[2] = vp[10] * in[2] + vp[14]; +} + +static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; + out[2] = vp[14]; +} + +static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[5] * in[1] + vp[13]; +} + +static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = vp[0] * in[0] + vp[12]; + out[1] = vp[13]; +} + + +/* + * These functions do the same as above, except for the viewport mapping. + */ + +static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + +static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[3]; +} + +static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + (void) a; (void) v; (void) in; + abort(); +} + +static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; +} + +static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = 0; + out[2] = 0; +} + + +static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = in[1]; +} + +static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; + out[1] = 0; +} + +static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + GLfloat *out = (GLfloat *)(v); + (void) a; + + out[0] = in[0]; +} + +static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +{ + (void) a; (void) v; (void) in; +} + +static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); +} + +static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + GLchan *c = (GLchan *)v; + (void) a; + UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); + c[1] = 0; + c[2] = 0; + c[3] = CHAN_MAX; +} + +static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); +} + +static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; + v[3] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); + v[2] = 0x00; + v[3] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); +} + +static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); + v[2] = 0x00; + v[1] = 0x00; + v[0] = 0xff; +} + +static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); +} + +static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[2] = 0; +} + +static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); + v[1] = 0; + v[2] = 0; +} + +static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); +} + +static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); + v[0] = 0; +} + +static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); + v[1] = 0; + v[0] = 0; +} + + +static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, + const GLfloat *in ) +{ + (void) a; + UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); +} + + +/*********************************************************************** + * Functions to perform the reverse operations to the above, for + * swrast translation and clip-interpolation. + * + * Currently always extracts a full 4 floats. + */ + +static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + + /* Although included for completeness, the position coordinate is + * usually handled differently during clipping. + */ + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = in[3]; +} + +static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = (in[2] - vp[14]) / vp[10]; + out[3] = 1; +} + + +static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + const GLfloat * const vp = a->vp; + + out[0] = (in[0] - vp[12]) / vp[0]; + out[1] = (in[1] - vp[13]) / vp[5]; + out[2] = 0; + out[3] = 1; +} + + +static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = in[3]; +} + +static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = in[2]; +} + + +static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1; +} + + +static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0; + out[3] = 1; +} + +static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + const GLfloat *in = (const GLfloat *)v; + (void) a; + + out[0] = in[0]; + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + +static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + GLchan *c = (GLchan *)v; + (void) a; + + out[0] = CHAN_TO_FLOAT(c[0]); + out[1] = CHAN_TO_FLOAT(c[1]); + out[2] = CHAN_TO_FLOAT(c[2]); + out[3] = CHAN_TO_FLOAT(c[3]); +} + +static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[0] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[2] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[3] = UBYTE_TO_FLOAT(v[0]); + out[2] = UBYTE_TO_FLOAT(v[1]); + out[1] = UBYTE_TO_FLOAT(v[2]); + out[0] = UBYTE_TO_FLOAT(v[3]); +} + +static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[2] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, + const GLubyte *v ) +{ + (void) a; + out[2] = UBYTE_TO_FLOAT(v[0]); + out[1] = UBYTE_TO_FLOAT(v[1]); + out[0] = UBYTE_TO_FLOAT(v[2]); + out[3] = 1; +} + +static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) +{ + (void) a; + out[0] = UBYTE_TO_FLOAT(v[0]); + out[1] = 0; + out[2] = 0; + out[3] = 1; +} + + +const struct tnl_format_info _tnl_format_info[EMIT_MAX] = +{ + { "1f", + extract_1f, + { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, + sizeof(GLfloat) }, + + { "2f", + extract_2f, + { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, + 2 * sizeof(GLfloat) }, + + { "3f", + extract_3f, + { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, + 3 * sizeof(GLfloat) }, + + { "4f", + extract_4f, + { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, + 4 * sizeof(GLfloat) }, + + { "2f_viewport", + extract_2f_viewport, + { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, + insert_2f_viewport_2 }, + 2 * sizeof(GLfloat) }, + + { "3f_viewport", + extract_3f_viewport, + { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, + insert_3f_viewport_3 }, + 3 * sizeof(GLfloat) }, + + { "4f_viewport", + extract_4f_viewport, + { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, + insert_4f_viewport_4 }, + 4 * sizeof(GLfloat) }, + + { "3f_xyw", + extract_3f_xyw, + { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, + insert_3f_xyw_4 }, + 3 * sizeof(GLfloat) }, + + { "1ub_1f", + extract_1ub_1f, + { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, + sizeof(GLubyte) }, + + { "3ub_3f_rgb", + extract_3ub_3f_rgb, + { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, + insert_3ub_3f_rgb_3 }, + 3 * sizeof(GLubyte) }, + + { "3ub_3f_bgr", + extract_3ub_3f_bgr, + { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, + insert_3ub_3f_bgr_3 }, + 3 * sizeof(GLubyte) }, + + { "4ub_4f_rgba", + extract_4ub_4f_rgba, + { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, + insert_4ub_4f_rgba_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_bgra", + extract_4ub_4f_bgra, + { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, + insert_4ub_4f_bgra_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_argb", + extract_4ub_4f_argb, + { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, + insert_4ub_4f_argb_4 }, + 4 * sizeof(GLubyte) }, + + { "4ub_4f_abgr", + extract_4ub_4f_abgr, + { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, + insert_4ub_4f_abgr_4 }, + 4 * sizeof(GLubyte) }, + + { "4chan_4f_rgba", + extract_4chan_4f_rgba, + { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, + insert_4chan_4f_rgba_4 }, + 4 * sizeof(GLchan) }, + + { "pad", + NULL, + { NULL, NULL, NULL, NULL }, + 0 } + +}; + + + + +/*********************************************************************** + * Hardwired fastpaths for emitting whole vertices or groups of + * vertices + */ +#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ +static void NAME( GLcontext *ctx, \ + GLuint count, \ + GLubyte *v ) \ +{ \ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \ + struct tnl_clipspace_attr *a = vtx->attr; \ + GLuint i; \ + \ + for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \ + if (NR > 0) { \ + F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ + a[0].inputptr += a[0].inputstride; \ + } \ + \ + if (NR > 1) { \ + F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ + a[1].inputptr += a[1].inputstride; \ + } \ + \ + if (NR > 2) { \ + F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ + a[2].inputptr += a[2].inputstride; \ + } \ + \ + if (NR > 3) { \ + F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ + a[3].inputptr += a[3].inputstride; \ + } \ + \ + if (NR > 4) { \ + F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ + a[4].inputptr += a[4].inputstride; \ + } \ + } \ +} + + +#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ + insert_null, insert_null, NAME) + +#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ + insert_null, NAME) + +#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ + insert_null, NAME) + + +EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) +EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) +EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) + +EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) +EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) +EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) + +EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) +EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) +EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) + + +/* Use the codegen paths to select one of a number of hardwired + * fastpaths. + */ +void _tnl_generate_hardwired_emit( GLcontext *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + tnl_emit_func func = NULL; + + /* Does it fit a hardwired fastpath? Help! this is growing out of + * control! + */ + switch (vtx->attr_count) { + case 2: + if (vtx->attr[0].emit == insert_3f_viewport_3) { + if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) + func = emit_viewport3_bgra4; + else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) + func = emit_viewport3_rgba4; + } + else if (vtx->attr[0].emit == insert_3f_3 && + vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + func = emit_xyz3_rgba4; + } + break; + case 3: + if (vtx->attr[2].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2; + } + break; + case 4: + if (vtx->attr[2].emit == insert_2f_2 && + vtx->attr[3].emit == insert_2f_2) { + if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) { + if (vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_rgba4_st2_st2; + else if (vtx->attr[0].emit == insert_4f_4) + func = emit_xyzw4_rgba4_st2_st2; + } + else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 && + vtx->attr[0].emit == insert_4f_viewport_4) + func = emit_viewport4_bgra4_st2_st2; + } + break; + } + + vtx->emit = func; +} + +/*********************************************************************** + * Generic (non-codegen) functions for whole vertices or groups of + * vertices + */ + +void _tnl_generic_emit( GLcontext *ctx, + GLuint count, + GLubyte *v ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + const GLuint stride = vtx->vertex_size; + GLuint i, j; + + for (i = 0 ; i < count ; i++, v += stride) { + for (j = 0; j < attr_count; j++) { + GLfloat *in = (GLfloat *)a[j].inputptr; + a[j].inputptr += a[j].inputstride; + a[j].emit( &a[j], v + a[j].vertoffset, in ); + } + } +} + + +void _tnl_generic_interp( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; + const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + (void) force_boundary; + + if (tnl->NeedNdcCoords) { + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + if (dstclip[3] != 0.0) { + const GLfloat w = 1.0f / dstclip[3]; + GLfloat pos[4]; + + pos[0] = dstclip[0] * w; + pos[1] = dstclip[1] * w; + pos[2] = dstclip[2] * w; + pos[3] = w; + + a[0].insert[4-1]( &a[0], vdst, pos ); + } + } + else { + a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); + } + + + for (j = 1; j < attr_count; j++) { + GLfloat fin[4], fout[4], fdst[4]; + + a[j].extract( &a[j], fin, vin + a[j].vertoffset ); + a[j].extract( &a[j], fout, vout + a[j].vertoffset ); + + INTERP_F( t, fdst[3], fout[3], fin[3] ); + INTERP_F( t, fdst[2], fout[2], fin[2] ); + INTERP_F( t, fdst[1], fout[1], fin[1] ); + INTERP_F( t, fdst[0], fout[0], fin[0] ); + + a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); + } +} + + +/* Extract color attributes from one vertex and insert them into + * another. (Shortcircuit extract/insert with memcpy). + */ +void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; + GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == VERT_ATTRIB_COLOR0 || + a[j].attrib == VERT_ATTRIB_COLOR1) { + + _mesa_memcpy( vdst + a[j].vertoffset, + vsrc + a[j].vertoffset, + a[j].vertattrsize ); + } + } +} + + +/* Helper functions for hardware which doesn't put back colors and/or + * edgeflags into vertices. + */ +void _tnl_generic_interp_extras( GLcontext *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* If stride is zero, ColorPtr[1] is constant across the VB, so + * there is no point interpolating between two values as they will + * be identical. In all other cases, this value is generated by + * t_vb_lighttmp.h and has a stride of 4 dwords. + */ + if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { + assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); + + INTERP_4F( t, + VB->ColorPtr[1]->data[dst], + VB->ColorPtr[1]->data[out], + VB->ColorPtr[1]->data[in] ); + } + + if (VB->SecondaryColorPtr[1]) { + assert(VB->SecondaryColorPtr[1]->stride == 4 * sizeof(GLfloat)); + + INTERP_3F( t, + VB->SecondaryColorPtr[1]->data[dst], + VB->SecondaryColorPtr[1]->data[out], + VB->SecondaryColorPtr[1]->data[in] ); + } + + if (VB->IndexPtr[1]) { + VB->IndexPtr[1]->data[dst][0] = LINTERP( t, + VB->IndexPtr[1]->data[out][0], + VB->IndexPtr[1]->data[in][0] ); + } + + if (VB->EdgeFlag) { + VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + } + + _tnl_generic_interp(ctx, t, dst, out, in, force_boundary); +} + +void _tnl_generic_copy_pv_extras( GLcontext *ctx, + GLuint dst, GLuint src ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* See above comment: + */ + if (VB->ColorPtr[1] && VB->ColorPtr[1]->stride) { + COPY_4FV( VB->ColorPtr[1]->data[dst], + VB->ColorPtr[1]->data[src] ); + } + + if (VB->SecondaryColorPtr[1]) { + COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], + VB->SecondaryColorPtr[1]->data[src] ); + } + + if (VB->IndexPtr[1]) { + VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; + } + + _tnl_generic_copy_pv(ctx, dst, src); +} + + diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c index 33ae622a26..d6c1f08280 100644 --- a/src/mesa/tnl/t_vertex_sse.c +++ b/src/mesa/tnl/t_vertex_sse.c @@ -603,10 +603,8 @@ static void emit_load3f_3( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { - /* Over-reads by 1 dword - potential SEGV... Deal with in - * array_cache by treating size-3 arrays specially, copying to - * temporary storage if last element (how can you tell?) falls on a - * 4k boundary. + /* Over-reads by 1 dword - potential SEGV if input is a vertex + * array. */ if (p->inputs_safe) { emit_movups(p, dest, arg0); @@ -1003,6 +1001,9 @@ void _tnl_generate_sse_emit( GLcontext *ctx ) _mesa_printf("disassemble 0x%x 0x%x\n", p.store, p.csr); } else { + /* Note the failure: + */ + _tnl_register_fastpath( vtx, GL_FALSE ); FREE(p.store); } |